CvC policy

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Lindsay
Executive Officer
Executive Officer
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CvC policy

Post by Lindsay » Wed Sep 25, 2019 8:28 pm

The XOs have been asked what the policy Dark Prospects has for Character vs Character (CvC). Dark Prospects primarily focuses on a Character vs Environment (CvE) but certainly includes, and does not shy away from, CvC elements. Those elements include everything from social maneuvering to direct physical confrontation between Characters. There is no "opt-out" mechanism for CvC - in fact with our Alting system, it can often be difficult to differentiate Player Characters from Non-Player Characters.

Dark Prospects is intended to be a lethal game. Characters will die. Sometimes this may be due to monster attack, sometimes this may be due to your fellow players. Sometimes it might be self-inflicted, or even accidental. In all cases, it is recommended that the Players (and Staff!) talk to each other. It's the best way to prevent things from becoming an OOG problem.

We are implementing a Courtesy in Cruelty policy in our ruleset. Courtesy in Cruelty - When you are about to harm another player's character really badly, or are about to seriously and permanently alter the status of that character (Death, Blood Bond, Change of Character type, etc) you are requested to remind them of anything they can do to get out of it that you can think of, including using Powers, Boons, Willpower, etc.

Your character may be cruel, but please be a nice player and help out.

This policy does not apply to NPCs or Monsters that occasionally maurad our town.

Cora
Prospector
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Joined: Wed Dec 17, 2014 11:10 am

Re: CvC policy

Post by Cora » Tue Oct 29, 2019 12:38 am

I'm having a hard time interpreting this policy - could you please explain with more precise language?
There is no "opt-out" mechanism for CvC - in fact with our Alting system, it can often be difficult to differentiate Player Characters from Non-Player Characters.
Does this mean players are not allowed to clarify whether someone is playing an alt before making in-character decisions? If a victim cannot "opt-out", does that mean that opportunities for "opting out" should never be offered OOG by an instigator? This seems to conflict with the next paragraph about talking OOG.
In all cases, it is recommended that the Players (and Staff!) talk to each other. It's the best way to prevent things from becoming an OOG problem.
Recommended or required? If required, what are the consequences for not doing so? If simply recommended, is there any scale of harmful action where talking becomes a requirement? If a player chooses not to talk to another player before acting, resulting in the interaction "becoming an OOG problem", what are the next steps?
When you are about to harm another player's character really badly, or are about to seriously and permanently alter the status of that character (Death, Blood Bond, Change of Character type, etc) you are requested to remind them of anything they can do to get out of it that you can think of, including using Powers, Boons, Willpower, etc.
Requested or required? If the character has nothing they can do to get out of the situation in-game, what should the player do?
please be a nice player and help out.
What does this mean? Please elaborate. In conjunction with the preceding paragraphs, how will this be enforced?

Cora
Prospector
Posts: 100
Joined: Wed Dec 17, 2014 11:10 am

Re: CvC policy

Post by Cora » Mon Dec 02, 2019 5:10 pm

Bump! :)

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Lindsay
Executive Officer
Executive Officer
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Re: CvC policy

Post by Lindsay » Wed Dec 04, 2019 10:23 pm

Thank you for your questions.
"There is no "opt-out" mechanism for CvC - in fact with our Alting system, it can often be difficult to differentiate Player Characters from Non-Player Characters."
Does this mean players are not allowed to clarify whether someone is playing an alt before making in-character decisions? If a victim cannot "opt-out", does that mean that opportunities for "opting out" should never be offered OOG by an instigator? This seems to conflict with the next paragraph about talking OOG.
CvC is short for Character vs Character conflict and is used when referring to PC characters - so, PC vs PC character conflict - as opposed to PC vs NPC character conflict. Thus, this statement is referring to how difficult it is with our alting and NPC shift system to differentiate when a player is playing a PC or an NPC - thus for those players who prefer to opt out of PC vs PC conflict but not PC vs NPC conflict, it is impossible in our game to have an opt out for that play style and thus you must treat conflict with PCs and NPCs the same.
In all cases, it is recommended that the Players (and Staff!) talk to each other. It's the best way to prevent things from becoming an OOG problem.
Recommended or required? If required, what are the consequences for not doing so? If simply recommended, is there any scale of harmful action where talking becomes a requirement? If a player chooses not to talk to another player before acting, resulting in the interaction "becoming an OOG problem", what are the next steps?
At this time, the policy is worded correctly - discourse and communication regarding CvC is recommended; not required. As our overall philosophy at this game is "trust until shown the need to do otherwise", we are currently trusting our players to use good judgement on when an OOG discussion is needed regarding CvC, and when that conflict is minor enough that such discussion is not needed. We are trusting our players on both sides of a CvC situation to both know when they should touch base with someone they are attacking or as the one getting attacked knowing when they themselves need a check in and requesting discourse with their attacker. Should communication break down and an OOG issue unfortunately arise, either party is welcome to take the next step of requesting XO moderation.
When you are about to harm another player's character really badly, or are about to seriously and permanently alter the status of that character (Death, Blood Bond, Change of Character type, etc) you are requested to remind them of anything they can do to get out of it that you can think of, including using Powers, Boons, Willpower, etc.
Requested or required? If the character has nothing they can do to get out of the situation in-game, what should the player do?
Again, the policy is worded as intended - requested.
We know that you can't possibly know all the tricks another person has on their sheet - sometimes, just that OOC beat can be enough for the other party to remember an item that they have, or a hitherto unused power that you are unaware of - but sometimes, there really is no way out of it for that particular character. Hopefully, there has been player communication leading up to the serious character harm as dire consequences or actions this refers to almost never come out of nowhere and most often have a build up to them that does allow check ins before that stage is reached and thus is hopefully not a blind side surprise for the player of the character being harmed. Thus, in those cases where even after that OOC beat neither party can think of a way out of it for the attacked party, the consequences catch up to the character and the CvC conflict comes to a dramatic point with that character taking harm or status change - even possibly character death.
please be a nice player and help out.
What does this mean? Please elaborate. In conjunction with the preceding paragraphs, how will this be enforced?
Please communicate, have empathy, accept requests of discourse, be mindful of your fellow players needs to the best of your understanding. Remember that just like you, the folks you are engaging in CvC are here to have fun above all else.
This is, of course, a request - as game staff we can't force anyone to be nice, considerate, communicative, empathetic, understanding or mindful - however, we believe that this is likely the most self policing part of the entire policy. After all, if a player refuses to be any of these things, it is likely that other players, simply won't engage in play with them.

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