Rank and Renown

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Rank determines your available powers, as well as your relative status to others of your kind. Ranks are earned through Renown. Renown is earned by performing great deeds. Renown is awarded during play by shifter character automatically gains 1 renown when they check in. Renown is awar

Character selects renown type and writes it on tag at checkin.

  • Galliard-types may take one renown action per game. Spirits may take one renown action per season, with a second action earned by playing 4 games in a season. STs may have NPCs take renown actions as appropriate.
  • Renown actions may be either positive or negative - granting or removing one renown per action.
    • Type of renown is designated by the granting character.
  • Actions are not secret - the character whose renown is impacted will know who caused the change.
  • Actions performed during uptime require RP - whether a grand storytelling at a moot, a whisper campaign amongst the elders, or running off and tattling to Uktena, it requires active and appropriate participation.
  • Performing a Systemic Ritual with the appropriate "May contribute to" indicator is automatically sufficient RP.
  • Actions may be performed as a downtime - describe what you're doing to accomplish your goal.

Same-type vs Cross-type actions:

The *mechanics* for taking either action is the same: RP your actions then ST approves and turns in Renown Checkout Card.
The *RP* for each action is significantly different:
    • Actions taken for your own shifter type are straightforward - perhaps you're of sufficient authority you just declare it should be so.
    • Cross-type actions require indirect methods and greater IC effort, such as locating and convincing spirits.
  • All renown actions are reviewed, approved, and processed by ST, who will turn in a “renown checkout card”.
  • Actions may be saved up between games, but expire at the end of the season.
  • A given galliard-type or Spirit may not move a given character more than one renown from base, per season.

- E.g. Greta Galliard can award Shady Shifter a negative renown at game one. Greta may not take further renown actions toward Shady except to award a positive renown the following game, bringing Shady back to even. Greta may then grant Shady another negative renown at game 3, bringing Shady back to -1. But doing so means Greta is sacrificing her ability to impact any other character’s renown during those three games.

  • A Character may not earn more renown in one season than 150% of games played as that character (rounded down)
  • A Character can not earn less renown in one season than 50% of games played as that character (rounded up)
  • Rank is gated by Rank Challenges, and is formalized by Rites.
  • Challenges for Rank 1, 2, & 3 may be put forth by PCs. Challenges for Ranks 4 and 5 will be issued by NPCs.
  • Renown is not automatically earned beyond Rank Challenge Threshold. A character must complete their challenge and rank up to gain additional renown this way.
  • Once a Rank Challenge is accepted, renown actions cannot lower someone below the threshold required for Challenge.
  • Renown actions can grant renown above the threshold, and above the threshold can interact as normal, both positive and negative.

- E.g. Shady Shifter has hit 7 renown, but is avoiding rank challenge. Shady will not auto-earn renown until he accepts and completes the challenge, or drops below the threshold. Greta Galliard gives Shady a negative renown, dropping him below the threshold. Next game, Shady will auto-earn a renown, putting him back at threshold and eligible for challenge. Once Shady accepts a challenge, no one can make him ineligible.