Fera Rules

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The Fera is a collective noun for the shifters who are not part of Garou society. We didn’t tie these together with the Garou because their social structures are vastly different. To be fair, they’re different from each other as well, but they do have one thing in common - the attempted genocide of their peoples at the hands of the Garou. For the most part, the animosity between Fera and Garou continues today.. You may still see Fera and Werewolves lumped in together in certain rituals as “Shifters”

Advantages to playing the Fera:

  • Built-in Beast Form
  • Generally more combat plot
  • Built-in passive health regeneration
  • Free-form Power purchasing
  • Secondary Energy Pool (all except Nuwisha)
  • Native Realm: Both, fall to the side you are currently on.

Disadvantages to playing the Fera:

  • Silver causes Aggravated Damage to the Bastet, Ratkin, Gurahl, Nuwisha
  • Gold causes Aggravated Damage to the Corax
  • Carrying Silver reduces Primary Energy Pool in Bastet, Ratkin, Gurahl, Nuwisha
  • Carrying Gold reduces Primary Energy Pool in Corax
  • All levels of non-innate Gifts require a teacher
  • Upward progression limited by Rank and Renown
  • May not take the Static Nature merit if you have Rage
  • Ability required for Ritual Access

Building a Fera (Any)

Start by following the Universal Character Creation section in the Universal Character Information chapter and then use the ”Building a [Type]” section below.

Building a Bastet (werecat)

  • Choose a Breed from: Homid, Metis, Felis
  • Choose a Tribe from: Bagheera, Balam, Bubasti, Khan, Pumonca, Qualmi, Simba, Swara
  • Fill in Gnosis (Primary Energy) based on Tribe: Bagheera 8, Balam 6, Bubasti 9, Khan 5, Pumonca 6, Qualmi 8, Simba 5, Swara 8
  • Fill in Rage (Secondary Energy) based on Tribe: Bagheera 2, Balam 4, Bubasti 1, Khan 5, Pumonca 4, Qualmi 2, Simba 5, Swara 2
  • Bagheera, Bubasti, and Khan use the City/Fera rates to regenerate at nodes.
  • Pumonca, Qualmi, Simba, and Swara use the Wilds/Fera rates to regenerate at nodes.
  • Spend 12 points on Gifts. When choosing Gifts, you may purchase from your chosen Breed, your chosen Tribe, and your Bastet General. You may only take 1 of each of these types of gift per level at Innate costs.
  • Spend 18 points on Backgrounds. (Mortal Rules)
  • Spend 10 points (freebies) anywhere you like on your sheet.

Building a Corax (wereraven)

  • Choose a Breed from: Homid, Corvid
  • Fill in Gnosis (Primary Energy): 9
  • Corax use the City/Fera rates to regenerate at nodes.
  • Fill in Rage (Secondary Energy): 1
  • Spend 12 points on Gifts. When choosing Gifts, you may purchase only from Corax General. You may only take 3 of each of this type of gift per level at Innate costs.
  • Spend 18 points on Backgrounds. (Mortal Rules)
  • Spend 10 points (freebies) anywhere you like on your sheet.

Building a Gurahl (werebear)

  • Take note of your Tribal Weakness
  • Choose a Breed from: Homid, Ursine
  • Choose a Tribe from: Forest Walkers, Ice Stalkers, Mountain Guardians, River Keepers
  • Choose an Auspice from: Arcas, Uzmati, Kojubat, Kieh, Rishi
  • Fill in Gnosis (Primary Energy) based on Breed: Homid 6, Ursine 7
  • Gurahl use the Wilds/Fera rates to regenerate at nodes.
  • Fill in Rage (Secondary Energy) based on Breed: Homid 4, Ursine 3
  • Spend 12 points on Gifts. When choosing Gifts, you may purchase from your chosen Breed, Auspice, and your Gurahl General. You may only take 1 of each of these types of gift per level at Innate costs.
  • Spend 18 points on Backgrounds. (Mortal Rules)
  • Spend 10 points (freebies) anywhere you like on your sheet.

Building a Nuwisha (werecoyote)

  • Choose a Breed from: Homid, Latrani
  • Fill in 10 Gnosis (Only Energy)
  • Nuwisha always regenerate at the fastest rates at nodes.
  • Spend 12 points on Gifts. When choosing Gifts, you may purchase from the Garou gifts for Homid (Homid) or Lupis (Latrani), Garou Ragabash, and your Nuwisha General. You may only take 3 total from these categories of gift combined per level at Innate costs.
  • Spend 18 points on Backgrounds. (Mortal Rules)
  • Spend 10 points (freebies) anywhere you like on your sheet.

Building a Ratkin (wererat)

  • Choose a Breed from: Homid, Metis, Rodens
  • Choose an Aspect from: Tunnel Runner, Shadow Seer, Knife Skulker, Warrior, Engineer, Plague Lord, Munchmausen, and Twitcher.
  • Fill in Gnosis (Primary Energy) based on Aspect: Tunnel Runner 9, Shadow Seer 8, Knife Skulker 7, Warrior 5, Engineer 8, Plague Lord 7, Munchmausen 6, and Twitcher 5.
  • Ratkin use the City/Fera rate to regenerate at nodes.
  • Fill in Rage (Secondary Energy) based on Aspect: Tunnel Runner 1, Shadow Seer 2, Knife Skulker 3, Warrior 5, Engineer 2, Plague Lord 3, Munchmausen 4, and Twitcher 5.
  • Spend 12 points on Gifts. When choosing Gifts, you may purchase from your chosen Breed, Aspect, and your Ratkin General. You may only take 1 of each of these types of gift per level at Innate costs.
  • Spend 18 points on Backgrounds. (Mortal Rules)
  • Spend 10 points (freebies) anywhere you like on your sheet.

You do not need to purchase your Gifts in treeset order, however you do need to purchase Gifts in order. Each Rank 2 Gift requires a Rank 1 Gift. Each Rank 3 Gift requires a Rank 2 Gift. You may only purchase Gifts at or below your character’s Rank. Except in the case of Corax, wherever you see a treeset, you may purchase one Gift at each level as Innate and any others at Non-Innate costs without needing a teacher. For Corax, you may purchase 3 Gifts at each level for Innate cost and all others at non-innate costs.

Built-In Powers

Fera come with built-in powers.

  • Beast FormBeast Form: Form. Equip a mask designated by this power. This power lasts until deactivated unless otherwise specified. Falling unconscious while in this form reverts you to your natural form. Remember that while wearing an animal mask you inflict the Delirium effect on mortals. While in this form, gain the powers Augment and Resist: Status, 2 Energy, Self - if you have more than one Energy type, use your Primary Energy type for this., 1 Gnosis or 1 Rage, Self, Animal Mask: fera species (all but Gurahl), 2 claws
  • Beast FormBeast Form: Form. Equip a mask designated by this power. This power lasts until deactivated unless otherwise specified. Falling unconscious while in this form reverts you to your natural form. Remember that while wearing an animal mask you inflict the Delirium effect on mortals. While in this form, gain the powers Augment and Resist: Status, 2 Energy, Self - if you have more than one Energy type, use your Primary Energy type for this. + AugmentAugment: Increase that damage you deal with brawl and melee attacks by 1 unless otherwise specified. You may not increase your damage above 4. This ability stacks with other instances of Augment, but you cannot use the same source of Augment twice (each use must come from a different power tree location.), 1 Gnosis or 1 Rage, Self, Bear Mask (Gurahl), 2 claws
  • War FormWar Form: Form. Equip a mask designated by this power. This power lasts until deactivated unless otherwise specified. Falling unconscious while in this form reverts you to your natural form. Remember that while wearing an animal mask you inflict the Delirium effect on mortals. While in this form, gain access to the powers Resist: Mental, 3 Energy, Self and Aggravated Damage, 1 Energy, Other, 1 brawl attack - if you have two Energy Types, use the Primary with these powers., 1 Gnosis or 1 Rage, Self, Animal Mask: fera species (all but Gurahl), 2 claws, requires Rank 4
  • Traverse GauntletTraverse Gauntlet: You may equip or remove a white headband to enter or leave the Umbra. This ability costs 2 Energy indoors, 1 Energy outdoors, or no energy in a place of power. If you are touching a window, mirror, or node card, you may step across immediately. If not, you must make a silent 10 count., Variable, Self (Nuwisha, Ratkin, Corax only)
  • ToxicityToxicity: Your blood is dangerous to drink. When someone feeds from you, lose a point of blood (or health if you have no blood) as normal, but respond to the feeding with “Resist, 1 irresistible damage” - the individual feeding will not gain any blood and will instead take 1 damage. This effect cannot be resisted. This effect also applies to the Devouring Soul call as well., No Cost, Always On (Ratkin only)
  • Gauntlet SightGauntlet Sight: Buff, Sight. You can perceive across the gauntlet, into both realms at once. You are aware which side the gauntlet someone is on, or if they're in both. You may not target cross-gauntlet (including sensory powers) without Breach or similar., No Cost, Self, Always On (Nuwisha only)
  • Passive RegenerationPassive Regeneration: While not in combat, gain 1 health every 60 seconds up to your maximum health. This ability only functions while conscious. If under the effects of Aggravated Damage, this health gain is slowed to 1 health every 5 minutes instead., No Cost, Self, Always On
  • EnrageEnrage: Mental, Instant. If the target is capable of Rage Frenzy, causes the target to enter Rage Frenzy - you will be the first target of their Beast’s onslaught., 3 Rage, Self, 60 seconds, when this effect ends, your rage pool is set to 0.
  • AugmentAugment: Increase that damage you deal with brawl and melee attacks by 1 unless otherwise specified. You may not increase your damage above 4. This ability stacks with other instances of Augment, but you cannot use the same source of Augment twice (each use must come from a different power tree location.) 1, 1 Rage, Self, 60 seconds
  • Healing TouchHealing Touch: Touch the target and use the sig call “Healing Touch [x]”. The target of this power is healed for the amount designated on your power descriptor line. If this power levels this amount increases by 1 for every level you purchase in its associated power tree past where it was obtained, to a maximum 4. 1 (does not increase), 1 Rage, Self
  • After 10 minutes in the Dying state you may spend 1 Rage to regain 1 Health.
  • Hanging OnHanging On: Buff. When you are reduced to 0 health, make the call “Hanging On.” For the next 60 seconds, you may only move at a shambling pace and speak. During this time, you are immune to all attacks and cannot enter the dying state. You may not use powers, items, or otherwise attack. You may allow allies to affect you with healing powers and buffs. At the end of the 60 second duration, if you are still at 0 health, you fall unconscious and enter the dying state., 1 Rage, Self, 60 seconds

