Ritual:Necromantic Empowerment

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Necromantic Empowerment (3)

Requirements: Necromancy, Rituals equal to level of fetish
Components: intended fetish object, chalk or salt, an oboli or dying creature, index cards
Cost: 5 blood and 1 willpower per level of fetish. -1 blood pool per level of the fetish for following game.
Cast Time: 5 minutes
Notes: May be cast once per game
Purpose: Create a necromantic fetish

Description: Prepare your necromantic focus. This ritual may be cast alone, or with any number of participants. The level of the fetish created may not exceed the combined total of ritualist plus participants. Each participant may pay any part of the initial blood and willpower cost of the ritual. Show this ritual to each participant. All participants must be able to spend energy as blood.

Using chalk or salt, Draw a large circle. Therein, place the oboli, or else move the dying mortal or wraith to be within the bounds of the circle. If a target in the 'dying' state is being used as the component, use the call ‘pause all timers’ on them. For the remainder of the ritual, they will not bleed to death, and cannot spend energy to heal themselves.

Then, the object to be transformed into a fetish is also placed in the circle. The following incantation is spoken by the ritualist:
“Crimson rivers like Lethe,
The lost soul drowned in pleasure,
This drunken essence bends like clay,
To sculpt into our treasure.”

The ritualist and any participants must write on an index card, first their name, then the number of blood and willpower they are spending. Then, one at a time, each participant speaks the following incantation before pantomiming cutting themselves and placing their index card into the circle.

“In blood the tool is plastered,
Our wills shape the guise,
Now let’s reap this poor bastard,
And get us our prize.”

As a final ritual step, the ritualist performs a ‘reaping’ gesture over the oboli or body, which is immediately infused into the item and disappears. Take the oboli or player of the body out of game, then go with them, any cards, and the intended fetish item to ST camp. If not enough pools are spent, if the target turns out to not be a wraith or mortal, or if you attempt to create a fetish not available through the Itemmaker, the ST team may determine a backlash occurs, and/or reduce or change the parameters of the fetish. If sufficient pools are spent, target is correct, and fetish is approved by STs, the ritual succeeds and the fetish will be created. Place a card with your name, character's name, date or game ID, and the item specifications in the check-out box.

If you sacrificed a dying creature, you will have likely lost path unless your path is wyrm tainted.

You will receive the tag for the fetish at check-in of the next game, the fetish enters game attuned to the caster. Once the fetish tag has been received, the ritualist loses 1 maximum blood pool per level of the fetish until the end of that game.