Difference between revisions of "Power: Confusion"
Jump to navigation
Jump to search
Line 1: | Line 1: | ||
− | Mental. Use the sig call: “Confusion” For the next 10 minutes the target cannot fathom what's happening around them - it is as if they are a child learning about the world for the first time. When this period ends the target returns to normal, forgetting the time they were under the Confusion effect.<noinclude>[[Category:Powers]]</noinclude> | + | ''Mental''. Use the sig call: “Confusion” For the next 10 minutes the target cannot fathom what's happening around them - it is as if they are a child learning about the world for the first time. When this period ends the target returns to normal, forgetting the time they were under the Confusion effect.<noinclude>[[Category:Powers]]</noinclude> |
Latest revision as of 12:47, 7 July 2017
Mental. Use the sig call: “Confusion” For the next 10 minutes the target cannot fathom what's happening around them - it is as if they are a child learning about the world for the first time. When this period ends the target returns to normal, forgetting the time they were under the Confusion effect.