Fera Pools

Gnosis - Gnosis is your primary Energy pool - use it to activate the majority of your Powers.
Rage - Rage is a secondary Energy pool - it cannot be used to activate most powers, but it does come with benefits. You can never have a rage pool above 10. Rage regenerates automatically every night at Sundown. (Not available to Nuwisha). If you have a Rage pool and a vampire feeds from you, notify them that you have a rage pool, you feed at double rate, and they should frenzy when they finish.
Ritual Access
All Fera who have the Gnosis energy type may use Gnosis-fueled Fetishes. All Fera who have the Rage energy type may use Rage-fueled Fetishes.
Ability: Shifter Rites - While most other types of Supernatural can use Rituals without purchasing a special ability, the Fera must purchase the Shifter Rites Ability to use Rituals. You must also purchase the Rituals Background to determine what level of Rituals you can use.

Regenerating Gnosis

  • Gnosis Nodes: All Ratkin and Corax, as well as the Bastet Tribes Bagheera, Bubasti, and Khan regenerate Gnosis at the City or Fera rate described on the Node Card. Gurahl and the Bastet tribes Pumonca, Qualmi, Simba, and Swara regenerate Gnosis at the Wilds or Fera rate described on the Node Card. Nuwisha regenerate Gnosis at the fastest rate listed on the Node Card.
  • Spirits: Fera can freely trade Gnosis with Gaian Spirits. Hunting a special type of spirit (called a Prey Spirit) will refill your Gnosis Pool if you are present when the spirit is captured and killed. To give to a Gaian Spirit use the call “Giving Gnosis [amount]”. You may not use this power to give Gnosis to other shape shifters. Giving Gnosis can be resisted freely. If you are tainted, follow the call with “Take 1 [taint type] Taint”

Regenerating Rage

  • No more than once an hour going from Out of Combat to In Combat will allow you to gain up to 1 Rage. If your Rage pool is full it has no effect.
  • Once a night, when you first see the moon in the sky, regenerate your Rage pool to full. If the moon cannot be found - either because of a new moon or because it is not high enough in the sky due to the site - find a location which provides a large unobstructed area of sky and spend 10 seconds staring up into the night sky.
  • Once each day when you are first reduced to less than ½ your rage pool gain 1 Rage.

Losing the Beast (Bastet, Corax, Gurahl, Ratkin)

Upon reaching both 0 Willpower and 0 Rage, the Fera lose access to any Form powers they normally have access to. They cannot shape shift again until they have recovered at least 1 of each of those pools.

Umbra Access

Please pay special attention to the Built In Powers list above. Traverse Gauntlet is only freely available to the Nuwisha, Ratkin, and Corax Fera Types. The Gurahl require a Level 1 Ritual to enter the Umbra. Bastet receive Umbra access either via the Rank 3 Den Realm Ritual, or the Rank 4 Gift, except for Swara who gain access at Rank 2.

Gurahl Tribal Weaknesses

Forest Walkers: If a story is being told, you have to hear it - even if you were in the middle of something. If someone else pulls you from that story you may go, otherwise you remain glued to the storyteller until the story is done. You may expend 1 willpower to ignore this weakness.
Ice Stalkers: You are overly curious. If a puzzle or other enigma catches your attention, don’t put it down unless pulled away by someone else. You may expend 1 willpower to ignore this weakness.
Mountain Guardians: You may not refuse a direct challenge. If you do, lose access to your Willpower for 6 hours.
River Keepers: You may never strike first. You can choose to expend 1 willpower to ignore this weakness.

Rank and Renown

Renown is gained through the things you do at game. Tell NPC Gaian Spirits about your awesomeness. For the Fera this happens more fluidly than for Garou. Any Fera may tell their own stories. Once you’ve reached certain Renown levels, you will be able to partake in a Challenge, followed by a Rite, and then increase in Rank. You may not gain more than one Renown per game on average. If you have not gained Renown in 3 games, you may gain 3 Renown at once.

To gain Renown, locate or summon an NPC Renown Spirit (with the Rite of Summoning). Convince it to listen to your story via the Rite of Renown - if you do not have this Ritual, you may ask another character to perform it for you. If your story is good enough (enough elements) they may reward one of the three Renown types to your character. If it needs some shoring up, the Spirit may assign a task or quest to complete to get the last of that Renown. Upon completion the storytellers will provide a small green tag to affix to a decorative costume piece. If you do not have a decorative costume piece to affix it to, you may ask the Storytellers for a small prop, which they will provide.

Once you achieve enough Renown to gain Rank you must challenge another of your Fera type at or above your desired rank (NPCs are fine and may be necessary). They get to set the conditions of the challenge and you are expected to achieve the goal. Upon completion, perform (or have performed for you) the Rite of Accomplishment, which will send you to ST camp to update your character sheet for your new Rank. The amount of Renown required to gain Rank as well as the types of Renown available available are as follows:

Fera Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
Bastet (Cunning, Ferocity, Honor) 3 10 15 20 25
Corax (Glory, Honor, Wisdom) 3 Wisdom 6 Wisdom 8 Wisdom + 3 10 Wisdom + 6 10 Wisdom + 12
Gurahl (Cleverness, Ferocity, Honor) 4 8 14 22 32
Nuwisha (Cunning, Glory, Humor) 3 7 13 19 25
Ratkin (Infamy, Obligation, Cunning) 3 7 15 23 30

Learning Gifts

Teaching a Gift to another member of the Fera is acceptable. Teaching gifts to a Werewolf is likely to result in Renown loss for both the Fera and the Werewolf.

Learning Non-Innate Gifts

When learning Non-Innate gifts: Learning from another of your Fera Type (Gurahl from Gurahl, Bastet from Bastet) you may learn a Gift at the higher of either the Innate or Non-Innate level. Learning from a different Fera type, you may learn that Gift at the highest available level among all Fera. Learning from a Garou you may learn that Gift at the highest available among all Garou+Fera. When a Spirit teaches a gift, they teach it at the appropriate level for your character.

Frenzy (Bastet, Corax, Gurahl, Ratkin)

The Fera have one type of Frenzy: Rage.

Rage Frenzies are generally caused by the Enrage power but can come from other sources. When a character enters a Rage Frenzy they gain an instant level of Augment and become immune to Mentals except for Quell Beast. While in this state you cannot use active resists, Mentals, or Status powers, but can use any other powers on your character sheet. While in Frenzy you may not choose the targets of your wrath, you simply attack your nearest possible target. If you do not have a weapon or brawl boffers you may instead choose to behave like an aggressive beast. Upon entering Frenzy it is recommended that if you have a form power you enter it. You may enter any Form you have once for no additional cost when entering Frenzy. This effect lasts 60 seconds.

Vulnerability: Silver

Using a silver melee weapon or silver ammunition to hit a Bastet, Gurahl, Nuwisha, or Ratkin causes aggravated damage.

Vulnerability: Gold

Using a gold melee weapon or gold ammunition to hit a Corax causes aggravated damage.

Silver (or gold) and Gnosis

Carrying 1 silver (replace silver with gold for Corax) object reduces the Shifter’s Maximum Gnosis by 1. For this purpose, 3 silvered pieces of ammo count as 1 item, or any 1 regular silver item, including Klaives. This effect is only active as long as you have the item on you. If your Gnosis was at maximum prior to picking up the silver items, putting the item down restores your maximum Gnosis, but does not restore the Gnosis you lost due to lowered maximum (you will be down 1 Gnosis for each item).

Being Fed From

If a Vampire character feeds from you and you have a Rage pool, notify them that you feed at double rate and cause Frenzy.

Fera Powers: Gifts

All Fera trees that share a name are considered part of a treeset, even if there is only one tree.

Bastet Breed - What form you were born in.

Bastet Homid - One of your parents was a Bastet, the other was a Human (kinfolk).

Rank 1) FascinationFascination: Mental, Signaled, Disable. Use the sig call "Fascination: While we converse" or "Fascination: While I entertain". As long as you can maintain your end of a conversation or otherwise provide entertainment the target must keep their attention focused on you and may not attack you. You may not initiate power usage while this power is in use., 1 Gnosis, Other, 10 minutes
Rank 2) Disable ItemDisable Item: Physical. Touch a tagged item on another player and call "Disable Item" - the target may not use that item for 10 minutes.: Firearms, 1 Gnosis, Other, 10 minutes & Gauntlet GraspGauntlet Grasp: You may pick up an item from the other side of the Gauntlet, or may attempt to open a closed door while in the Umbra. Locked doors are still locked in the Umbra. Opening doors does not cost Energy., 1 Gnosis, Any Object
Rank 3) Steel FurSteel Fur: Power: Steel Fur, 1 Gnosis, Self, 10 minutes
Rank 4) PoisonPoison: Physical. Use the sig call: "Poison [damage]", touch your target - they receive the described amount of damage every minute for the next hour. 1, 1 Gnosis, Other, 1 hour, Does Not Level
Rank 5) Total InsanityTotal Insanity: Mental, Disable. Touch your target, use the sig call "Total Insanity: Collapse". The target should immediately drop to the ground and gibber or otherwise cease to make any sense. They must remain in this state for the duration., 1 Gnosis, Other, 10 minutes

Bastet Metis - Both of your parents were Bastet. You are generally hated by your kind because you are a breach of their laws. You also know the most about Bastet Society. FLAW: Metis are required to take the Deformity or Derangement flaw for no cost benefit. This flaw can never be bought off.

