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  • * Links to the assorted rituals. https://darkprospects.us/rulesweb/index.php/Category:Rituals</div>
    8 KB (1,251 words) - 11:14, 31 October 2019
  • ...ealth, Healing Powers, Regeneration, a Philter of Life (Herbalism), or the level 5 Medicine Skill. The Dying state remains active for 10 minutes or until ca ...ability (such as Healing Touch) that normally heals for 1-2 will heal for 1. If they heal for 3-4, they heal for 2. Basic Medicine (the “Bandage” s
    53 KB (9,225 words) - 15:07, 26 October 2024
  • ...oday.. You may still see Fera and Werewolves lumped in together in certain rituals as “Shifters” * Secondary Energy Pool (all except Nuwisha)
    49 KB (6,863 words) - 11:59, 14 September 2024
  • ...ST camp with the armor prop. Repairing a piece of armor or a shield costs 1/2 the amount required to replace the item. If you can craft the item you ar Each piece of armor (chest, arm, leg) provides 1 armor pool. A shield provides 5 armor pool.
    16 KB (2,690 words) - 21:16, 25 September 2024
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