Game 4.5 takes place on Feb 16, 2018. To view your registration, log in!

>

Storyteller Team Openings

by Brian on 2018/01/15 at 22:42

Hey you, yeah, you!

The Dark Prospects team is looking for a group of storytellers to move into an active role guiding the players and story of Dark Prospects. Justin, our head Storyteller, mentioned that he needs to take a break from the role in order to refresh and reset his capabilities, and that means we need people to join our team.

We know that a lot of players, especially those who haven't tried Storytelling before, lack confidence in their ability to storytell. We encourage you to apply regardless. Our team will be glad to help train you and in all likelihood, you're already better than you think you are!

Well, what do you get for being storyteller currently?

  • 9XP per game
  • No cost to attend
  • The ability to change lives (mostly fictitious ones, but there is often significant player impact by the stories told)
  • Creative flexibility
  • The adoration of players
  • A chance to tell YOUR stories.

If it sounds like a lot of fun to expand stories throughout the Dark Prospects world, create villains and allies, work to maintain the living world that is Dark Prospects, build people to interact with, be part of a pretty awesome team of intense gamers, and maybe even torment a few PCs from time to time, you should send a message our way.

What we'd like to see

  • A creative mind
  • Stories to tell
  • At least some familiarity with White Wolf's World of Darkness
  • A feel for our game's setting (1850s-1860s), as well as the general feel of the Western genre
  • The ability to work in a team with other creative individuals to create a cohesive story.

Send a PM (Private Message) to the Storytellers group with the following:

  • Who are you?
  • Do you have Storytelling experience? If so, what kind? (It's totally okay not to have any ST experience!)
  • Why are you interested in joining the team?
  • What kind of plots are you most interested in running?
  • Provide an example of a plot (small or large) that you'd like to see run - you do not need to flesh this plot out in whole, but provide an idea of a situation, any NPCs involved, and what you'd like to see players take from that story.
  • Is there anything else the team should know?

The Storyteller and Executive Officer teams are working together to create additional policies to help improve your experience as a Storyteller as well. Our most recent discussion revolved around providing STs the chance to act as players a few times per season to allow them to refresh and experience the game from a player perspective more often. This type of plan requires at least 3 (preferably 4 or more) storytellers in order to be viable. We're excited to hear ideas from current and prospective Storytellers as to how we can continue to improve their experience and make it easier to maintain their positions on staff.

Rules opening

by Brian on 2018/01/15 at 12:59

The rules team continues to try to make the game a better place to play. A member of our team is intending to step down in the near future, and we're looking to bring another member to the team to continue to make the system cleaner, help find solutions and identify issues, as well as be involved in shaping the direction of the tools and mechanics that we use to interact with the world.

What We're Looking For

  • Mechanically minded.
  • Looking to have an impact on the game's systemic direction (not the same as the story)
  • Able to leave your own character at the door in rules discussions and see the game from a much wider perspective.
  • Some understanding of the current balancing mechanisms in place between each of the supernatural/mortal games.
  • A desire to help make the game both accessible and at the same time retain the characteristics that make the source material unique.
  • The desire to make Dark Prospects better for everyone.
  • Lots of ideas!

If you're interested, please send a PM to the Rules Team (Staff). Include:

  • Who are you?
  • What experience do you have with rules work (if any. I built the current system without much foreknowledge of LARP rules)?
  • Why are you interested in working on the rules?
  • Do you have experience with any of our primary tools? (php, phpbb, mediawiki, excel/libreoffice calc/google sheets, google docs, etc. I don't expect anyone to know all of the tools inside and out!)
  • Provide an example of a systemic or mechanical improvement you would like to see implemented.
  • Is there anything else we should know?

If you have already submitted a rules team application in the past, please let us know if you would still like to join the team. Feel free to include an updated version of the list above if you would like, but you can also just let us know you'd like to use the original.

Minimum Player XP

by Brian on 2017/12/29 at 23:10

We've got some great news for new and prospective players at Dark Prospects (as well as people who haven't been around since early games). As a new and ongoing feature, there will be a minimum amount of XP applied to accounts. This XP dynamically increases with each game at a rate of 1 per game and 1 per season. As of game 4.4, that will be 23 XP. If the total amount of earned XP on your account is less than that value, you will be brought up to that value. The registration system will automatically apply this amount going forward. If you've already registered, I'll be manually settally setting the value for the coming session - sorry for the inconvenience. This will apply to all new players as well - if you're just now joining our game, you'll come in with this bonus for your first session and can spend it as you'd like (including on character creation).