Rank 1) ElementElement: Physical. Throw a packet with the sig call: “[name of element] [amount of damage]” (Example: Fire 3). If the element is not defined, you may use any of the 4 Western elements (Earth, Air, Fire, Water) or the five Eastern elements (Fire, Earth, Water, Wood, Metal) - you must choose which elemental system you intend to use before ever using this ability and should not switch between them. If this power levels this amount increases by 1 for every level you purchase in its associated power tree past where it was obtained, to a maximum 4. 1, 1 Gnosis, Other, Levels
Rank 2) BlindnessBlindness: Status, Disable. Throw a packet at the target and call "Blindness" - the target cannot see anything while this effect is active. The player is expected to keep their eyes open for safety reasons, but cannot use any power that would normally require sight. That is, they cannot throw packets, attack, or use any non-touch power., 1 Gnosis, Other, 60 seconds
Rank 3) Cloak SightCloak Sight: Buff, Sight. You may see any individual with the cloak hand sign up who is in a realm you can see; you are are aware they are cloaked, and can target them normally., No Cost, Self, Always On
Rank 4) Cleanse TaintCleanse Taint: You may remove 1 level of taint and 1 additional level of taint per energy spent above the base cost. To do so, call “Cleanse [number] [type] Taint” - if type is not defined, you may call “any.”, 1 Gnosis, Other
Rank 5) Punch ThroughPunch Through: Physical. You may make a single melee or brawl attack for at least “4 Irresistible Agg”. If the player physically dodges the attack you lose the energy but the target does not take the damage. If the target is immune to damage then they take no damage., 1 Gnosis, Self

Felis - One of your parents was a Bastet, the other was an ordinary Great Cat (kinfolk). You know less about Human society than a Homid Bastet.

Rank 1) Remove AggRemove Agg: Use the sig call “Remove Agg” to remove the Aggravated Damage effect from a target., 1 Gnosis, Self
Rank 2) VisageVisage: After a 10 count, you may alter your outward appearance; equip or remove any mask or prosthetic including mantles that represents another power. You may wear any other mask or prosthetic that you wish; if you equip an item you do not get the benefits of that power. You may remove any mask, mantle, or prosthetic that you wish; if you remove an item that is a requirement for a power, pause any timers and suppress all effects of the associated power. The power returns at its original timers when you release Visage, requiring you to restore any props required. You may also remove any costuming requirements while this is in effect. Using this power *only* to remove costume requirements has no cost. If this effect was used on you, you may cancel it after its minimum duration., 1 Gnosis, Self/Other, 10 minutes+
Rank 3) Bind FootBind Foot: Status. Throw a packet with the call "Bind Foot". The affected target may not move from their current location., 1 Gnosis, Other, 60 seconds
Rank 4) Gauntlet SightGauntlet Sight: Buff, Sight. You can perceive across the gauntlet, into both realms at once. You are aware which side the gauntlet someone is on, or if they're in both. You may not target cross-gauntlet (including sensory powers) without Breach or similar., 1 Gnosis, Other, 1 hour
Rank 5) ToxicityToxicity: Your blood is dangerous to drink. When someone feeds from you, lose a point of blood (or health if you have no blood) as normal, but respond to the feeding with “Resist, 1 irresistible damage” - the individual feeding will not gain any blood and will instead take 1 damage. This effect cannot be resisted. This effect also applies to the Devouring Soul call as well., 1 Gnosis, Self, 8 Hours

Bastet Tribe - What type of cat you are.

Bagheera - Mechanical Yava (secret flaw): The Abhaya hand gesture performed on someone the Bagheera is attacking or about to attack will cause the Bagheera to flee as if effected by the Terror power. Additionally, they must follow any obvious trail, but need not follow it a second time if they have followed it once before.

Rank 1) Escape BondEscape Bond: You may remove any mundane restraint (such as rope, handcuffs, a bear-trap, or a straight jacket), or you may remove a grapple or bind foot effect. If used out of combat, you may do so in a whisper., 1 Gnosis, Self
Rank 2) ConfusionConfusion: Mental. Use the sig call: “Confusion” For the next 10 minutes the target cannot fathom what's happening around them - it is as if they are a child learning about the world for the first time. When this period ends the target returns to normal, forgetting the time they were under the Confusion effect., 1 Gnosis, Other, 10 minutes
Rank 3) AugmentAugment: Increase that damage you deal with brawl and melee attacks by 1 unless otherwise specified. You may not increase your damage above 4. This ability stacks with other instances of Augment, but you cannot use the same source of Augment twice (each use must come from a different power tree location.), 1 Gnosis, Self, 10 minutes
Rank 4) Wither LimbWither Limb: Status. Your target loses the ability to use one of their limbs. If holding weapons in both hands or a weapon and shield they must drop one of them. If holding a 2-handed weapon, you may not use that weapon. If holding only one weapon or shield, drop that piece of equipment. Being struck a second time by this power affects the opposite limb, but the original limb returns to a functional state., 1 Gnosis, Other, 60 seconds
Rank 5) Conquer BeastConquer Beast: You may expend energy to resist the Frenzy effect, to exit any Frenzy, or to voluntarily enter Frenzy. If you voluntarily enter Frenzy, you may exit at any time without needing to expend further energy., 1 Gnosis, Self & Touch of RageTouch of Rage: You may give 1 Rage to the target, even if they do not normally have a Rage pool. This Rage will last until the end of the current game or until used. A target cannot have its rage pool brought above its normal maximum of 10 through use of this power. A target which normally does not possess Rage may not be given more than 5 total rage through use of this power. If giving Rage to a target that normally does not have Rage, the target gains a frenzy mechanic, and their health feeds vampires blood at double rate and incites frenzy. Additionally, a target given Rage gains each of the following powers: Enrage, 3 Rage, Self, 60 seconds, when this effect ends, your rage pool is set to 0.; Augment 1, 1 Rage, Self, 60 seconds.; Healing Touch 1 (does not increase), 1 Rage, Self.; After 10 minutes in the Dying state you may spend 1 Rage to regain 1 Health.; Hanging On, 1 Rage, Self, 60 seconds., 1 Rage, Other, Touch

Balam - Mechanical Yava (secret flaw): Each Balam goes into game with 1 feather "Fetter" item. If this item is destroyed then the character cannot self-heal in any way that uses energy (no Healing Touch, no Rage Heal, no popping from dying state.)

Rank 1) AugmentAugment: Increase that damage you deal with brawl and melee attacks by 1 unless otherwise specified. You may not increase your damage above 4. This ability stacks with other instances of Augment, but you cannot use the same source of Augment twice (each use must come from a different power tree location.), 1 Gnosis, Self, 10 minutes, with claws
Rank 2) TerrorTerror: Mental. Use the sig call "Terror: Run from me." The target must flee from you and must attempt to remain away from your presence for the duration., 1 Gnosis, Other, 10 minutes
Rank 3) Bind FootBind Foot: Status. Throw a packet with the call "Bind Foot". The affected target may not move from their current location., 1 Gnosis, Other, 60 seconds
Rank 4) PoisonPoison: Physical. Use the sig call: "Poison [damage]", touch your target - they receive the described amount of damage every minute for the next hour. 1, 1 Gnosis, Other, 1 hour, Does Not Level
Rank 5) Shadows by FirelightShadows by Firelight: Mental. While telling a story, spend the required energy, touch a target, call "Firelight Shadows: Join my Story:" and name a character in your story. The target takes on the role of that character and performs the actions described. Characters in the story may not cause actual harm while taking part in it and should call all damage as 0. The effect ends if you pause in your story for more than 10 seconds, if the target takes damage, or if your story reaches a total time of 10 minutes. All targets must be able to hear you while you tell your story., 1 Gnosis per target, Others, <10 minutes maximum

Bubasti - Mechanical Yava (secret flaw): Bubasti must eat or drink some of anything edible/imbibable that is put in front of them - you need not eat something that would cause the player an allergic reaction, but if an item is in-game poisoned or treated with a drug, you must “eat” it regardless.

Rank 1) Read AllRead All: You may read any and all written text, even if you may not use it., No Cost, Self, Always On
Rank 2) WyrmfoeWyrmfoe: While attacking a Wyrm Tainted target you may call “Wyrmfoe 5” damage with any attack you may perform. You must first determine whether the target is Tainted with the Sense Taint: Wyrm power., 1 Gnosis +1 Wyrm Taint, Self, 10 minutes & Sense TaintSense Taint: Mental, Instant, Sensory. Sig call: "Sense Taint: [type]", where the type is listed on the Power Descriptor Line. If the target is affected by that type of taint then they must answer with what level. If "any" is listed in the power description, you must choose one type each time you use the power.: Wyrm, 1 Gnosis, Self, 10 minutes
Rank 3) ExorcismExorcism: Mental, Instant. This ability has two uses. One, touch a target you believe is possessed, call “Exorcism: leave this vessel now” - if the target is being possessed then the possessor must leave the body and the target falls unconscious as if affected by Merciful Sleep. The second is usable only indoors. Use the call “Exorcism: All in the Umbra leave this room now” - all beings in the Umbra must do as commanded and leave the room. They may not return for the next 10 minutes as long as they remain in the Umbra., 1 Gnosis, Other, 10 minutes
Rank 4) ParalyzeParalyze: Mental, Disable. Use the sig call "Paralyze" and designate a target. For the duration the target may not move their body. Characters under this effect may move their head and speak, as well as use mental effects, self powers, and resist powers. Resisted effects will not end this power., 1 Gnosis, Other, 10 minutes
Rank 5) ClairvoyanceClairvoyance: Other, Irresistible. As Astral Projection, except that you equip an orange headband and may only visit a character who you believe is friendly to you, a target who you can currently see, or the thing defined on the power descriptor line. You may follow the target, listening and seeing what they do for up to 10 minutes at which point you must return to your body. While traveling to or from the target you may not overhear or oversee events. While this power is active you may not use any powers except for Possessing Heal - you are only able to follow, listen, and watch. This power is not usable in combat., 1 Gnosis, Self, 10 minutes

Khan - Mechanical Yava (secret flaw): Khan may not turn down a direct challenge. If you do, you lose access to your Rage Pool for the remainder of game.

