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  • |Mortal|Hedge Magic| |requires=Hedge Magic, Rituals 2
    2 KB (328 words) - 12:57, 2 October 2017
  • |Mortal|Hedge Magic| |requires=Hedge Magic, Rituals 1
    847 bytes (137 words) - 13:06, 2 October 2017
  • <includeonly>=='''[[Mortal Rules]]'''== ...rom, and as such mortals are often a protected commodity. In general, as a mortal player you are society.
    11 KB (1,665 words) - 21:46, 23 July 2019
  • |Mortal|Faith| |level = 2
    1 KB (166 words) - 20:52, 5 March 2019
  • |Mortal|Hedge Magic| |requires=Hedge Magic, Rituals 3
    2 KB (380 words) - 11:59, 2 October 2017
  • |level = 2 |requires = Thaumaturgy, Rituals 2
    1 KB (245 words) - 15:25, 25 May 2017
  • * Links to the assorted rituals. https://darkprospects.us/rulesweb/index.php/Category:Rituals</div>
    8 KB (1,251 words) - 12:14, 31 October 2019
  • |mortal|Hedge Magic| |notes=Rituals 3 and Connection Background provide added benefits
    1 KB (217 words) - 17:06, 3 July 2017
  • |requires = Necromancy, Rituals equal to level of fetish |level = 3
    3 KB (524 words) - 13:27, 11 March 2019
  • |Mortal|Hedge Magic| |requires=Hedge Magic, Rituals 3
    1 KB (221 words) - 13:04, 2 October 2017
  • |level = 4 |requires = Necromancy, Rituals 4
    2 KB (304 words) - 13:37, 2 October 2017
  • |Mortal|Faith| |level = 2
    1 KB (208 words) - 21:04, 6 March 2019
  • |requires=Thaumaturgy, Rituals equal to the level of the fetish you wish to create |level=3
    3 KB (461 words) - 19:29, 23 October 2018
  • |Mortal|Hedge Magic| |requires=Hedge Magic, Rituals 5
    3 KB (488 words) - 12:58, 1 June 2017
  • ...oday.. You may still see Fera and Werewolves lumped in together in certain rituals as “Shifters” ...ll in Rage (Secondary Energy) based on Tribe: Bagheera 2, Balam 4, Bubasti 1, Khan 5, Pumonca 4, Qualmi 2, Simba 5, Swara 2
    49 KB (6,848 words) - 19:22, 3 September 2019
  • ...vel 1 of the same tree. To purchase a level 3 power, you must purchase the level 2 power from the same tree, etc. * {{PowerTip|Enchant Object}}, 1 Glamour
    22 KB (3,252 words) - 17:48, 31 August 2019
  • ...nd the Wyrm. You may see Fera and Werewolves lumped in together in certain rituals as “Shifters” * Fill in Rage (Secondary Energy) based on Auspice: Ragabash 1, Theurge 2, Philodox 3, Galliard 4, Ahroun 5
    37 KB (5,248 words) - 18:59, 3 September 2019
  • ...y long time. They have their own legal system with laws that supersede the mortal legal system amongst them (since it’s a secret society mortals don’t ne * You may be taught any number of levels at once up to Level 5.
    50 KB (7,348 words) - 14:47, 31 August 2019
  • ...ealth, Healing Powers, Regeneration, a Philter of Life (Herbalism), or the level 5 Medicine Skill. The Dying state remains active for 10 minutes or until ca ...ability (such as Healing Touch) that normally heals for 1-2 will heal for 1. If they heal for 3-4, they heal for 2. Basic Medicine (the “Bandage” s
    51 KB (8,835 words) - 19:34, 3 September 2019
  • ...nt tales about what started the war, but some elements can be agreed upon: 1. The Fera had gifts given to them by Gaia and the Spirits, and they refused ...spirits serve as guides for packs and individual shifters. Spirits at this level are usually classified as Jagglings, and while they are defined by their na
    14 KB (2,420 words) - 11:43, 12 April 2016

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