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  • |mortal|Hedge Magic| |notes=Rituals 3 and Connection Background provide added benefits
    1 KB (217 words) - 17:06, 3 July 2017
  • * Links to the assorted rituals. https://darkprospects.us/rulesweb/index.php/Category:Rituals</div>
    8 KB (1,251 words) - 12:14, 31 October 2019
  • |requires=Thaumaturgy, Rituals equal to the level of the fetish you wish to create |level=3
    3 KB (461 words) - 19:29, 23 October 2018
  • ...in 1 non-innate; you must have at least 2 levels of 1 non-innate to buy 1 level of a second non-innate. : <span class="treepower">Level 1) {{PowerTip|Precise Aim}}, no cost, Self, with arrows</span>
    12 KB (1,791 words) - 11:54, 29 March 2025
  • <includeonly>=='''[[Mortal Rules]]'''== ...rom, and as such mortals are often a protected commodity. In general, as a mortal player you are society.
    20 KB (3,176 words) - 23:14, 29 March 2025
  • ...While a number of effects allow you to increase your damage or healing, or level up from their basic amount, of damage or healing, these effects all have a ...may normally deliver a damage effect. The target is immediately reduced to 0 health and enters the Dying state. The normal cost of that method applies.
    18 KB (3,158 words) - 20:58, 25 March 2025
  • ...ealth, Healing Powers, Regeneration, a Philter of Life (Herbalism), or the level 5 Medicine Skill. The Dying state remains active for 10 minutes or until ca ...y 10 seconds after the first damage is taken. After a target is reduced to 0 health, continued exposure for an additional 60 seconds will cause the affe
    58 KB (9,998 words) - 23:20, 29 March 2025
  • * No Mortal Healing * No access to Rituals, Talens, Talismans, or Fetishes
    29 KB (4,270 words) - 22:08, 29 March 2025
  • ...vel 1 of the same tree. To purchase a level 3 power, you must purchase the level 2 power from the same tree, etc. ...increases any time you are hit for Cold Iron damage or whenever you reach 0 Glamour. At start of each game, your Disbelief is reset to zero. You automa
    27 KB (3,973 words) - 13:29, 30 March 2025
  • ...nd the Wyrm. You may see Fera and Werewolves lumped in together in certain rituals as “Shifters” ...our chosen Auspice. You may only take 1 of each of these types of gift per level at Innate costs.
    38 KB (5,331 words) - 22:42, 29 March 2025
  • ...y long time. They have their own legal system with laws that supersede the mortal legal system amongst them (since it’s a secret society mortals don’t ne * You may be taught any number of levels at once up to Level 5.
    51 KB (7,554 words) - 22:18, 29 March 2025
  • ...oday.. You may still see Fera and Werewolves lumped in together in certain rituals as “Shifters” ...our Bastet General. You may only take 1 of each of these types of gift per level at Innate costs.
    50 KB (6,920 words) - 21:58, 29 March 2025
  • 12 KB (1,303 words) - 19:57, 24 March 2025
  • <div class="cover"><center><div style="font-size: 250%;">DARK PROSPECTS MORTAL RULEBOOK</div> Rules for Mortal characters.
    648 bytes (81 words) - 10:10, 19 August 2019
  • Rules for Mortal and Gaian Spirit characters. {{:Mortal Rules}}
    696 bytes (88 words) - 10:12, 19 August 2019
  • Rules for Mortal and Wraith characters. {{:Mortal Rules}}
    678 bytes (85 words) - 10:10, 19 August 2019
  • Rules for Mortal and Werewolf characters. {{:Mortal Rules}}
    704 bytes (87 words) - 10:10, 19 August 2019
  • Rules for Mortal and Changeling characters. {{:Mortal Rules}}
    709 bytes (87 words) - 16:24, 17 September 2024
  • Rules for Mortal and Fera characters. {{:Mortal Rules}}
    692 bytes (87 words) - 10:10, 19 August 2019
  • Rules for Mortal and Vampire characters. {{:Mortal Rules}}
    699 bytes (87 words) - 10:10, 19 August 2019