Requested Systemic Rituals (assorted)

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Ginger
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Joined: Tue Oct 21, 2014 1:38 pm

Requested Systemic Rituals (assorted)

Post by Ginger » Thu May 02, 2019 12:38 pm

Werewolf
Detect Oaths and Bonds
Break Oaths and Bonds
Detect Ritual Effects
Break Ritual Effects
Garou Punishment Rite: The Rending of the Veil (4) [Target is vulnerable to the delirium for the next 24 hours] (+ Nuwisha, Corax)

Fera
Detect Oaths and Bonds
Break Oaths and Bonds
Detect Ritual Effects
Break Ritual Effects

Vampire/Ghoul
Detect Oaths and Bonds
Break Oaths and Bonds
Detect Ritual Effects
Break Ritual Effects

Mortal/Faith
Detect Oaths and Bonds
Break Oaths and Bonds
Detect Ritual Effects
Break Ritual Effects

Mortal/Hedge
Detect Ritual Effects
Break Ritual Effects

Wraith
Detect Ritual Effects
Break Ritual Effects

Setite Sorcery:
Level 1: - Construct Blasphemy Shrine (Setites use these to power their sorcery, in canon removing the need to expend vitae, so I'm thinking it should duplicate the effects of Third Eye, but for Serpentis and Thaumaturgy powers and only when near the shrine and the shrine is exposed. It may also be appropriate to have this reduce blood cost of rituals, but I'm suggesting having the other Setite-specific rituals require Blasphemy Shrines instead)

L1: Typhon's Brew (Requires Blasphemy Shrine. Create a Talen with two effects: 10 mins intoxication, and if ghoul gain 4 blood / if Vampire gain 1 blood. Does not create a blood bond but does maintain ghouls)

Level 2: Opening the Gate (Requires a Blasphemy Shrine. Restores some amount of willpower and blood to the ritualist, may only be done once per night)

L2: Opening the Mouth (Requires Blasphemy Shrine. Allow a dead target to hear and speak freely for one minute. The target is not compelled to tell the truth, nor do they know anything they did not know when they were alive)

Level 3: Prepare Canopic Jars (Requires Blasphemy Shrine and tissue sample of the victim (blood bottle?). Provides an effect like astral projection, but you must go directly to your victim and may use a number of mental and/or status powers against the target (gain breach for these). Once the last one is used you must return to your body)

L3: Linked Soul Elixer (Requires Blasphemy Shrine. Prepares a special brew that, when drunk, prevents the imbiber from using willpower-based resists for one hour)

Level 4: Dismemberment of Osiris (Requires Blasphemy Shrine and a dying leader of some organization. Upon completion the victim dies and their organization suffers some sort of setback, up to ST discretion. Canonically only works on men, but I would suggest waving this requirement and changing the RP steps of the ritual)

L4: Severing Sand (Requires Blasphemy Shrine. Create Talen: Exorcism)

Level 5: Dismembering the God (Requires Blasphemy Shrine and tissue sample of the victim to prepare (blood bottle?). Sorcerer can touch the victim once afterwards and they lose a number of willpower and blood/health)

L5: Warding Cippus (Requires Blasphemy Shrine. Wards all doors of a building. No umbral character may enter. Any character in the umbra when the ritual completes, or who appears in the building in the umbra or enters the umbra while in the building, is teleported outside)

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