CvC policy

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Lindsay
Executive Officer
Executive Officer
Posts: 551
Joined: Wed Apr 09, 2014 1:14 pm

CvC policy

Post by Lindsay » Wed Sep 25, 2019 8:28 pm

The XOs have been asked what the policy Dark Prospects has for Character vs Character (CvC). Dark Prospects primarily focuses on a Character vs Environment (CvE) but certainly includes, and does not shy away from, CvC elements. Those elements include everything from social maneuvering to direct physical confrontation between Characters. There is no "opt-out" mechanism for CvC - in fact with our Alting system, it can often be difficult to differentiate Player Characters from Non-Player Characters.

Dark Prospects is intended to be a lethal game. Characters will die. Sometimes this may be due to monster attack, sometimes this may be due to your fellow players. Sometimes it might be self-inflicted, or even accidental. In all cases, it is recommended that the Players (and Staff!) talk to each other. It's the best way to prevent things from becoming an OOG problem.

We are implementing a Courtesy in Cruelty policy in our ruleset. Courtesy in Cruelty - When you are about to harm another player's character really badly, or are about to seriously and permanently alter the status of that character (Death, Blood Bond, Change of Character type, etc) you are requested to remind them of anything they can do to get out of it that you can think of, including using Powers, Boons, Willpower, etc.

Your character may be cruel, but please be a nice player and help out.

This policy does not apply to NPCs or Monsters that occasionally maurad our town.

Cora
Prospector
Posts: 99
Joined: Wed Dec 17, 2014 11:10 am

Re: CvC policy

Post by Cora » Tue Oct 29, 2019 12:38 am

I'm having a hard time interpreting this policy - could you please explain with more precise language?
There is no "opt-out" mechanism for CvC - in fact with our Alting system, it can often be difficult to differentiate Player Characters from Non-Player Characters.
Does this mean players are not allowed to clarify whether someone is playing an alt before making in-character decisions? If a victim cannot "opt-out", does that mean that opportunities for "opting out" should never be offered OOG by an instigator? This seems to conflict with the next paragraph about talking OOG.
In all cases, it is recommended that the Players (and Staff!) talk to each other. It's the best way to prevent things from becoming an OOG problem.
Recommended or required? If required, what are the consequences for not doing so? If simply recommended, is there any scale of harmful action where talking becomes a requirement? If a player chooses not to talk to another player before acting, resulting in the interaction "becoming an OOG problem", what are the next steps?
When you are about to harm another player's character really badly, or are about to seriously and permanently alter the status of that character (Death, Blood Bond, Change of Character type, etc) you are requested to remind them of anything they can do to get out of it that you can think of, including using Powers, Boons, Willpower, etc.
Requested or required? If the character has nothing they can do to get out of the situation in-game, what should the player do?
please be a nice player and help out.
What does this mean? Please elaborate. In conjunction with the preceding paragraphs, how will this be enforced?

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