Changeling Rules

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Changelings are the leftovers of the bygone area of the Fae. As a Changeling, you have a little Fae in you, but you’ve got at least as much human.

Advantages to playing a Changeling:

  • Built in Birthright powers
  • Kith Forms provide advantages to your Birthrights
  • Partial Gauntlet Sight
  • Enchanting mechanics
  • Energy regeneration through creativity or nodes
  • Native Realm: Realm

Disadvantages to playing a Changeling

  • Vulnerable to “iron” attacks
  • Banality can result in a permanent loss of powers
  • All levels of Non-Innate powers require a teacher.
  • Only Nockers may create Fetish Items
  • Forgetting mechanics can cause temporary loss of powers.
  • Fragile Magic means that you cannot repeatedly use powers when someone resists them

Building a Changeling

  • Start by following the Universal Character Creation section in the Universal Character Information chapter and then…
  • Choose a Kith from: Boggan, Eshu, Nocker, Pooka, Redcap, Satyr, Sidhe, Sluagh, Troll
  • Choose 3 Arts as Innate Arts.
  • Fill in 10 points of Glamour (Changeling Energy)
  • Fill in 3 dots of Banality.
  • Spend 12 points on Arts.
  • Spend 18 points on Backgrounds.
  • Spend 10 points (freebies) anywhere you like on your sheet.

When purchasing powers as a Changeling, you must purchase them in order. In order to purchase a level 2 power, you must have purchased the level 1 of the same tree. To purchase a level 3 power, you must purchase the level 2 power from the same tree, etc.

Built-In Powers

Changelings come with a few built-in powers.

  • Create Enchantment - Expend an Energy to create an item which will Enchant targets who do not have access to Glamour, or provide Glamour to a target which uses the Glamour Energy Type.
  • Enchanted Vision, No Cost, Always On. Provides visibility into the Umbra from the Realm, but not hearing.
  • Kith Form - Variable effect - see specific Kith for more information. Using either a mask or other distinct costuming (such as removeable beards or noses), represent your Kith. While in Kith Form gain Gauntlet Sight, No Cost, Always On, and Echo, No Cost, Always On.
  • Muse - instill in the target a desire to create something.
  • Muse Regeneration
  • After being in the Dying state for 10 minutes, you may gain 1 permanent Banality and empty your Glamour pool to regain full hp. When you do, enter a Forgetting state. Otherwise, after 10 minutes in the dying state you die.


Changeling Pools

Glamour - the primary Changeling energy pool.

Disbelief - An anti-pool. Disbelief can eventually cause your Banality to increase. When the Disbelief pool reaches 10, gain 1 Banality and Disbelief resets to 0. Disbelief also increases any time you are hit for “iron” damage or whenever you reach 0 Glamour. At start of each game, your Disbelief is reset to zero.

Banality - Banality is your character’s inability to accept the fantastical. Reaching 10 Banality causes a character to lose access to all Fae mechanics. Once Banality reaches 10, you may never purchase Banality down again. The characters fae soul is killed and your character sheet reverts to ‘mortal’. If your banality is not 10, you may spend 3 XP at check-in to reduce your Banality.

[color=#FF0000]===”Fragile Magic’=== Whenever a target resists one of your Art powers, you may not use another Art for 10 seconds unless you give yourself 1 Disbelief.[/color]

Ritual and Fetish Access Only Nockers may craft Fetishes, however any Changeling may use Glamour Fetishes. All Changelings may perform approved Rituals.

[color=#FF0000]Kithform 1 Willpower, self, 1 hour The Changeling pulls their chimerical form into substance. Each kith gains specific bonuses while their kith form is active. While in Kith form, a Changeling loses their ‘fragile magic’ weakness. However, if a Changeling drops to the dying state while in Kith form, they immediately gain 1 permanent Banality, and they lose the mechanical benefits of Kithform for the rest of the day (change out of Kithform costuming at earliest convenience). A Changeling cannot gain Banality this way more than once per day.[/color]

Regenerating Glamour Nodes

Freeholds are Glamour nodes and are attackable.
Muse Regeneration: While in the presence of a character creating art, telling a story, or creating a lasting change in their character’s relationships, the Changeling gains 1 Glamour every 10 minutes.
Receiving an Enchanted Item - Receiving an item with an Enchanted 3x5 on it restores 1 Glamour and destroys the 3x5.
Any time you would gain Glamour, you may instead choose to reduce your Disbelief by that amount.