We're also applying this benefit back to season 3, episode 1. If you started at or after 3.1 you will receive an XP boost equal to that you would have gotten on the game you started at. (if you started at 3.1, you'll see a sudden boost of 13XP on your account) I will be applying this XP boost manually and updating this post when completed.

XP Awards for Season 4 Episode 3

by Brian on 2017/12/29 at 23:07

We had a smaller number of votes than usual, but we still had enough to call winners!

Congratulations on your recognition eeps!

Top Choice:

  • Skinner
  • Justin
  • Joe Torres
  • Drea

Best In Genre:

  • Lester
  • Anthony B
  • Chris G

Scariest Story:

  • Cat Duncan

Best Trick:

  • Anthony B
  • Ginger
  • Chaz

Doomed:

  • Caitlin
  • Chaz
  • Brent
  • Max JB
  • John W

Non-Staff Game Support:

  • Skinner
  • Peter M
  • Ryan

Updated date for Game 5 this season

by Ralph on 2017/12/19 at 09:57

Prospectors!

At game down last game, I mentioned that there was a problem with our Game 5 date and we would need to reschedule. I've worked with the camp and looking at a number of other factors and we have a new date.

Our 5th game will now take place on President's Day weekend, February 16-18.

I look forward to seeing everyone there.

Advance npc scheduling for 4.4

by Chris on 2017/12/17 at 20:45

Dark Prospects Players!

This coming game St camp is looking to cast 5-10 npcs for a big fight friday night and want to have the same people saturday night.

We understand that people may not want to miss out on the main combats of a game, and so we have an offer to make. We will have a plot relevant adventure planned and scheduled for Saturday afternoon/evening that will be specifically and exclusively available to the PCs that npc for us during those time slots.

If you are interested, let us know and we will give you more information.

S4R2 Patchnotes

by Brian on 2017/12/11 at 19:43

The S4R2 rulebook has been published.

S4R2 Patchnotes:

EXTRA: While not in the rulebook itself, a number of rituals have been, or are being reviewed currently. Please check your rituals against the wiki to see if they have been updated. We will provide a more solid list of these rituals in another post.

----Umbra / Shadowlands / Astral Realm - this topic has been expanded to include more information about the Umbra and interacting with it - if you interface with the Umbra at all, please read this section.

----The ItemMaker link in the online rulebook has been fixed.

----Ritual limitations have been introduced - you may only be under the effects of a limited number of beneficial rituals at a time now.

----We've clarified the text for learning rituals, learning multiple rituals, copying rituals, and using rituals. If you are a ritualist, read this now. If you've considered becoming a ritualist, read this now.

----You can no longer regenerate from more than one node at a time - this also applies to people acting as nodes.

----The Glossary has been updated to include new effect types, modifiers, and a better layout.

----In particular, the Signaled Modifier has been applied to a number of powers. Signaled powers do not overwrite mentals that are not also Signaled, and require either a duration specifier, or a gesture.

----There is now a *working* link to the *current* restricted costs page in the rulebook. This has been placed before the list of the restricted values in the book.

UNIVERSAL CHARACTER CREATION

----The Shifter Rites ability is now listed under Abilities in Universal Character Creation and is no longer listed in the Shifter sections - it still requires being a shifter or shifter kinfolk.

----The Connection background is now listed under Backgrounds in Universal Character Creation and is no longer listed in the Mortal Rules. It still requires Hedge Magic to take.

----Rules for purchasing connection have changed. You may have any number of Connection trees at 5 dots each. You may have no more than two Connection trees with fewer than five dots at a given time.

----Gunplay's Merciful Sleep has been updated to require a blatant sig call - you're pistol whipping someone. It should be obvious.

MORTAL RULES

----The SupKin merit has been updated to be 5-7 points and clarifies that it does not grant any of the mechanical benefits in the Kinfolk section of the rulebook. For 5 points you're kin to a Werewolf Tribe. For 7, you're kin to a Fera type. The effect remains unchanged, but the rulebook has been simplified.

----The Psychic regeneration mechanism has been updated to be more in-line with Wraith. The new mechanism grants a list of powers, similar to those found in the list of built-ins for each sup-type.

