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- * Links to the assorted rituals. https://darkprospects.us/rulesweb/index.php/Category:Rituals</div>8 KB (1,251 words) - 11:14, 31 October 2019
- ...and the latter because in their war form, they strongly resemble the Wyrm. 4. The only Changing Breed (Fera) to escape the War with minimal damage done ...ting:Bastet|Bastest]], the [[Setting:Gurahl|Gurahl]], the [[Setting:Ratkin|Ratkin]], the Mokole, the Nagah, and the Ananasi. The Nagah never reveal themselve14 KB (2,420 words) - 10:43, 12 April 2016
- ...ealt by firearms caps at 5. Healing and all other sources of damage cap at 4. There are some systemic exceptions, such as the Imprint power, which allow ...is removed, the Vampire may return to a conscious state at whatever health level they had prior to the staking. Driving a stake through the heart of somethi17 KB (2,902 words) - 18:14, 3 September 2019
- ...oday.. You may still see Fera and Werewolves lumped in together in certain rituals as “Shifters” * Silver causes Aggravated Damage to the Bastet, Ratkin, Gurahl, Nuwisha49 KB (6,863 words) - 11:59, 14 September 2024
- ...ealth, Healing Powers, Regeneration, a Philter of Life (Herbalism), or the level 5 Medicine Skill. The Dying state remains active for 10 minutes or until ca ...ing Touch) that normally heals for 1-2 will heal for 1. If they heal for 3-4, they heal for 2. Basic Medicine (the “Bandage” sig call) does not affe53 KB (9,225 words) - 15:07, 26 October 2024
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