Difference between revisions of "Power: Confusion"

From Dark Prospects Rules
Jump to navigation Jump to search
(Created page with "Mental. Use the sig call: “Confusion” For the next 10 minutes the target cannot fathom what's happening around them - it is as if they are a child learning about the world...")
 
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
Mental. Use the sig call: “Confusion” For the next 10 minutes the target cannot fathom what's happening around them - it is as if they are a child learning about the world for the first time. When this period ends the target returns to normal, forgetting the time they were under the Confusion effect.
+
''Mental''. Use the sig call: “Confusion” For the next 10 minutes the target cannot fathom what's happening around them - it is as if they are a child learning about the world for the first time. When this period ends the target returns to normal, forgetting the time they were under the Confusion effect.<noinclude>[[Category:Powers]]</noinclude>

Latest revision as of 12:47, 7 July 2017

Mental. Use the sig call: “Confusion” For the next 10 minutes the target cannot fathom what's happening around them - it is as if they are a child learning about the world for the first time. When this period ends the target returns to normal, forgetting the time they were under the Confusion effect.