Forgetting In a Forgetting state, you lose access to all Arts, your Kith Form, and Birthrights. While in this state, you forget all about your changeling half, and all supernatural knowledge is forgotten behind mundane explanations. Being brought to 0 glamour or gaining a permanent banality each cause a ‘forgetting’ state. On the plus side, you cannot gain Disbelief while in a forgetting state. You may exit a Forgetting by receiving a single point of Glamour.

Enchanting Using the built-in power “Create Enchantment”, you may attach a 3x5 card with the word “Enchantment” at the top, as described in the powers section of the rulebook, to any item. When accepted by another Changeling, this item grants 1 Glamour immediately and destroys the 3x5 card. When accepted by a non-Changeling, the target becomes Enchanted and immediately destroys the 3x5 card after reading it. Enchantment lasts for 1 hour. This effect is resisted as a mental, but not a mental effect. At the end of the hour, characters forget the events of that hour. While Enchanted, characters receive Enchanted Vision, No Cost, Self, Always On - this grants the effect of seeing into the Umbra from the Realm without hearing, and everything should seem more interesting and fantastical. While Enchanted, the target character is affected by Impunity toward the person who Enchanted them.

Dolorous Blow 1 Willpower, other, melee or brawl, physical. Use the sig call ‘1 enchantment’. If the target takes damage this way, give them an ‘enchantment’ card.

Arts - Choose 3 Trees. Changelings are a bit more open than most other types of supernaturals. Choose 3 Arts to be innate. If you purchase a ‘Seelie’ art, you may not purchase a ‘Shadow’ art, and vice versa. Choosing a ‘Seelie’ art will define your nature as a ‘Seelie’ changeling; one who honors the noble ideals of the Dreaming. Choosing a ‘Shadow’ art will define your Changeling as someone who serves the nightmare aspect of the Dreaming.

Birthrights Your character comes with Birthright powers based on their Kith. These powers are available at any time, but may be affected by being in Kith Form. Birthrights are tied directly to your Kith.

'Kiths

Boggans Birthrights:

Creative Crafting, No Cost, Once a day, buy an item in ST camp at crafting cost
Has a Knack, No Cost, During Check-in, craft 3 items of any kind
Aura Sense, 1 Glamour, Other

Kith Flaw

Gain 2 Disbelief if you refuse to help someone who seems to be in genuine need.

Kith Form

Your kith form should be a mask or prosthetics with exaggerated eyebrows, nose, or beard.
After 1 active hour in your Kith Form you may use Creative Crafting a second time per day. While in your Kith Form Aura Sense costs 1 less Glamour, bringing it to 0.


Eshu Birthrights:

Quicken, No Cost, Self+Others, "While I tell my tale"
Shadows By Firelight, 2 Glamour, Other, Can effect 1 target and 1 more for every 5 powers purchased.
Inspiration, No Cost, Other, 1x/4h, Must spend at least 1 minute telling an inspiring story or giving advice.

Kith Flaw

Must spend 1 Will to resist a chance to hear or tell a story.

Kith Form

Eshu Kithform- To represent your kith form, Wear a mask inspired by those worn in an african, egyptian, or middle eastern culture, or wear vibrant and unnatural contact lenses.
While in Kith Form the costs of Daydream and Shadows By Firelight are reduced by 1. If you remain in Kith Form for the duration, the cooldown on inspiration is halved.


Nockers Birthrights:

Rigging, No Cost, Self, Receive a single free tag of any type per game. See Flaw. Tages created with rigging should receive a secondary tag with the word “Rigging” written on them. When using Rigging to create a magic item, this item must be able to be created using the ItemMaker and the caster must reduce their maximum pools by a total of the item level of the item spread across their pools. This power may not be used to create a magic item that uses the same power more than once every 6 games.
Trash is Treasure, 2 Glamour, self, 10 minutes, must spend 10 seconds threatening item into working
Chimaerical Creation, must reduce maximum Glamour & Willpower by 1 per item level until End of Game. Increase the Item level by 1 with no cost if a Talen with the desired power is expended in the Item construction. Creates a permanent Glamour Fetish Item. STs may add a flaw to the item. If they do, they should increase the level or otherwise alter the variables of the Fetish created this way.

