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  • |Mortal|Hedge Magic| |requires=Hedge Magic, Rituals 2
    2 KB (328 words) - 11:57, 2 October 2017
  • |Mortal|Hedge Magic| |requires=Hedge Magic, Rituals 1
    847 bytes (137 words) - 12:06, 2 October 2017
  • |Mortal|Faith| |level = 2
    1 KB (166 words) - 19:52, 5 March 2019
  • |Mortal|Hedge Magic| |requires=Hedge Magic, Rituals 3
    2 KB (380 words) - 10:59, 2 October 2017
  • |level = 2 |requires = Thaumaturgy, Rituals 2
    1 KB (245 words) - 14:25, 25 May 2017
  • * Links to the assorted rituals. https://darkprospects.us/rulesweb/index.php/Category:Rituals</div>
    8 KB (1,251 words) - 11:14, 31 October 2019
  • |mortal|Hedge Magic| |notes=Rituals 3 and Connection Background provide added benefits
    1 KB (217 words) - 16:06, 3 July 2017
  • |requires = Necromancy, Rituals equal to level of fetish |level = 3
    3 KB (524 words) - 12:27, 11 March 2019
  • |Mortal|Hedge Magic| |requires=Hedge Magic, Rituals 3
    1 KB (221 words) - 12:04, 2 October 2017
  • |level = 4 |requires = Necromancy, Rituals 4
    2 KB (304 words) - 12:37, 2 October 2017
  • |Mortal|Faith| |level = 2
    1 KB (208 words) - 20:04, 6 March 2019
  • |requires=Thaumaturgy, Rituals equal to the level of the fetish you wish to create |level=3
    3 KB (461 words) - 18:29, 23 October 2018
  • |Mortal|Hedge Magic| |requires=Hedge Magic, Rituals 5
    3 KB (488 words) - 11:58, 1 June 2017
  • <includeonly>=='''[[Mortal Rules]]'''== ...rom, and as such mortals are often a protected commodity. In general, as a mortal player you are society.
    12 KB (1,689 words) - 15:19, 19 September 2024
  • ...in 1 non-innate; you must have at least 2 levels of 1 non-innate to buy 1 level of a second non-innate. : <span class="treepower">Level 1) {{PowerTip|Enhance}}, 1 energy, Self, 10 sec, with arrow</span>
    11 KB (1,636 words) - 15:23, 19 September 2024
  • ...ealth, Healing Powers, Regeneration, a Philter of Life (Herbalism), or the level 5 Medicine Skill. The Dying state remains active for 10 minutes or until ca ...ability (such as Healing Touch) that normally heals for 1-2 will heal for 1. If they heal for 3-4, they heal for 2. Basic Medicine (the “Bandage” s
    53 KB (9,225 words) - 15:07, 26 October 2024
  • ...nt tales about what started the war, but some elements can be agreed upon: 1. The Fera had gifts given to them by Gaia and the Spirits, and they refused ...spirits serve as guides for packs and individual shifters. Spirits at this level are usually classified as Jagglings, and while they are defined by their na
    14 KB (2,420 words) - 10:43, 12 April 2016
  • * No Mortal Healing * No access to Rituals, Talens, Talismans, or Fetishes
    29 KB (4,233 words) - 19:04, 25 October 2024
  • ...While a number of effects allow you to increase your damage or healing, or level up from their basic amount, of damage or healing, these effects all have a ...is removed, the Vampire may return to a conscious state at whatever health level they had prior to the staking. Driving a stake through the heart of somethi
    17 KB (2,902 words) - 18:14, 3 September 2019
  • ...vel 1 of the same tree. To purchase a level 3 power, you must purchase the level 2 power from the same tree, etc. * {{PowerTip|Enchant Object}}, 1 Glamour
    22 KB (3,253 words) - 11:43, 14 September 2024

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