----The Kinfolk merit has been altered. Instead of a 3 point merit with a 2 point merit for choosing a specific Fera type, this is now a 3-5 point merit. For 3 points, you're kin to a Werewolf Tribe. For 5, you're kin to a Fera type. The effect remains unchanged, but the rulebook has been simplified.

VAMPIRE RULES

----Necromancy: Ash Path 3 replaces Umbral Body with Convergence. This is just a power rename. See the powers section for details.

----Obtenebration 4 War Form has been replacd with War Form + Tentacles. See the powers section for details.

----Presence 3 Unforgettable is now Unforgettable & Lover's Touch. See the powers section for details.

----Presence 4 Love has had its duration increased to 24 hours up from 10 minutes. A corresponding cost increase has come with this change. See the powers section for details.

----Presence EP: Paralyze now also includes the option of a Mass Paralyze for a blood cost.

----Presence EP: Short Temper has been replaced with Riot & Mass Quell Beast

----Portean 4 War Form has been replaced with War Form + Claws. See the powers section for details.

----Serpentis 4 Beast Form has been replaced with Beast Form + Tentacles. See the powers section for details.

----Serpentis EP: War Form has been replaced with War Form + Claws

----A new vampire Merit has been added called Observant Ritualist. This Merit allows you to use ItemMaker rituals, but does not grant access to any form of Canon rituals.

WRAITH RULES

----built-ins Breach: Amplify Emotion, Passion Regeneration, and Sense Emotion (built-in) have been updated to clarify that they only work with your own Passions.

----Intimation 3 Unforgettable now has a duration.

----Keening 1 Breach: Instill Emotion no longer allows you to instill your own Passions.

----Outrage 5 Umbral Body has been replaced with Convergence.

----The Umbral Bullets Merit now grants the Umbral Bullets power. This power may make its way into ItemMaker or other resources in the future.

WEREWOLF RULES

----built-ins Beast Form and War Form have been replaced with Beast Form + Claws and War Form + Claws.

----Metis 5 Umbral Body has been replaced with Convergence

----Ragabash 1 Beast Form has been replaced with Beast Form + Claws

----Fianna 1 Resist Toxin has been replaced with Beast Form + Claws - this power used to be in the R2 slot.

----Fianna 2 Beast Form has been replaced with Healing Touch 1-4, cost of 1-4 health (based on healing done)

----Fianna 4 Healing Touch + Clarity is now 2G (up from 1)

----Mixed Morph (merit) has received an overhaul. It now grants the Claws power for 1 of any pool resource (instead of just Gnosis). The first 3 uses of Claws used this way per day cost 0 pool.

FERA RULES

----built-ins Beast Form and War Form have been replaced with Beast Form + Claws and War Form + Claws.

----Kieh 2 Beast Form is now Beast Form + Claws

----Kieh 3 Unforgettable is now 10 minutes instead of 1 hour.

----Kieh 4 Love is now 24 hours instead of 10 minutes. A corresponding cost increase has come with this change.

----Nuwisha 5 Umbral Body has been replaced with Convergence.

----Shadow Seers 5 Umbral Body has been replaced with Convergence.

GAIAN SPIRIT RULES

----Updated the GS rules to clarify that background items are based on LEVELS in the background, not points spent on the background.

----Perceiver 2 Sense Pool: Energy (any) removed the (any) - you do not get to ask about specific pools, just the target's "Energy" poo..

POWERS

----Amplify Emotion no longer requires own volition for emotional manipulation. The target must still already be feeling that emotion.

----Avert uses the new "signaled" modifier. You cannot attack a character you are currently using Avert on.

----Beast Form no longer includes Claws or Tentacles. The powers are activated separately - this is so that players can choose to Visage away one piece of the power without the other if they so choose.

----Claws can now be used in conjunction with War Form and Beast Form (and often is!)

----Convergence has replaced Umbral Body in the rulebook to avoid power name confusion. We have also updated this power - you no longer require a twisted headband, but must use an orange and white striped headband - the twisted headband is a valid stand-in for this.

----Extend has been updated! Extend is now a two-part power. Part 1 extends the duration of an effect, as it did previously. Part 2 allows you to halve the duration of any Extended effect with a duration greater than 10 minutes.

----Fascination now uses the Signaled modifier and includes verbal components to specify when and how the effect remains active.

