Ritual:Fair is Foul
Fair is Foul (3)
Requirements: | Changeling, Soothsay, Rituals 3 |
Components: | Tools of divination |
Cost: | 1-5 Glamour |
Cast Time: | 5 minutes |
Purpose: | Predict bad luck in a character's future (because you're giving it to them) |
Tell a bad fortune to your target, by reading a horoscope, divining through cards or dice, or any other method of fortune telling. You must spend at least 5 minutes on the divination. Then, spend up to five Glamour, and create as many Bad Luck Cards as Glamour spent.
Each Bad Luck Card will state one of the following:
- “You have bad luck. You can’t resist or dodge the next physical attack. Destroy this card once you have taken damage from a physical attack you would have otherwise resisted or dodged.”
- “You have bad luck. Your next attack must miss. Destroy this card once you have missed with an attack.”
- “You have bad luck. Your next Recovery will take 30 seconds longer because something interrupts you. Destroy this card once you have completed that Recovery.”
- “You have bad luck. The next time you spend energy for a power, that power will not work. Destroy this card after you have spent energy for a failed use of a power.”
The ritualist will go to STs and hand them the cards, and inform them of the target of your ritual. STs will then give the bad luck cards to the player and explain what has happened, but not who was responsible. Though players OOC may have a strong suspicion, in-character they don’t know what is going on unless they have Magic Awareness.
Bad Luck Cards may be negated by a Good Luck Pool created by a casting of Foul is Fair, one for one. Otherwise, the Ritual ends when the sun next rises.
A ritualist may perform this ritual only once per game on a given target.