Kith Flaw

Item created with Rigging must have their tags destroyed at End of Game.

Kith Form

Wear overly exaggerated stage make-up, or a white mask with blush.
While in Kith Form the cost of Protect Item is reduced by 1, and items you carry are immune to disarm, shatter, and claim item. If you remain in Kith form for an hour an roleplay crafting for a majority of this time, both the willpower and Glamour cost for Chimaerical Creation is reduced by 1 as long as its cost remains above 0.


Pooka Birthrights:

Animal Form, 1 Glamour, Self, Unlimited Duration.

Carry a small animal prop wrapped in an orange OOG ribbon. When you use this power, take the orange ribbon off the prop and put it onto your head. You now control the animal prop as your character’s new form. While using this form, you cannot use a weapon prop of any kind, and cannot deal weapon damage. You can still use mental, status, and self powers, and may deliver non-attack touch powers through the prop. While in this form and in the realm, you may not speak verbally. You may speak normally while in the umbra, or may communicate via powers such as ‘telepathy’.

Reminisce, 2 Glamour, other, 10 minutes
Scrounge, No Cost, 1x/day

Kith Flaw:

Must spend a willpower in order to provide a direct truthful response to a question.

Kith Form

Your kith form should have the features of your pooka’s animal type, such as a tail, ears, or wings, but not an animal mask. While in your Kith Form, the cost of Reminisce is reduced by 1. If you remain active in game for 10 minutes while in your Kith Form you may use Scrounge twice instead of once while at ST camp.


Redcaps Birthrights:

Shatter, 3 Glamour, Any Item
Snarl, 1 Glamour, Other, 10 minutes
Devour Body, 3 Glamour, Other, 30 seconds.

Kith Flaw:

Can’t turn down a challenge without expending willpower

Kith Form:

Your Kith form should be frightening and have large teeth, whether prosthetics or a mask. Blood on the scalp or a blood red cap are usually present in the Kith form.
While in your Kith Form, the cost of devour Body is reduced by 2. You may use Shatter a single time per day for no cost, providing you are holding the item you wish to shatter.


[color=#FF0000]Satyrs Birthrights:

Hardened Flesh, 1 Glamour, self, 1 hour
Healing Touch 2, self, no cost, 1x/minute, when you imbibe alcohol, moonshine, or any drug.
Create enchantment, no cost, 1x/hour, after 5 minutes of performing or intimately engaging with someone (dancing, singing, poetry, sex, etc..)

[/color] Kith Flaw:

Must gain 1 disbelief in order to turn down substances (drugs, alcohol) for 10 minutes. -

Kith Form:

To indicate your Kith form, you should wear goat or ram horns. You may additionally wear fur leggings and hooves.
While in your Kith Form, your Hardened Flesh birthright is always on, no cost. You are also immune to ‘drug overdose’ and ‘addiction’ mechanics.


Sidhe Birthrights:

Fascination, 1 Glamour, Other, signaled
Charm, 1 Glamour, Other, 10 minutes
Resist: Status, 2 Glamour, Self

Kith Flaw:

All Disbelief gains are increased by 1

Kith Form:

To indicate you Kith form, you should wear elf or faerie like prosthetics, such as glitter, strange contacts, fairy wings, or elf ears.
While in your Kith Form, the cost of Fascination, Charm, and Resist: Status are reduced by 1, minimum 0.


Sluagh Birthrights:

Cloak Sight, 1 Glamour, Self, 10 minutes
Bypass 3, 1 Glamour, Self, 10 minutes, only usable when exiting an enclosed space.
Escape Bond, 1 Glamour, Self

Kith Flaw:

Must speak softly. If the character ever speaks loudly or yells, they gain one disbelief.

Kith Form:

To indicate you Kith form, you should wear gaunt make-up or an undead mask, often accompanied with black or white hair.
While in your Kith Form, the cost of Cloak Sight, Bypass 3, and Slip Bond are reduced by 1 to no cost.


Trolls Birthrights:

Augment 2, 1 Glamour, Self, 1 hour
Health Increase 5, 1 glamour, self, 1 hour
Resist: (Terror, Snarl, Turncoat), 1 glamour, self

Kith Flaw:

You lose access to Kithform and all of your birthrights so long as you have no active Ritual Contracts.

