Difference between revisions of "Skills"
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: '''[[#Herbalism|Herbalism]]''' | : '''[[#Herbalism|Herbalism]]''' | ||
: '''[[#Locksmithing|Locksmithing]]''' | : '''[[#Locksmithing|Locksmithing]]''' | ||
+ | : '''[[#Trapping|Trapping]] '''(COMING SOON!) | ||
<div class="tree" style="display: none;"> | <div class="tree" style="display: none;"> | ||
; <span class="treename">Weapons/Armor</span> | ; <span class="treename">Weapons/Armor</span> | ||
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</div> | </div> | ||
<div class="tree" style="display: none;"> | <div class="tree" style="display: none;"> | ||
− | ; <span class="treename">Carpentry</span> | + | ; <span class="treename">Carpentry/Fletching</span> |
: <span class="treepower">Level 1) {{SkillTip|Craft}}: Stakes, No Cost, Self, Downtime</span> | : <span class="treepower">Level 1) {{SkillTip|Craft}}: Stakes, No Cost, Self, Downtime</span> | ||
: <span class="treepower">Level 2) {{SkillTip|Craft}}: Bows, No Cost, Self, Downtime</span> | : <span class="treepower">Level 2) {{SkillTip|Craft}}: Bows, No Cost, Self, Downtime</span> | ||
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</div> | </div> | ||
<div class="tree" style="display: none;"> | <div class="tree" style="display: none;"> | ||
− | ; <span class="treename"> | + | ; <span class="treename">Gunsmithing/Ammosmithing</span> |
: <span class="treepower">Level 1) {{SkillTip|Craft}}: L Firearm, No Cost, Self, Downtime</span> | : <span class="treepower">Level 1) {{SkillTip|Craft}}: L Firearm, No Cost, Self, Downtime</span> | ||
: <span class="treepower">Level 2) {{SkillTip|Craft}}: S Firearm, No Cost, Self, Downtime</span> | : <span class="treepower">Level 2) {{SkillTip|Craft}}: S Firearm, No Cost, Self, Downtime</span> | ||
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: <span class="treepower">Level 5) {{SkillTip|Meditation}}: 5, No Cost, Self, 10 minutes</span> | : <span class="treepower">Level 5) {{SkillTip|Meditation}}: 5, No Cost, Self, 10 minutes</span> | ||
</div> | </div> | ||
− | </ | + | '''<span>Trapping</span>''' |
+ | COMING SOON! |
Latest revision as of 23:00, 29 January 2019
- Crafting Skills
- These allow you to make items of some sort at check-in, or to repair items during game. For tradeskills that allow you to craft 1 item per game per level, those enter a pool that you may use to craft any item you can make, not just the items from that skill. Unless explicitly specified any crafted item counts as 1 item. You may craft 1 item per game per level of crafting skills. Purchasing these skills grants access to crafting of the appropriate level, as detailed in the Equipment and Equipment Costs sections. The list of Crafting skills is:
- Weaponsmithing / Armorsmithing
- Carpentry / Fletching
- Gunsmithing / Ammosmithing
- Herbalism
- Locksmithing
- Trapping (COMING SOON!)
- These Skills do special things for you in-game with no attached Energy cost.
Detection Upon reaching Level 4 of Detection the timer for Detection skills is reduced by 1/3.
- Level 1) Type of DamageType of Damage: Examine a target. You may ask what type of damage caused a target's wounds. Use the sig call: "Detection: What harmed you?" Answers must be vague "Claws" is fine, but "Werewolf claws" is not. This can be used on any target., No Cost, Other, 15 seconds
- Level 2) Conscious SearchConscious Search: Maintain a conversation with another character. At the end of this period, you may use the sig call "Detection: Where are your tagged items?" - the target must tell you how many tagged items are on their person, including those in containers, and clearly point to the locations where these items are located., No Cost, Other, 60 seconds
- Level 3) Keen EyeKeen Eye: Examine a target. You may ask a target if they are carrying any hidden weapons - use the call: "Detection: are you armed?" - the target must answer if they have any In-Game weapons on them - tagged or otherwise. Please note that thrown weapons and ammunition will cause a yes answer., No Cost, Other, 15 seconds
- Level 4) You're Sure Acting FunnyYou're Sure Acting Funny: With a brief study of a target and direct eye contact you may determine if they are under a Mental effect. Maintain eye contact with the target, then use the sig call: "Detection: are you under a Mental effect?", No Cost, Other, 15 seconds
- Level 5) ForensicsForensics: Upon discovering an unconscious, dying, or dead target you may spend the described time examining a scene, then you may ask the target what happened during the last minute before they fell. Use the sig: "Detection: Tell me what happened" - the answers should not be exact - "Bob stabbed me" isn't okay, but "I was walking, I stopped to talk to someone and was stabbed in the chest" is fine., No Cost, Other, 15 seconds
Medicine Upon reaching Level 4 of Medicine the timer for Medicine skills is reduced by 1/3.
