Difference between revisions of "Power: Touch of Rage"
m (Clarified how much rage a target could get, how long it lasts, and what can be done using the granted rage.) |
(added 'gain frenzy mechanic' and 'blood feeds double to vamps and incites frenzy') |
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− | You may give 1 Rage to the target, even if they do not normally have a Rage pool. This Rage will last until the end of the current game or until used. A target cannot have its rage pool brought above its normal maximum of 10 through use of this power. A target which normally does not possess Rage may not be given more than 5 total rage through use of this power. If giving Rage to a target that normally does not have Rage, the target gains each of the following powers: | + | You may give 1 Rage to the target, even if they do not normally have a Rage pool. This Rage will last until the end of the current game or until used. A target cannot have its rage pool brought above its normal maximum of 10 through use of this power. A target which normally does not possess Rage may not be given more than 5 total rage through use of this power. If giving Rage to a target that normally does not have Rage, the target gains a frenzy mechanic, and their health feeds vampires blood at double rate and incites frenzy. Additionally, they gain each of the following powers: |
<br>Enrage, 3 Rage, Self, 60 seconds, when this effect ends, your rage pool is set to 0. | <br>Enrage, 3 Rage, Self, 60 seconds, when this effect ends, your rage pool is set to 0. | ||
<br>Augment 1, 1 Rage, Self, 60 seconds. | <br>Augment 1, 1 Rage, Self, 60 seconds. |
Revision as of 02:05, 17 May 2017
You may give 1 Rage to the target, even if they do not normally have a Rage pool. This Rage will last until the end of the current game or until used. A target cannot have its rage pool brought above its normal maximum of 10 through use of this power. A target which normally does not possess Rage may not be given more than 5 total rage through use of this power. If giving Rage to a target that normally does not have Rage, the target gains a frenzy mechanic, and their health feeds vampires blood at double rate and incites frenzy. Additionally, they gain each of the following powers:
Enrage, 3 Rage, Self, 60 seconds, when this effect ends, your rage pool is set to 0.
Augment 1, 1 Rage, Self, 60 seconds.
Healing Touch 1 (does not increase), 1 Rage, Self.
After 10 minutes in the Dying state you may spend 1 Rage to regain 1 Health.
Hanging On, 1 Rage, Self, 60 seconds.