Rank 1) Gauntlet StrikeGauntlet Strike: Physical. You may use your melee or brawl attacks across the Gauntlet. You must call “Gauntlet Strike” before calling the melee attack damage., 1 Gnosis, Other
Rank 2) Hardened FleshHardened Flesh: Call "Hardened Flesh" to activate this effect. You may not take more than 2 damage from each hit for the duration of this power., 1 Gnosis, Self, 10 minutes
Rank 3) EnrageEnrage: Mental, Instant. If the target is capable of Rage Frenzy, causes the target to enter Rage Frenzy - you will be the first target of their Beast’s onslaught., 1 Gnosis, Self/Other
Rank 4) InspirationInspiration: Use the sig call: "Inspiration: [target] gain 1 Willpower" - defined targets within 10 feet regain 1 Willpower., 10 Gnosis, Bastet, 1x/1 hour
Rank 5) Elemental WeaponsElemental Weapons: Call “Elemental Weapons: [type]” As described in the power descriptor line. Described damage is dealt as that element and you are immune to damage from that element.: Fire, 3 Gnosis, Self, 60 seconds, brawl damage

Pumonca - Mechanical Yava (secret flaw): Standing on wyrm tainted land (tainted Caern, Gnosis Node) decreases the Pumonca’s health pool by 1 for every 60 seconds.

Rank 1) MeritMerit: For no additional cost, you receive the merit from the Power Descriptor Line.: Spirit Rapport, No Cost, Self, Always On
Rank 2) EchoEcho: For the duration of this ability you may communicate Cross-gauntlet with the Sig Call: "Echo:" followed by the words you wish to send across the Gauntlet. This power does not let you use other powers cross gauntlet., 1 Gnosis, Self, 1 Hour
Rank 3) VisionsVisions: Send the target to ST camp to obtain a Vision. Instruct them to provide your name and request a Vision., 1 Gnosis, Self/Other
Rank 4) Sap WillSap Will: Status, Instant. Throw a packet with the sig call "Sap 1 Will" - if your packet hits the target the target immediately loses 1 willpower if they have any. This power can be used while in Astral Projection., 2 Gnosis, Other & Cure AilmentCure Ailment: Remove a single disease or poison effect from the target. If curing a disease effect, the target may destroy any disease cards they have on them. Touching a target while using this power to cure a disease prevents the remaining disease cards from being handed to you., 1 Gnosis, Other
Rank 5) Elemental FormElemental Form: Form. Equip a mask that clearly represents the element you are going to be using. You become immune to all damaging effects for the specified duration and may throw Element 4 for that element at no cost during that time. Call “Immune” when an effect you are immune to is used on you., 1 Willpower, Self, 60 seconds, 1x/10 minutes

Qualmi - Mechanical Yava (secret flaw): Qualmi may not resist the Confusion power.

Rank 1) HonestyHonesty: Mental. You may ask the target a number of questions as defined on the Power Descriptor Line. They must answer honestly. Use the sig call "Give me Honesty:" before each question. Targets need not reveal character sheet information, such as supernatural type, powers, etc., 1 Gnosis, Other, 1 Question
Rank 2) HauntingHaunting: Mental. Use the sig call "Haunting: The Voices Call". For the duration of this power your target must roleplay hearing voices and sounds that aren't there., 1 Gnosis, Other, 10 minutes
Rank 3) ResistResist: You may call resist to the power(s) described on the power descriptor line.: Mental, 2 Gnosis, Self
Rank 4) CounterCounter: When you are struck by the damage type described you may spend energy to call "Resist, counter [resisted call]", where number is the amount of damage you would have been dealt. Your attacker takes that damage instead of you. This damage cannot be modified and can also be countered back.: Packet Attacks, 2 Gnosis, Self, packet attacks
Rank 5) TeleportTeleport: Physical. Touch the target, call "Teleport: [location]" where the location is defined on the power descriptor line. The target must go out of game, then go to the nearest of that defined location type they know of. If you are within 10 feet of that location and there is another one, then they may choose to go to the next nearest.: Gnosis Node, 1 Gnosis, Self

Simba - Mechanical Yava (secret flaw): If restrained with an item tagged as Lion’s Mane, no magic or skill will allow you to escape.

Rank 1) SnarlSnarl: Mental, Signaled, Disable. Hold your arm straight toward a target with your index finger pointed straight down and use the sig call "Snarl: Kneel before me." The target must kneel in place, is unable to attack in any way, and cannot speak louder than a quiet voice unless prompted by the power user. This power additionally ends if the user steps away., 1 Gnosis, Other, 10 minutes
Rank 2) ObedienceObedience: Mental. Lasts 10 minutes or until task is completed, whichever comes first. Use the sig call "Obedience: [command less than 10 words]" in conjunction with the command hand signal. The target must attempt to complete the command as given. This power cannot be used to force a character to do anything that would obviously cause them to suffer damage, change their state of consciousness, or prevent them from defending themselves when attacked., 1 Gnosis, Other, 10 minutes
Rank 3) Remove VulnerabilityRemove Vulnerability: The damage type on the Power Descriptor Line may deal no more than 1 damage to you, and no longer applies the Aggravated Damage effect.: Silver, 1 Gnosis, Self, 1 hour
Rank 4) ForceForce: Physical, Subtle. Throw a packet to deal up to 3 melee damage at range. Use sig call “Subtle Force [number]” where number is the number of damage you wish to cause. The target is aware they have taken damage, but not the source. This ability cannot receive a benefit from augment. 3, 1 Gnosis, Other
Rank 5) AugmentAugment: Increase that damage you deal with brawl and melee attacks by 1 unless otherwise specified. You may not increase your damage above 4. This ability stacks with other instances of Augment, but you cannot use the same source of Augment twice (each use must come from a different power tree location.), No Cost, Self, Always On

Swara - Mechanical Yava (secret flaw): Swara must attempt to resist Frenzy at all costs, even if it saps their last willpower or burns through the last of their Gnosis.

Rank 1) Instill EmotionInstill Emotion: Mental, Instant. Use the sig call "Instill Emotion: [name of emotion]". The emotion becomes the primary thing the character feels, pushing all other emotions to the side. This change in emotion may only be instant, but the effects last until external forces begin to impact that character. Making a character happy may only last until they turn to see their friend bleeding out again. Making a character angry may only last until someone offers them a kindness. , 1 Gnosis, Other, 10 minutes & ResistResist: You may call resist to the power(s) described on the power descriptor line.: Status, 1 Gnosis, Self
Rank 2) ShuntShunt: Mental, Instant. Force another target into or out of the Umbra. If the target is entering the Umbra you must be able to provide the white headband., 1 Gnosis, Self
Rank 3) Forgetful MindForgetful Mind: Mental, Instant. Use the signature call “Forgetful Mind” - the target forgets the last 10 minutes of in-game activity., 1 Gnosis, Other
Rank 4) ShadowstepShadowstep: While not in combat you may step into a shadow, go out of game, immediately travel to any other shadow within line of sight, then return to game. During this travel time you may not open any doors, nor retain any information you overhear or see., 1 Gnosis, Self, may cross Gauntlet
Rank 5) PathogenPathogen: This ability cannot be resisted, but cannot be used in combat. Call "Subtle Pathogen", then hand your target 10 cards with the following text: "Subtle Pathogen, Disease: Your maximum health is immediately reduced by 2. For the remainder of game you cannot regenerate your own health without energy expenditure, and the Medicine skill will not have an effect. If you have more than one of these cards, hand approximately half of them to the next person who touches you or who you touch. Keep at least 1 card.” The caster of Pathogen is Immune to the Pathogen power for 10 minutes after use and may return any Pathogen cards handed to them during this time., 5 Gnosis, Other, Touch, 10 cards