----Force has had the "subtle" modifier added to it.

----Give Energy now clarifies that if the energy type is not specified, it's "Giving Energy". If the energy type is specified it's "Giving ".

----Instill Emotion no longer has a set duration. The Instill is instant, however the emotion should remain active until something actively changes your emotional state (a power is not required for this... looking at a dead body might jar a character's emotional state just fine)

----Love is now a Persistent (24 hour) effect. Instead of a 3 point bond effect, this now applies a 2 point bond effect.

----Lover's Touch is new. It's a physical effect that provides a 1 hour 1 point bond effect.

----Passion Regeneration has been updated to be more universal.

----Pathogen now includes the Subtle modifier / sig call.

----The Proxy power has been added to the rulebook - Proxy takes Pool from an external source to grant a power. See the Rulebook for more information.

----Revert Form now calls out claws and tentacles. This power is in for a more in-depth review before S5.

----Sense Emotion has been made more universal.

----Snarl is now a Signaled power and includes a new hand sign (hand toward target, finger pointed at the ground). The cowed target may only speak in a quiet voice unless the power initiator tells them otherwise.

----Turncoat now includes: "After the effect of this power ends, the target may come to the conclusion that their actions were somehow manipulated, but not necessarily how or by whom without reason."

----Umbral Body has been removed from the rulebook and replaced with Convergence.

----Unforgettable is now a short duration (10 minute) standard mental effect with a 2 point bond instead of 1 point.

----War Form no longer grants Claws or Tentacles automatically.

XP awards 4.2

by Ralph on 2017/12/04 at 17:11

Hey folks, here are the awards for 4.2

Top Choice:

----alexalys ( 180 / Alex Kurtz )

----Ginger ( 121 / Ginger )

----Cora ( 126 / Cora )

Best In Genre:

----Dakota ( 242 / Lester )

----indianaknoppel ( 256 / David )

----Jennifer ( 251 / Jennifer )

----Skinner ( 116 / Lauren Skinner )

Scariest Story:

----Twoey ( 62 / Twoey )

----Justin ( 54 / Justin )

Best Trick:

----Margot ( 102 / Candice )

----Cora ( 126 / Cora )

----caitiehoney ( 265 / Caitlin )

Doomed:

----BlackLamb ( 76 / Brent )

----tinnaminor ( 120 / Maria )

----Deflare ( 261 / Joseph )

Non-Staff Game Support:

----Joetor ( 127 / Joseph Torres )

----PeterS ( 64 / Peter )

----Skinner ( 116 / Lauren Skinner )

Additional shout-out to Patricia who also placed in this category - but was ineligible due to being just being made Staff before that game!

NPC advance sign ups available december

by Chris on 2017/11/28 at 19:09

Dark Prospects Players,

We have several pre scheduled times we would love to have NPCs.

Saturday early afternoon, 5+.

Non vampire pcs please.

Saturday 11:30a (moot time). 3-5

I would like to assign some recurring cast npcs for garou. This would be a non combat shift, but the characters may need to fight in the future. Please sign up only if you are willing to re play these characters later. This is a great chance to use any costuming you have that you don't get to use regularly, id like them to not look too much like every other NPC that goes out.

Saturday late afternoon (after the moot). 3-5

Light to no combat.

Feel free to contact us if you are interested, and we can talk more about it so you can opt in/out.

I also encourage people to let ST know when they are likely to swig by, so that we can try to have something for you. Any notice is helpful notice.

As always, walk ins are welcome.

There are also NPC shifts available helping us organize, sort, and document st camp.

XP Awards, 4.1

by Ralph on 2017/10/24 at 17:37

Apologies for not posting these before.

Top Choice:

caitiehoney ( Caitlin )

Ralph ( Ralph )

In Character:

Jennifer ( Jennifer )

Twoey ( Twoey )

indianaknoppel ( David Knoppel )

Saddest Story:

MaxJB ( Max )

BeckyW ( Becky )

Best Supporting Character:

indianaknoppel ( David Knoppel )

Bishop ( David Bishop )

PeterS ( Peter Svenson )

Surprising use of a power:

Pohizzzle ( Patrick Donald OHara )

Justin ( Justin )

Non-Staff Game Support:

PeterS ( Peter Sevnson )

Joetor ( Joe Torres )

Patricia ( Patricia )