Kith Form

To indicate you Kith form, you should wear a mask or makeup with horns, and blue-ish skin.
While in your Kith Form, your Augment and Health Increase Birthrights are always on, no cost.


ARTS Choose 3 Arts to be Innate. If you purchase a Seelie Art, you may not purchase a Shadow art, and Vice versa.

COMMON ARTS Chicanery The art of illusions and obfuscation. Level 1) Cloak NC, no cost, self & Silent Voice, 1 Glamour, Other, 1 card Level 2) Unseen, 1 glamour, self & Instill emotion, 1 Glamour, Other Level 3) Forgetful Mind, 1 Glamour, Other & Resist: Any sense power, 1 glamour, self Level 4) Love, 1 Glamour, Other, 10 minutes Level 5) Mass Cloak, 1 Glamour, 1-2 others

Dream-Craft The art of navigating the Dreaming and shaping its denizens. Level 1) Gauntlet Grasp, No cost & Exorcism, 1 Glamour, other Level 2) Breach: Any Power you possess, 1 Glamour Level 3) Gauntlet Strike, 1 Glamour, Other & Gunbreach, 1 Glamour, Other Level 4) Shunt, 1 Glamour, self/other & Summon Spirit, 1 Glamour, other, 10 minutes Level 5) Convergence, 3 Glamour, self/ other & Gauntletfallen, no cost, self, 1x/hour

Legerdemain The art of thievery and sleight of hand. Level 1) Bind Foot, 1 Glamour, Other Level 2) Conceal, 1 Glamour, self, cost is per item, up to 3 items Level 3) Subtle Force 3, 1 Glamour, Other Level 4) Borrow Power, 1 Glamour, Other Level 5) Claim Item, 3 Glamour, Other & Rebuild Item, 3 Glamour, 1x/day

Metamorphosis The art of physical transformations. Level 1) Visage, 1 Glamour, self/other, 10 minutes, enforced Level 2) Revert Form, 1 glamour, other, 60 seconds & frozen form, 1 Glamour, other, 10 minutes Level 3) Animal Form, self/other, 1 hour minimum, enforced Level 4) War form (any animal mask) + Claws, 1 Glamour, self/other, 1 hour minimum, enforced Level 5) Persistent: any power this tree, +1 Glamour, 24 hours & Trigger: Any power this tree, +1 Glamour, when specified condition is met

Primal The art of raw elemental creation and destruction. Level 1) Element 1 (any), levels, 1 Glamour, other & Sense Item, no cost Level 2) Healing Touch 1, levels, 1 Glamour, other Level 3) Armor, 1 Glamour, self/ other Level 4) Deadly Strike, 1 Glamour, other Level 5) Elemental Form, 3 Glamour, self, 10 minutes, 1x/day

Soothsay The art of divination and luck manipulation. Level 1) Sense Supernatural, 1 Glamour, other & Visions, self, 1/day Level 2) Telepathy, 1 glamour, other, 10 minutes Level 3) Clairvoyance, 2 Glamour, other & Cloak Sight, 1 Glamour, self, 10 minutes Level 4) Deep Sense, 1 Glamour, other & Watcher Sight, 1 Glamour, self, 10 minutes Level 5) Magic Awareness, NC & Counterkill, 1x/day, other, Empty glamour pool and enter forgetting state.

Wayfare The art of travel and haste. Level 1) Augment + Enhance, 1 Glamour, self, 1 minute Level 2) Bypass 2, levels, No cost, self, always on & Hasty Escape, 1 Glamour, self, 10 minutes Level 3) Resist (physical, damage), 1 Glamour, self Level 4) Vanish, 1 Glamour, self, 6 seconds Level 5) Teleport: Node, 2 Glamour, self/other

SEELIE ARTS If you purchase any levels of a Seelie Art then you may not purchase any levels of a Shadow Art. Chronos The Art of changing perceptions of time. It is almost exclusively held by the Sidhe. Or it was at one time. Or it will be? Level 1) Confusion, 1 Glamour, Other, 10 minutes & Sense Liability, 1 Glamour, other Level 2) Clarity, 1 Glamour, Other Level 3) Paralyze, 1 Glamour, Other, 10 minutes Level 4) Resist: any packet or projectile, 2 Glamour, self Level 5) Extend: any power currently affecting a target, 1 Glamour, other, +10 minutes