Bastet General - A shared group of Bastet power trees. Bastet General

Rank 1) Healing TouchHealing Touch: Touch the target and use the sig call “Healing Touch [x]”. The target of this power is healed for the amount designated on your power descriptor line. If this power levels this amount increases by 1 for every level you purchase in its associated power tree past where it was obtained, to a maximum 4. 2, 1 Gnosis, Other, Levels & Sense ItemSense Item: If you are able to physically read the tag or 3x5 card on an item then you may read and understand its contents. This means that you must be within range to study the item. If you see that an item is tagged and you are standing near the person, you may ask to see the tag. The in-game effect is that the individual sees you staring at their item. A person using this ability is obviously and in-game studying the object in question., No Cost, Self, Always On
Rank 2) BypassBypass: You may open Locks of the Class defined on your power descriptor line (or Class 1, if not defined). If a door, you alone may enter, closing the door behind you. If this power levels this amount increases by 1 for every second level you purchase in its associated power tree past where it was obtained, maximum 3. 2, No Cost, Self, Always On & Gauntlet GraspGauntlet Grasp: You may pick up an item from the other side of the Gauntlet, or may attempt to open a closed door while in the Umbra. Locked doors are still locked in the Umbra. Opening doors does not cost Energy., 1 Gnosis, Any Object
Rank 3) DreamshapeDreamshape: Mental, Irresistible. Place a 3x5 card on a sleeping target. The first line on both sides should be the word: “Dreamshape” - this does not count as a word for determining word counts. On one side, describe a dream that character would have. On the other, give a 10 word command. For the duration, the target should attempt to follow that command as long as it does not directly counter their nature. Someone is not likely to attack individuals they consider trusted allies, but they might be unable to attack when they would otherwise be aggressive. As the target is asleep, they may not resist this ability., 1 Gnosis, Other, 24 hours
Rank 4) LoveLove: Mental. Use the sig call: "Love me". The target is overcome with love, respect, and adoration for you. The target will protect you to the best of their ability, but will not necessarily sacrifice their life for yours. The target is inclined to do things you ask, short of inflicting harm to themselves or others., 1 Gnosis, Other, 10 minutes
Rank 5) ElementElement: Physical. Throw a packet with the sig call: “[name of element] [amount of damage]” (Example: Fire 3). If the element is not defined, you may use any of the 4 Western elements (Earth, Air, Fire, Water) or the five Eastern elements (Fire, Earth, Water, Wood, Metal) - you must choose which elemental system you intend to use before ever using this ability and should not switch between them. If this power levels this amount increases by 1 for every level you purchase in its associated power tree past where it was obtained, to a maximum 4. 4, 1 Gnosis, Other
Rank 1) Healing TouchHealing Touch: Touch the target and use the sig call “Healing Touch [x]”. The target of this power is healed for the amount designated on your power descriptor line. If this power levels this amount increases by 1 for every level you purchase in its associated power tree past where it was obtained, to a maximum 4. 1, 1 Gnosis, Self, Levels, 1x/10 minutes OR after 10 minutes in the dying state
Rank 2) ConcealConceal: You may wrap a number of tagged items described in your power descriptor line with an orange band, making them out of game. If the power does not describe a number, then you may do this with a single item. If someone searches you for tagged items you do not need to turn these items over. If you do this with a weapon and a concealed weapon check is used on you, you may answer “no” regarding that weapon. If you have other weapons on you, you must still answer “yes”. In order to use an item that was previously Concealed, you must first remove the orange band., No Cost, Self, 1 item & Gauntlet SightGauntlet Sight: Buff, Sight. You can perceive across the gauntlet, into both realms at once. You are aware which side the gauntlet someone is on, or if they're in both. You may not target cross-gauntlet (including sensory powers) without Breach or similar., No Cost, Self, Always On
Rank 3) Mass PowerMass Power: Use the described power(s) as mass powers. Targets should be described on the power descriptor line.: FascinationFascination: Mental, Signaled, Disable. Use the sig call "Fascination: While we converse" or "Fascination: While I entertain". As long as you can maintain your end of a conversation or otherwise provide entertainment the target must keep their attention focused on you and may not attack you. You may not initiate power usage while this power is in use., 3 Gnosis, All nearby, 10 minutes
Rank 4) Aggravated DamageAggravated Damage: Physical. You may call the described damage as Aggravated. Use the sig call “[number] Agg”. If a duration is not specified, this power lasts for a single attack., 1 Gnosis, Self, 60 seconds, “4 agg” with claws
Rank 5) AegisAegis: Physical. Use the sig call “Aegis” and designate the target. Target is immune to all damage and Status for the next 60 seconds and all brawl or melee attacks deal at least 4 damage. Target can still be affected by Mentals, but will not take damage while under their effects. Use the Immune calling rules when struck. Irresistible damage does not penetrate Aegis. This power may not be used for at least 1 minute after the effect ends., 2 Willpower, Self, 60 seconds
Rank 1) Sense TaintSense Taint: Mental, Instant, Sensory. Sig call: "Sense Taint: [type]", where the type is listed on the Power Descriptor Line. If the target is affected by that type of taint then they must answer with what level. If "any" is listed in the power description, you must choose one type each time you use the power.: Wyrm, 1 Gnosis, Self, 10 minutes
Rank 2) TerrorTerror: Mental. Use the sig call "Terror: Run from me." The target must flee from you and must attempt to remain away from your presence for the duration., 1 Gnosis, Other, 10 minutes
Rank 3) UnseenUnseen: While in Cloak, spend the required energy, you may choose to move. If you leave Cloak then this power ends. You may use this power with Mass Cloak with no cost increase., 1 Gnosis, Self
Rank 4) Traverse GauntletTraverse Gauntlet: You may equip or remove a white headband to enter or leave the Umbra. This ability costs 2 Energy indoors, 1 Energy outdoors, or no energy in a place of power. If you are touching a window, mirror, or node card, you may step across immediately. If not, you must make a silent 10 count., Variable Cost, Self
Rank 5) PremonitionPremonition: Mental. Disable. Call "Paralyze; Premonition." The target is affected by the Paralyze power. Hand the target a 3x5 containing the text: “Premonition” followed by descriptions of ways the character may die - these should be quite grisly. These are the images pouring through the character's mind while Paralyzed. The Paralyze power cannot be used this way without the 3x5 card., 1 Gnosis, Other, 10 minutes, Touch
Rank 1) CloakCloak: Buff. Use the cloak hand sign: place your hand in front of your face, palm inward, fingers spread. You are considered invisible except to the power Cloak Sight. You cannot be targeted by a character who cannot see you, but you are affected by mass powers.You may not move your feet, speak, use any power which requires your character to speak, or take any aggressive action aside from Mental powers while using this power. This power has a 1 minute cooldown., 1 Gnosis, Self
Rank 2) BlindnessBlindness: Status, Disable. Throw a packet at the target and call "Blindness" - the target cannot see anything while this effect is active. The player is expected to keep their eyes open for safety reasons, but cannot use any power that would normally require sight. That is, they cannot throw packets, attack, or use any non-touch power., 1 Gnosis, Other, 60 seconds
Rank 3) AugmentAugment: Increase that damage you deal with brawl and melee attacks by 1 unless otherwise specified. You may not increase your damage above 4. This ability stacks with other instances of Augment, but you cannot use the same source of Augment twice (each use must come from a different power tree location.), 1 Gnosis, Self, 10 minutes
Rank 4) Healing TouchHealing Touch: Touch the target and use the sig call “Healing Touch [x]”. The target of this power is healed for the amount designated on your power descriptor line. If this power levels this amount increases by 1 for every level you purchase in its associated power tree past where it was obtained, to a maximum 4. 4 & ClarityClarity: Mental, Instant. Remove any single Mental Effect or Dream effect or shut off a Derangement - if shutting off a Derangement it cannot be reactivated again for 10 minutes., 2 Gnosis, Other
Rank 5) Vaporous BodyVaporous Body: Equip a white mantle. You are immune to Damage and Status effects, may only use non-offensive or Mental powers, and may not use any power that is considered “Physical”. You may not use Medicine, Resist: Mental, or any effect which is tagged as Physical while in Vaporous Body. While in Vaporous Body, you may walk through any door, even if locked with a level 3 lock. Call “Immune” when you are hit with an effect that you are immune to., 1 Gnosis, Self, 10 minutes

Corax General - A shared group of Corax Power Trees

Corax Flaw: Corax are attracted to shiny things. If you see something shiny, you MUST know what it is! In addition, playing a Corax, you should want to talk to everyone… about everything.

