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- |Mortal|Hedge Magic| |requires=Hedge Magic, Rituals 22 KB (328 words) - 11:57, 2 October 2017
- |Mortal|Faith| |level = 21 KB (166 words) - 19:52, 5 March 2019
- |mortal|Hedge Magic| |notes=Rituals 3 and Connection Background provide added benefits1 KB (217 words) - 16:06, 3 July 2017
- |requires = Necromancy, Rituals equal to level of fetish |level = 33 KB (524 words) - 12:27, 11 March 2019
- * Links to the assorted rituals. https://darkprospects.us/rulesweb/index.php/Category:Rituals</div>8 KB (1,251 words) - 11:14, 31 October 2019
- |Mortal|Hedge Magic| |requires=Hedge Magic, Rituals 53 KB (488 words) - 11:58, 1 June 2017
- <includeonly>=='''[[Mortal Rules]]'''== ...rom, and as such mortals are often a protected commodity. In general, as a mortal player you are society.12 KB (1,689 words) - 15:19, 19 September 2024
- ...in 1 non-innate; you must have at least 2 levels of 1 non-innate to buy 1 level of a second non-innate. : <span class="treepower">Level 1) {{PowerTip|Enhance}}, 1 energy, Self, 10 sec, with arrow</span>11 KB (1,636 words) - 15:23, 19 September 2024
- ...ttacked, or taken damage in the last 5 minutes. You become “out of combat” 5 minutes after you have attacked, been attacked, or taken damage. ...Healing Powers, Regeneration, a Philter of Life (Herbalism), or the level 5 Medicine Skill. The Dying state remains active for 10 minutes or until canc53 KB (9,225 words) - 15:07, 26 October 2024
- * No Mortal Healing * No access to Rituals, Talens, Talismans, or Fetishes29 KB (4,233 words) - 19:04, 25 October 2024
- ...healing they can reach called their cap. Damage dealt by firearms caps at 5. Healing and all other sources of damage cap at 4. There are some systemic ...is removed, the Vampire may return to a conscious state at whatever health level they had prior to the staking. Driving a stake through the heart of somethi17 KB (2,902 words) - 18:14, 3 September 2019
- ...vel 1 of the same tree. To purchase a level 3 power, you must purchase the level 2 power from the same tree, etc. ...l of the character; you lose access to all Changeling mechanics, revert to Mortal character sheet, and gain "Precluded First Change" as a 0-point flaw.22 KB (3,253 words) - 11:43, 14 September 2024
- ...nd the Wyrm. You may see Fera and Werewolves lumped in together in certain rituals as “Shifters” ...y) based on Auspice: Ragabash 9, Theurge 8, Philodox 7, Galliard 6, Ahroun 537 KB (5,254 words) - 11:29, 14 September 2024
- ...y long time. They have their own legal system with laws that supersede the mortal legal system amongst them (since it’s a secret society mortals don’t ne * You may be taught any number of levels at once up to Level 5.50 KB (7,372 words) - 11:50, 14 September 2024
- ...oday.. You may still see Fera and Werewolves lumped in together in certain rituals as “Shifters” ...Tribe: Bagheera 8, Balam 6, Bubasti 9, Khan 5, Pumonca 6, Qualmi 8, Simba 5, Swara 849 KB (6,863 words) - 11:59, 14 September 2024
- 12 KB (1,275 words) - 11:10, 14 September 2024
- <div class="cover"><center><div style="font-size: 250%;">DARK PROSPECTS MORTAL RULEBOOK</div> Rules for Mortal characters.648 bytes (81 words) - 09:10, 19 August 2019
- Rules for Mortal and Gaian Spirit characters. {{:Mortal Rules}}696 bytes (88 words) - 09:12, 19 August 2019
- Rules for Mortal and Wraith characters. {{:Mortal Rules}}678 bytes (85 words) - 09:10, 19 August 2019
- Rules for Mortal and Werewolf characters. {{:Mortal Rules}}704 bytes (87 words) - 09:10, 19 August 2019