Naming The art of deciphering runes and True Names to bolster allies. Level 1) Read all, No cost, self, always on & Sense Pool: Glamour, 1 Glamour, other Level 2) Tool Usage, 2 Glamour, self, 10 minutes, after 10 count ‘attuning’ Level 3) Sense First Form, 1 Glamour, other & Protect item, 1 Glamour, any tagged item, end of game Level 4) Shared Strength: Augment, 1 Glamour, self/other, 1 hour Level 5) Guardian, 1 Willpower per target, other, Touch, 10 minutes

Sovereign The art of ruling. Originally held by the Sidhe, but now commoners in authority practice it as well. Level 1) Command, no cost, other, signaled & Swollen Tongue, 1 Glamour, other, 60 seconds Level 2) Obedience, 1 glamour, other, 10 minutes Level 3) Ward Door, 2 Glamour per door, up to 2 doors Level 4) Blatant Persistent Goal, 2 glamour, other, 24 hours & Resist Mental, 2 Glamour, self Level 5) Majesty, 1 Glamour, self, 60 seconds

[color=#FF0000]SHADOW ARTS If you purchase any levels of a Shadow Art then you cannot purchase any levels of a Seelie Art. Contempt The art of undermining nobility and inciting darker natures. 1) Impunity, 1 glamour, other, 10 minutes 2) Enrage, 1 glamour, other & Induce Catharsis, 1 glamour, other 3) Ward Walking, 2 Glamour, self, 10 minutes 4) Turncoat, 2 Glamour, other, 10 minutes & Resist Mental, 2 Glamour, self 5) Mass Riot, 2 glamour, all in 10 feet, 10 minutes

Delusion The art of contorting the Mists which hide the Fae. 1) Think on That, 1 glamour, other, 10 minutes, past action 2) Truth in Lies, 1 Glamour, self, 10 minutes & Instill Desire, 1 Glamour, Other, 10 minutes 3) Displace, 1 Glamour, other 4) Shadowstep, 1 Glamour, self 5) Ultimate Logic, 3 Glamour, other & Impostor (Any), 3 Glamour, self, 1 hour

Oneiromancy The art of bringing Nightmares into reality. Level 1) Monsters, 1 Glamour, other, 10 minutes Level 2) Merciful Sleep, 1 Glamour, other, 10 minutes & Tremens, NC, other, unconscious/dying target Level 3) Persistent Dreamshape, 1 Glamour, other, 24 hours & Ventriloquism, NC, other, unconscious/dying target Level 4) Possession, 1 Glamour, other, 10 minutes, unconscious target only Level 5) Zombie, 1 Glamour, other, 10 minutes, multiple unconscious/ dying targets[/color]

CHANGELING MERITS AND FLAWS CHANGELING MERITS Wyrd Incarnation - 3 point Merit You have the ability to use the power Convergence, 1 Willpower +1 Glamour, self, 1 hour

Beastly form - 4 point merit, Pooka only - As a Pooka, your animal form is a dangerous or monstrous animal. Instead of ‘animal form’ you have ‘beast form’.

CHANGELING FLAWS Slipped seeming - 2 point flaw - similar to ‘deformity’, your character always has some clear aspect of their kith heritage showing. A Satyr or troll with this flaw may always have tiny horns, a sidhe may have pointy ears, or any changeling may always have strange eyes (specialty contact lenses).

Echoes - 3 point flaw - A character with this flaw may never willingly enter a church, and cannot use Arts to target anyone they see perform a ‘good luck’ or ‘protection’ superstition (such as throwing salt over their shoulder or knocking on wood) for 10 minutes. The power ‘exorcism’ causes this character to leave the room, even if in the realm.

Verbal Bunks - 3 point flaw - before you use any art, you must speak an incantation for at least 5 seconds. This incantation can be different each time, but it must distinct from normal speech in some way. Examples would be reciting a poem, orating in an ancient language, or pointing at someone and proclaiming a curse upon them.

GENERAL MERIT [color=#FF0000]Lucid Dreamer: 2 point merit You are less susceptible to the Mists than others. When you become enchanted, you may choose to remain enchanted for an additional hour. While enchanted, you may remember things that were forgotten due to a previous enchantment. When the Enchantment effect wears off, your character forgets everything that occurred while Enchanted until the next time they gain the effect.[/color]