Corax General
Rank 1) Silent VoiceSilent Voice: Offer a white 3x5 card to a target of your choosing. The target may read the card in its entirety but need not do so immediately upon receiving the card. The card must start with the text: "Phantom Speaker, you hear a voice:" followed by the full text you wish to convey. As 3x5s are not physical objects in the world of our game, the message cannot be intercepted intentionally or otherwise., 1 Gnosis, Other, 1 card
Rank 2) ShuntShunt: Mental, Instant. Force another target into or out of the Umbra. If the target is entering the Umbra you must be able to provide the white headband., 1 Gnosis, Self
Rank 3) Sense PoolSense Pool: Mental, Instant, Sensory. Use sig call: "Sense:" followed by the name of the pool, as described on the power descriptor line, the target should reply with their current Pool level or “Resist”, or "No Effect" if they don't have that pool.: Gnosis, 1 Gnosis, Other
Rank 4) ForceForce: Physical, Subtle. Throw a packet to deal up to 3 melee damage at range. Use sig call “Subtle Force [number]” where number is the number of damage you wish to cause. The target is aware they have taken damage, but not the source. This ability cannot receive a benefit from augment. 3, 1 Gnosis, Other
Rank 5) Elemental FormElemental Form: Form. Equip a mask that clearly represents the element you are going to be using. You become immune to all damaging effects for the specified duration and may throw Element 4 for that element at no cost during that time. Call “Immune” when an effect you are immune to is used on you.: Fire, 1 willpower, self, 60 seconds, 1x/10 minutes
Rank 1) BypassBypass: You may open Locks of the Class defined on your power descriptor line (or Class 1, if not defined). If a door, you alone may enter, closing the door behind you. If this power levels this amount increases by 1 for every second level you purchase in its associated power tree past where it was obtained, maximum 3. 1, No Cost, Self, Levels & Gauntlet GraspGauntlet Grasp: You may pick up an item from the other side of the Gauntlet, or may attempt to open a closed door while in the Umbra. Locked doors are still locked in the Umbra. Opening doors does not cost Energy., 1 Gnosis, Self
Rank 2) HauntingHaunting: Mental. Use the sig call "Haunting: The Voices Call". For the duration of this power your target must roleplay hearing voices and sounds that aren't there., 1 Gnosis, Other, 10 minutes
Rank 3) AugmentAugment: Increase that damage you deal with brawl and melee attacks by 1 unless otherwise specified. You may not increase your damage above 4. This ability stacks with other instances of Augment, but you cannot use the same source of Augment twice (each use must come from a different power tree location.), 1 Gnosis, Self, 10 minutes
Rank 4) InertInert: Status. Use the sig call: "Inert: no Energy" and throw a packet. If struck the recipient of the packet may not spend Energy for the duration of this power. + ImpostorImpostor: When asked by powers if you have the energy type, health type, or supernatural Type described on the power descriptor line, you must answer as if that Type. When asked for other characteristics defining that Type (such as Tribe, Clan, Auspice, etc…) you may answer with any answer your character would know. You may also choose to answer any question that would identify your native Type with a negative response (“No”, “None”, etc.): Mortal + ImmunityImmunity: You are immune to the effect in the title. Immunity effects with durations are exclusive.: Frenzy, 1 Gnosis, Self, 10 minutes
Rank 5) HardHard: Power: Hard-to-Kill: Other, 1 Gnosis, Other, 1 Hour
Rank 1) ResistResist: You may call resist to the power(s) described on the power descriptor line.: Status, 2 Gnosis, Self & Instill EmotionInstill Emotion: Mental, Instant. Use the sig call "Instill Emotion: [name of emotion]". The emotion becomes the primary thing the character feels, pushing all other emotions to the side. This change in emotion may only be instant, but the effects last until external forces begin to impact that character. Making a character happy may only last until they turn to see their friend bleeding out again. Making a character angry may only last until someone offers them a kindness. , 1 Gnosis, Other
Rank 2) Sense First FormSense First Form: Mental, Instant, Sensory. Use the Sig call: "Sense First Form", target must answer "Man", "Metis", "Beast", or if a Gaian Spirit, the thing that they are a spirit of. If they don't have an additional form, they answer with what they appear to be. In most cases, this will be "Man.", 1 Gnosis, Other
Rank 3) Borrow PowerBorrow Power: Physical, Touch. You may use a single power that you know the target has once. Use the sig call: "Thieving Talons - Borrow Power: [power name]". The target will respond with the cost. You must spend 1 of the called resource type - energy, willpower, health - immediately in addition to the cost of this power. Convert the resource type to your native type if possible. If you do not have an equivalent resource (mortals borrowing rage powers, etc...), you may not use the power. You may not use this power to borrow a power you already own, nor may you borrow Thieving Talons; you may have only one borrowed power at a time. Powers without durations (unlimited, always on) or self powers with durations longer than 10 minutes are reduced to 10 minutes. You may not borrow the same power twice in any given hour., 1 Gnosis, Other
Rank 4) ElementElement: Physical. Throw a packet with the sig call: “[name of element] [amount of damage]” (Example: Fire 3). If the element is not defined, you may use any of the 4 Western elements (Earth, Air, Fire, Water) or the five Eastern elements (Fire, Earth, Water, Wood, Metal) - you must choose which elemental system you intend to use before ever using this ability and should not switch between them. If this power levels this amount increases by 1 for every level you purchase in its associated power tree past where it was obtained, to a maximum 4. 4: Fire, 1 Gnosis, Other
Rank 5) Thieving TalonsThieving Talons: Physical. You may use a power that you know the target has for the next hour for 1 energy plus the target's cost. Touch the target and use the sig call: "Thieving Talons: [power name]". The target should respond with the cost. Convert the resource type to your native type if possible. If you do not have an equivalent resource (mortals borrowing rage powers, etc...), you may not use the power. You may not use this to steal a power you already own, nor may you steal Borrow Power; you may have only one stolen power at a time., 1 Gnosis, Other, 1 hour, touch
Rank 1) HonestyHonesty: Mental. You may ask the target a number of questions as defined on the Power Descriptor Line. They must answer honestly. Use the sig call "Give me Honesty:" before each question. Targets need not reveal character sheet information, such as supernatural type, powers, etc., 1 Gnosis, Other, 1 question
Rank 2) BlindnessBlindness: Status, Disable. Throw a packet at the target and call "Blindness" - the target cannot see anything while this effect is active. The player is expected to keep their eyes open for safety reasons, but cannot use any power that would normally require sight. That is, they cannot throw packets, attack, or use any non-touch power., 1 Gnosis, Other, 60 seconds
Rank 3) Remove VulnerabilityRemove Vulnerability: The damage type on the Power Descriptor Line may deal no more than 1 damage to you, and no longer applies the Aggravated Damage effect.: Fire, 1 Gnosis, Self, 1 hour
Rank 4) Aggravated DamageAggravated Damage: Physical. You may call the described damage as Aggravated. Use the sig call “[number] Agg”. If a duration is not specified, this power lasts for a single attack., 1 Gnosis, Other, “1 agg” packet” & ImmunityImmunity: You are immune to the effect in the title. Immunity effects with durations are exclusive.: EnrageEnrage: Mental, Instant. If the target is capable of Rage Frenzy, causes the target to enter Rage Frenzy - you will be the first target of their Beast’s onslaught., 1 Gnosis, Self/Other, 10 minutes
Rank 5) TeleportTeleport: Physical. Touch the target, call "Teleport: [location]" where the location is defined on the power descriptor line. The target must go out of game, then go to the nearest of that defined location type they know of. If you are within 10 feet of that location and there is another one, then they may choose to go to the next nearest.: Gnosis Node, 1 Gnosis, Self
Rank 1) VentriloquismVentriloquism: This effect lasts 60 seconds. Use the sig call "Ventriloquism: Repeat after me, [short phrase]". The target must repeat the phrase verbatim in a loud, clear voice. For the remainder of the effect, you need only say “Ventriloquism: [phrase]”, 1 Gnosis, Other, unconscious/dead/dying target
Rank 2) ObedienceObedience: Mental. Lasts 10 minutes or until task is completed, whichever comes first. Use the sig call "Obedience: [command less than 10 words]" in conjunction with the command hand signal. The target must attempt to complete the command as given. This power cannot be used to force a character to do anything that would obviously cause them to suffer damage, change their state of consciousness, or prevent them from defending themselves when attacked., 1 Gnosis, Other, 10 minutes
Rank 3) Hasty EscapeHasty Escape: Cross your arms over your chest in an “X”. As long as you take no action other than moving away from enemy targets as quickly as you safely can you will take no damage. This power has a 1 minute cooldown., 1 Gnosis, Self, 10 minutes
Rank 4) VitalsignsVitalsigns: Mental. You may give a target a different answer to any diagnostic question. Touch the target and state the sig call “Alter Vitals” followed by the status, such as "If asked your health levels, you are at 10." "If asked what happened to you, you fell on a rock." Or even "If asked any diagnostic question, the answer is 'no'". Each imprinted answer incurs the cost. The effect lasts for 10 minutes unless otherwise specified., 1 Gnosis, Self, 10 minutes
Rank 5) ClairvoyanceClairvoyance: Other, Irresistible. As Astral Projection, except that you equip an orange headband and may only visit a character who you believe is friendly to you, a target who you can currently see, or the thing defined on the power descriptor line. You may follow the target, listening and seeing what they do for up to 10 minutes at which point you must return to your body. While traveling to or from the target you may not overhear or oversee events. While this power is active you may not use any powers except for Possessing Heal - you are only able to follow, listen, and watch. This power is not usable in combat., 1 Gnosis, Self, 10 minutes

Gurahl Breed - The form you were born in

Gurahl Homid - One of your parents was a Shifter, the other was a Human (kinfolk).

Rank 1) FascinationFascination: Mental, Signaled, Disable. Use the sig call "Fascination: While we converse" or "Fascination: While I entertain". As long as you can maintain your end of a conversation or otherwise provide entertainment the target must keep their attention focused on you and may not attack you. You may not initiate power usage while this power is in use., 1 Gnosis, Other, 10 minutes
Rank 2) TerrorTerror: Mental. Use the sig call "Terror: Run from me." The target must flee from you and must attempt to remain away from your presence for the duration., 1 Gnosis, Other, 10 minutes
Rank 3) Remove VulnerabilityRemove Vulnerability: The damage type on the Power Descriptor Line may deal no more than 1 damage to you, and no longer applies the Aggravated Damage effect.: Fire, 1 Gnosis, Self, 1 hour
Rank 4) Aggravated DamageAggravated Damage: Physical. You may call the described damage as Aggravated. Use the sig call “[number] Agg”. If a duration is not specified, this power lasts for a single attack., 1 Gnosis, Self, 60 seconds
Rank 5) Break BondBreak Bond: Power: Break Bond, 1 Gnosis, Self/Other

Ursus - One of your parents was a Gurahl, the other was an ordinary bear (kinfolk). You know less about Human society than a Homid Gurahl.

Rank 1) ClawsClaws: You may use 1 or 2 Claw boffers. While using these boffers you receive Augment (does not stack with Augment from War Form or Beast Form). You may defend with your Claws, but must have the Brawl skill to attack with them., 1 Gnosis, Self, 10 minutes
Rank 2) ElementElement: Physical. Throw a packet with the sig call: “[name of element] [amount of damage]” (Example: Fire 3). If the element is not defined, you may use any of the 4 Western elements (Earth, Air, Fire, Water) or the five Eastern elements (Fire, Earth, Water, Wood, Metal) - you must choose which elemental system you intend to use before ever using this ability and should not switch between them. If this power levels this amount increases by 1 for every level you purchase in its associated power tree past where it was obtained, to a maximum 4. 2, 1 Gnosis, Other, Levels
Rank 3) Cloak SightCloak Sight: Buff, Sight. You may see any individual with the cloak hand sign up who is in a realm you can see; you are are aware they are cloaked, and can target them normally., No Cost, Always On
Rank 4) ShatterShatter: Physical. Destroy a tagged item by touching it with a physical attack. Use the sig call "Shatter.", 3 Gnosis, Any tagged Item
Rank 5) Mass TerrorMass Terror: Power: Mass Terror, 3 Gnosis, Others (Mass), “All who hear me: Terror”

Gurahl Auspice - What phase of life you’re in.

