Playtest Notes From ST
PLEASE READ -Philosophy of a Playtest:
A playtest is not a day game. The purpose of a playtest is to stress test the new rules and get a feel for how they work in play. That said, our rules are not built solely for combat, they work in a myriad of ways when it comes to role play situations and slow times at game.
The easiest way to incorporate those other rules impacts is to have a story and player characters at the playtest. Also, it is more fun for more people, and incorporates people who are less rules minded.
The ask from ST camp is as follows: Please consciously make meta decisions to incorporate the rules. For example: Many of us are inclined to resolve situations entirely with RP. In an ongoing or a one shot larp, this is fantastic. In a playtest it is less so.
For a playtest, we really need to test rules and system. Thus, if you have a choice between resolving something with RP or with the system and mechanics, whenever is practical, please choose the system. Especially if it is a new part of the system.
When building and playing characters, to the extent that is practical, please treat this as a playtest with a story and not as a one shot day game with test rules.
Pre-Game Character Ties Workshop:
Having just belabored the point about this being a playtest and not a one shot, we would also like to facilitate character ties at the playtest. This is both to simulate a game that has been going for several years, and to help people dive right into RP interaction as smoothly as possible as the playtest begins.
To that end, we are going to run a character ties workshop for anyone present at game start who wants to join. Players are more than welcome to pre arrange additional character ties beforehand, these connections are just a way to kickstart the game.
Each player will write their name on a piece of paper, and place it in the hat during any rounds they like. During each round each player will draw a name from the hat and have a certain tie with the person whose name they drew. The 2 players can then define the details of that relationship.
Round 1) Work with the person you drew to define a seriously antagonistic relationship you have with each other. This means each person will have 2 such enemies, the person they drew and the person who drew them. Remember, you can opt out of any rounds you like.
Round 2) work with the person that you drew to define a mildly antagonistic relationship you have with each other.
Round 3) work with the person that you drew to define an allies/friends relationship with each other.
Round 4) inform the person that you drew that you owe them a favor, and work with them to define why you owe them what.
Setting and Characters: Your characters are all attending a large annual fair that is held west of Sacramento. For one reason or another you did not attend last year, even if you are normally a regular. The fair is large enough that even people who have been coming regularly for years don’t all know each other.
Character Sheet Request: please make two versions of your character sheet. For one, consider only raw power/effectiveness in your build. For the other, focus your build on rp choices and theme. You may begin game using either one.
Tags: feel free to make your own with scratch paper as appropriate.
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