- Level 1) HealingHealing: Use the count call "Medicine" to heal the target after a count. The count, amount, and any required props are provided on the power descriptor line. Pantomime treating the character with the prop while you count. This skill can never heal the target to more than 2 below their maximum health or bring a character at 0 health back from Dying or Dead.: Bandage, No Cost, Other, 30 seconds, 1 health, bandage prop & AssessAssess: Perform a 30 second silent count while examining the target. Afterward, use the sig call: "Asses:" you may now ask the target the question provided on the descriptor line.: hp/dt, No Cost, Other, 15 seconds, ("What are your current health levels?" & "how long do you have left on your death timer?")
- Level 2) HealingHealing: Use the count call "Medicine" to heal the target after a count. The count, amount, and any required props are provided on the power descriptor line. Pantomime treating the character with the prop while you count. This skill can never heal the target to more than 2 below their maximum health or bring a character at 0 health back from Dying or Dead.: Practice, No Cost, Other, 15 seconds, 1 health, bandage prop & AssessAssess: Perform a 30 second silent count while examining the target. Afterward, use the sig call: "Asses:" you may now ask the target the question provided on the descriptor line.: drugs, No Cost, Other, 15 seconds, "Are you under the effects of a drug?"
- Level 3) StabilizeStabilize: To use Stabilize pantomime life-saving actions on a dying target (please don't actually perform them - that's painful). The target's death timer will freeze as long as you continue to pantomime these actions. Maximum of 10 minutes. Use the count call "Stabilize" and maintain a count as long as you continue., No Cost, Other, variable & AssessAssess: Perform a 30 second silent count while examining the target. Afterward, use the sig call: "Asses:" you may now ask the target the question provided on the descriptor line.: disease, No Cost, Other, 15 seconds, "Are you under the effects of disease?"
- Level 4) HealingHealing: Use the count call "Medicine" to heal the target after a count. The count, amount, and any required props are provided on the power descriptor line. Pantomime treating the character with the prop while you count. This skill can never heal the target to more than 2 below their maximum health or bring a character at 0 health back from Dying or Dead.: Advanced, No Cost, Other, 30 seconds, 2 health, medical tool prop & AssessAssess: Perform a 30 second silent count while examining the target. Afterward, use the sig call: "Asses:" you may now ask the target the question provided on the descriptor line.: agg, No Cost, Other, 15 seconds, "Have you taken aggravated damage?"
- Level 5) SurgerySurgery: Use the count call "Surgery" to heal the target after a count. The count, amount, and any required props are provided on the power descriptor line. Pantomime the actions of surgery while you count. If the target's death timer has not expired at the end of this time you may restore 2 health to them, removing them from the Dying state. Surgery can never heal the target to more than 2 below their maximum health., No Cost, Other, 60 seconds, 2 health, medical tool prop & AssessAssess: Perform a 30 second silent count while examining the target. Afterward, use the sig call: "Asses:" you may now ask the target the question provided on the descriptor line.: poison, No Cost, Other, 15 seconds, "Have you been poisoned?"
Meditation Upon reaching the 4th level of Meditation the timer for Meditation is reduced by 1/2.
- Level 1) MeditationMeditation: You may use each of the following effects once per day: Regain the described amount in Willpower (1-5). Reduce all of your taint levels by the described amount. If Mortal, regain 2 times the described amount in Essence. To use any of these effects, find a place to meditate for 10 minutes uninterrupted.: 1, No Cost, Self, 10 minutes
- Level 2) MeditationMeditation: You may use each of the following effects once per day: Regain the described amount in Willpower (1-5). Reduce all of your taint levels by the described amount. If Mortal, regain 2 times the described amount in Essence. To use any of these effects, find a place to meditate for 10 minutes uninterrupted.: 2, No Cost, Self, 10 minutes
- Level 3) MeditationMeditation: You may use each of the following effects once per day: Regain the described amount in Willpower (1-5). Reduce all of your taint levels by the described amount. If Mortal, regain 2 times the described amount in Essence. To use any of these effects, find a place to meditate for 10 minutes uninterrupted.: 3, No Cost, Self, 10 minutes
- Level 4) MeditationMeditation: You may use each of the following effects once per day: Regain the described amount in Willpower (1-5). Reduce all of your taint levels by the described amount. If Mortal, regain 2 times the described amount in Essence. To use any of these effects, find a place to meditate for 10 minutes uninterrupted.: 4, No Cost, Self, 10 minutes
- Level 5) MeditationMeditation: You may use each of the following effects once per day: Regain the described amount in Willpower (1-5). Reduce all of your taint levels by the described amount. If Mortal, regain 2 times the described amount in Essence. To use any of these effects, find a place to meditate for 10 minutes uninterrupted.: 5, No Cost, Self, 10 minutes
Trapping COMING SOON!