Arcas - The Gurahl equivalent of Ragabash (Trickster)

Rank 1) BypassBypass: You may open Locks of the Class defined on your power descriptor line (or Class 1, if not defined). If a door, you alone may enter, closing the door behind you. If this power levels this amount increases by 1 for every second level you purchase in its associated power tree past where it was obtained, maximum 3. 1, No Cost, Self, Levels & Gauntlet GraspGauntlet Grasp: You may pick up an item from the other side of the Gauntlet, or may attempt to open a closed door while in the Umbra. Locked doors are still locked in the Umbra. Opening doors does not cost Energy., 1 Gnosis, Any Item
Rank 2) ObedienceObedience: Mental. Lasts 10 minutes or until task is completed, whichever comes first. Use the sig call "Obedience: [command less than 10 words]" in conjunction with the command hand signal. The target must attempt to complete the command as given. This power cannot be used to force a character to do anything that would obviously cause them to suffer damage, change their state of consciousness, or prevent them from defending themselves when attacked., 1 Gnosis, Other, 10 minutes
Rank 3) Remove VulnerabilityRemove Vulnerability: The damage type on the Power Descriptor Line may deal no more than 1 damage to you, and no longer applies the Aggravated Damage effect.: Silver, 1 Gnosis, Self, 1 hour
Rank 4) CloakCloak: Buff. Use the cloak hand sign: place your hand in front of your face, palm inward, fingers spread. You are considered invisible except to the power Cloak Sight. You cannot be targeted by a character who cannot see you, but you are affected by mass powers.You may not move your feet, speak, use any power which requires your character to speak, or take any aggressive action aside from Mental powers while using this power. This power has a 1 minute cooldown., No Cost, Self & UnseenUnseen: While in Cloak, spend the required energy, you may choose to move. If you leave Cloak then this power ends. You may use this power with Mass Cloak with no cost increase., 1 Gnosis, Self
Rank 5) CounterCounter: When you are struck by the damage type described you may spend energy to call "Resist, counter [resisted call]", where number is the amount of damage you would have been dealt. Your attacker takes that damage instead of you. This damage cannot be modified and can also be countered back.: Melee or Brawl Damage, 1 Gnosis, Self

Uzmati - The Gurahl equivalent of Ahroun (Warrior)

Rank 1) AugmentAugment: Increase that damage you deal with brawl and melee attacks by 1 unless otherwise specified. You may not increase your damage above 4. This ability stacks with other instances of Augment, but you cannot use the same source of Augment twice (each use must come from a different power tree location.), 1 Gnosis, Self, 10 minutes, with Claws
Rank 2) FreezeFreeze: Status, Disable. Use the signature call “Freeze” and throw a packet. If successful the target may not move their body for the duration of this power. Characters under this effect may move their head and speak, as well as use mental effects, self powers, and resist powers. Resisted effects will not end this power., 1 Gnosis, Other, 60 seconds
Rank 3) Elemental WeaponsElemental Weapons: Call “Elemental Weapons: [type]” As described in the power descriptor line. Described damage is dealt as that element and you are immune to damage from that element.: Silver, 1 Gnosis, Self, 60 seconds, brawl damage
Rank 4) ForceForce: Physical, Subtle. Throw a packet to deal up to 3 melee damage at range. Use sig call “Subtle Force [number]” where number is the number of damage you wish to cause. The target is aware they have taken damage, but not the source. This ability cannot receive a benefit from augment. 3, 1 Gnosis, Other
Rank 5) AegisAegis: Physical. Use the sig call “Aegis” and designate the target. Target is immune to all damage and Status for the next 60 seconds and all brawl or melee attacks deal at least 4 damage. Target can still be affected by Mentals, but will not take damage while under their effects. Use the Immune calling rules when struck. Irresistible damage does not penetrate Aegis. This power may not be used for at least 1 minute after the effect ends., 2 Willpower, Self, 60 seconds

Kojubat - The Gurahl equivalent of Galliard (Talesinger)

Rank 1) TelepathyTelepathy: Mental, Special. Use the telepathy hand sign, hand with first 3 fingers closed, thumb and pinky spread. Look into the eyes of your target - the target may refuse Telepathy by simply not returning the gesture for no cost. Speak in a whisper or very soft voice - your target will hear your voice in their mind. Others who see this should ignore your communication., 1 Gnosis, Other, 10 minutes
Rank 2) Sense First FormSense First Form: Mental, Instant, Sensory. Use the Sig call: "Sense First Form", target must answer "Man", "Metis", "Beast", or if a Gaian Spirit, the thing that they are a spirit of. If they don't have an additional form, they answer with what they appear to be. In most cases, this will be "Man.", 1 Gnosis, Other
Rank 3) ResistResist: You may call resist to the power(s) described on the power descriptor line.: Mental, 2 Gnosis, Self
Rank 4) InvigorateInvigorate: Use the sig call "Invigorate: Double Healing" - any effect that would restore Health to the target has its value doubled for the duration of this ability., 3 Gnosis, Self/Other, 10 minutes
Rank 5) Shadows by FirelightShadows by Firelight: Mental. While telling a story, spend the required energy, touch a target, call "Firelight Shadows: Join my Story:" and name a character in your story. The target takes on the role of that character and performs the actions described. Characters in the story may not cause actual harm while taking part in it and should call all damage as 0. The effect ends if you pause in your story for more than 10 seconds, if the target takes damage, or if your story reaches a total time of 10 minutes. All targets must be able to hear you while you tell your story., 1 Gnosis per target, Others, <10 minutes maximum

Kieh - The Gurahl equivalent of Theurge (Spiritualist)

Rank 1) HealerHealer: You receive the first 3 levels of the Medicine skill at no cost when you purchase this power. (Bandage, Assess, Stabilize), No Cost, Self, Always On
Rank 2) Sense SupernaturalSense Supernatural: Mental, Instant, Sensory. If a type is not specified on the power descriptor line then you may use the sig call: “Sense Supernatural: Are you a supernatural creature?” - you may not ask the type. If a type is specified, you may ask “Sense Supernatural: Are you a [type]?” - the target must respond truthfully. A supernatural creature is any character not written on a Mortal character sheet. If "any" is listed in the power description, or if multiple supernatural types are listed, you must choose one type each time you use the power., 1 Gnosis, Other
Rank 3) ImpostorImpostor: When asked by powers if you have the energy type, health type, or supernatural Type described on the power descriptor line, you must answer as if that Type. When asked for other characteristics defining that Type (such as Tribe, Clan, Auspice, etc…) you may answer with any answer your character would know. You may also choose to answer any question that would identify your native Type with a negative response (“No”, “None”, etc.): Gaian Spirit, 1 Gnosis, Self, 1 hour
Rank 4) ShuntShunt: Mental, Instant. Force another target into or out of the Umbra. If the target is entering the Umbra you must be able to provide the white headband., 1 Gnosis, Self/Other
Rank 5) Healing StormHealing Storm: Plant your feet and make a silent 90 count. At the end of the count, spend the indicated energy and use the sig call "Healing Storm" to activate it. For the duration you may use Healing Touch 4, No Cost, Other. This power ends if you move your feet or spend energy for any reason., 5 Gnosis, Self, 10 minutes, 90 second charge

Rishi - the Gurahl equivalent of Philodox (Judge)

Rank 1) HonestyHonesty: Mental. You may ask the target a number of questions as defined on the Power Descriptor Line. They must answer honestly. Use the sig call "Give me Honesty:" before each question. Targets need not reveal character sheet information, such as supernatural type, powers, etc., 1 Gnosis, Other, 1 Question
Rank 2) Beast FormBeast Form: Form. Equip a mask designated by this power. This power lasts until deactivated unless otherwise specified. Falling unconscious while in this form reverts you to your natural form. Remember that while wearing an animal mask you inflict the Delirium effect on mortals. While in this form, gain the powers Augment and Resist: Status, 2 Energy, Self - if you have more than one Energy type, use your Primary Energy type for this., 1 Gnosis, Self, any animal mask, 2 claws or 2 tentacles
Rank 3) UnforgettableUnforgettable: Mental. Use the sig call "Unforgettable". The target is subjected to a 2 point Bond-like effect., 1 Gnosis, Other, 1 hour
Rank 4) LoveLove: Mental. Use the sig call: "Love me". The target is overcome with love, respect, and adoration for you. The target will protect you to the best of their ability, but will not necessarily sacrifice their life for yours. The target is inclined to do things you ask, short of inflicting harm to themselves or others., 1 Gnosis, Other, 10 minutes
Rank 5) ImmunityImmunity: You are immune to the effect in the title. Immunity effects with durations are exclusive.: Mental Powers, 5 Gnosis, Self, 10 minutes, may not spend Rage

Gurahl General - A group of shared Gurahl gifts.

Gurahl General

Rank 1) Cure AilmentCure Ailment: Remove a single disease or poison effect from the target. If curing a disease effect, the target may destroy any disease cards they have on them. Touching a target while using this power to cure a disease prevents the remaining disease cards from being handed to you., 1 Gnosis, Other & ScroungeScrounge: Visit ST camp. Spend the described amount and notify the storytellers that you are using Scrounge. Receive a single-use item from ST camp. While at ST camp for the use of this power, you may not gain energy via any means., 1 Gnosis, Self
Rank 2) Health IncreaseHealth Increase: Increase your maximum health by the amount given on the power descriptor line. This ability stacks with other instances of Health Increase, but you cannot use the same source of Health Increase twice (each use must come from a different power tree location.) This power also increases your current health if your current health is at more than half of your maximum pool.: 5, No Cost, Self, Always On
Rank 3) DreamshapeDreamshape: Mental, Irresistible. Place a 3x5 card on a sleeping target. The first line on both sides should be the word: “Dreamshape” - this does not count as a word for determining word counts. On one side, describe a dream that character would have. On the other, give a 10 word command. For the duration, the target should attempt to follow that command as long as it does not directly counter their nature. Someone is not likely to attack individuals they consider trusted allies, but they might be unable to attack when they would otherwise be aggressive. As the target is asleep, they may not resist this ability., 1 Gnosis, Other, 24 hours
Rank 4) Force DeliriumForce Delirium: Mental. Use the Sig call: "Force Delirium". The target is afflicted by the Delirium even if normally immune., 1 Gnosis, Other, even if normally Immune.
Rank 5) InertInert: Status. Use the sig call: "Inert: no Energy" and throw a packet. If struck the recipient of the packet may not spend Energy for the duration of this power., 5 Gnosis, Other, 60 seconds
Rank 1) Healing TouchHealing Touch: Touch the target and use the sig call “Healing Touch [x]”. The target of this power is healed for the amount designated on your power descriptor line. If this power levels this amount increases by 1 for every level you purchase in its associated power tree past where it was obtained, to a maximum 4. 4, 1 Gnosis, Other & Healing TouchHealing Touch: Touch the target and use the sig call “Healing Touch [x]”. The target of this power is healed for the amount designated on your power descriptor line. If this power levels this amount increases by 1 for every level you purchase in its associated power tree past where it was obtained, to a maximum 4. 4, 1 Gnosis, Self, 1x/10 min, cannot teach
Rank 2) Hardened FleshHardened Flesh: Call "Hardened Flesh" to activate this effect. You may not take more than 2 damage from each hit for the duration of this power., 1 Gnosis, Self, 10 minutes
Rank 3) Healing TouchHealing Touch: Touch the target and use the sig call “Healing Touch [x]”. The target of this power is healed for the amount designated on your power descriptor line. If this power levels this amount increases by 1 for every level you purchase in its associated power tree past where it was obtained, to a maximum 4. 4 + ClarityClarity: Mental, Instant. Remove any single Mental Effect or Dream effect or shut off a Derangement - if shutting off a Derangement it cannot be reactivated again for 10 minutes., 2 Gnosis, Other
Rank 4) Stone BodyStone Body: Equip a red mantle. While in this state, you reduce all incoming damage to 1. You may not move faster than a walking pace, but you may otherwise attack and act as normal. While in Stone Body no damage is considered aggravated., 1 Gnosis, Self, 10 minutes
Rank 5) ResurrectionResurrection: On a Dead target (as defined in the power descriptor line) call: “Resurrection. Return to life” - the target may return to life at 1 health. The target’s health pool is halved for the remainder of game and they lose one point of PERMANENT Energy. Your Primary Energy pool is halved for the remainder of game. For each of the involved characters the effects linger through the next game they are present for if this power is used on the last day of game., No Cost, 1x/game
Rank 1) Sense TaintSense Taint: Mental, Instant, Sensory. Sig call: "Sense Taint: [type]", where the type is listed on the Power Descriptor Line. If the target is affected by that type of taint then they must answer with what level. If "any" is listed in the power description, you must choose one type each time you use the power.: Wyrm, 1 Gnosis, Self, 10 minutes
Rank 2) Quell BeastQuell Beast: Mental, Instant. Use the sig call "Quell Beast, calm your Frenzy" and designate your target. The Frenzy effect is removed from that target., 1 Gnosis, Other
Rank 3) EnrageEnrage: Mental, Instant. If the target is capable of Rage Frenzy, causes the target to enter Rage Frenzy - you will be the first target of their Beast’s onslaught., 1 Gnosis, Self/Other
Rank 4) Mass CloakMass Cloak: Physical. Place one hand from up to 2 targets on your shoulders, call “Mass Cloak”, then you and the associated targets use the cloak hand sign; place your hand in front of your face, palm inward, fingers spread. If either of those targets take an action or speak then they leave cloak. If you leave cloak, all targets leave cloak. If you wish to bring a target into cloak without leaving cloak, you may bring that target’s hand to your shoulder assuming you are able to. Cost is per target and must be spent each time you place a hand on your shoulder., 1 Gnosis, 1-2 others
Rank 5) ImmunityImmunity: You are immune to the effect in the title. Immunity effects with durations are exclusive.: (Poison + Disease + Drugs + Alcohol), No Cost, Self, Always On
Rank 1) Resist ToxinResist Toxin: Target reduces all poison and toxic damage taken by 1. Target may ignore the side effects of Drugs and may not be affected by Alcohol. If under the effects of a Drug or Alcohol when this ability is activated then the target must immediately remove both the beneficial and detrimental effects, however, the 4 hour minimum limit between effective doses of Cocaine or Opium remains., 2 Gnosis, Self, 10 minutes
Rank 2) ResistResist: You may call resist to the power(s) described on the power descriptor line.: (Physical,Damage), 1 Gnosis, Self
Rank 3) Mass PowerMass Power: Use the described power(s) as mass powers. Targets should be described on the power descriptor line.: FascinationFascination: Mental, Signaled, Disable. Use the sig call "Fascination: While we converse" or "Fascination: While I entertain". As long as you can maintain your end of a conversation or otherwise provide entertainment the target must keep their attention focused on you and may not attack you. You may not initiate power usage while this power is in use., 1 Gnosis, all nearby, 10 minutes
Rank 4) CounterkillCounterkill: Other. Upon having your health reduced to 0 you may call "Counterkill". Your killer's health is instantly reduced to 0. This effect cannot be resisted. Counterkill cannot be used in conjunction with other powers and must be the last power used. Using Counterkill reduces all of your character's pools to 0 and applies Aggravated Damage to your character., Empty Rage Pool, Other
Rank 5) ReminisceReminisce: Mental. Use the sig call "Reminisce: I am an old friend" - the target believes they have known you for a long time but does not know any details they may not already have known - they simply have vague memories of knowing you for a long time., 1 Gnosis, Other, 10 minutes

Nuwisha General - A group of shared Nuwisha Gifts

Nuwisha General

Rank 1) Healing TouchHealing Touch: Touch the target and use the sig call “Healing Touch [x]”. The target of this power is healed for the amount designated on your power descriptor line. If this power levels this amount increases by 1 for every level you purchase in its associated power tree past where it was obtained, to a maximum 4. 2, 1 Gnosis, Other, Levels & Sense ItemSense Item: If you are able to physically read the tag or 3x5 card on an item then you may read and understand its contents. This means that you must be within range to study the item. If you see that an item is tagged and you are standing near the person, you may ask to see the tag. The in-game effect is that the individual sees you staring at their item. A person using this ability is obviously and in-game studying the object in question., No Cost, Self, Always On
Rank 2) VisageVisage: After a 10 count, you may alter your outward appearance; equip or remove any mask or prosthetic including mantles that represents another power. You may wear any other mask or prosthetic that you wish; if you equip an item you do not get the benefits of that power. You may remove any mask, mantle, or prosthetic that you wish; if you remove an item that is a requirement for a power, pause any timers and suppress all effects of the associated power. The power returns at its original timers when you release Visage, requiring you to restore any props required. You may also remove any costuming requirements while this is in effect. Using this power *only* to remove costume requirements has no cost. If this effect was used on you, you may cancel it after its minimum duration., 1 Gnosis, Self, minimum 10 minutes
Rank 3) DaydreamDaydream: Mental. Hand the target a 3x5 card. The first line on both sides should be the word: “Daydream” - this does not count as a word for determining word counts. On one side, describe a dream that character would have. On the other, give a 10 word command. For the duration, the target should attempt to follow that command as long as it does not directly counter their nature. Someone is not likely to attack individuals they consider trusted allies, but they might be unable to attack when they would otherwise be aggressive. If the target is asleep, they may not resist this ability., 1 Gnosis, Other
Rank 4) ForceForce: Physical, Subtle. Throw a packet to deal up to 3 melee damage at range. Use sig call “Subtle Force [number]” where number is the number of damage you wish to cause. The target is aware they have taken damage, but not the source. This ability cannot receive a benefit from augment. 3, 1 Gnosis, Other
Rank 5) InstinctInstinct: Mental. Use the sig call: "Instinct: [animal]" - the target behaves as if they were that animal. This power may be treated as a Disable if the creature the target is given is incapable of defending itself., 1 Gnosis, Other, 10 minutes
Rank 1) Healing TouchHealing Touch: Touch the target and use the sig call “Healing Touch [x]”. The target of this power is healed for the amount designated on your power descriptor line. If this power levels this amount increases by 1 for every level you purchase in its associated power tree past where it was obtained, to a maximum 4. 1, 1 Gnosis, Self, Levels, 1x/10 minutes OR after 10 minutes in the dying state
Rank 2) BlindnessBlindness: Status, Disable. Throw a packet at the target and call "Blindness" - the target cannot see anything while this effect is active. The player is expected to keep their eyes open for safety reasons, but cannot use any power that would normally require sight. That is, they cannot throw packets, attack, or use any non-touch power., 1 Gnosis, Other, 60 seconds
Rank 3) Merciful SleepMerciful Sleep: Mental, Disable. Designate the target and call “Merciful Sleep”. The target falls unconscious for 10 minutes., 1 Gnosis, Other
Rank 4) BreachBreach: You may use the described power Cross-gauntlet. Use the sig call “Breach:” preceding your normal sig call. Unless otherwise specified, you may also use the power without the Breach call to use it in your current realm. If the power you are using over Breach has its own cost, you must also pay the cost of that power., 1 Gnosis, Self, any power that you own which is resisted as a Status or Mental power
Rank 5) RiotRiot: Mental. Call "Mass Riot" Those within 10 feet should immediately turn on their nearest target and start arguing and/or fighting., 3 Gnosis, Others, 10 minutes
Rank 1) Trash is TreasureTrash is Treasure: Target may use any single untagged weapon as if it were a basic tagged version of the same item. If another player asks to see or use the item they should note that it lacks a tag and is thus unusable. Gaian Spirits may use any item they bring back with Trash is Treasure in any realm. Firearms still do not work in the Umbra. You may only use any given untagged item once per weekend this way, though it can be used by another person when you’re done. We won’t hold it against you if you accidentally use the same weapon twice because someone hands you something you already used but didn’t realize. Just try to keep it in mind. You may extend the duration of this power to 6 hours with the expenditure of 1 Willpower., 1 Gnosis, Self, 1 hour & CloakCloak: Buff. Use the cloak hand sign: place your hand in front of your face, palm inward, fingers spread. You are considered invisible except to the power Cloak Sight. You cannot be targeted by a character who cannot see you, but you are affected by mass powers.You may not move your feet, speak, use any power which requires your character to speak, or take any aggressive action aside from Mental powers while using this power. This power has a 1 minute cooldown., No Cost, Always On
Rank 2) DisplaceDisplace: Mental, Instant. After using a power or causing damage to a target, point at a second target and use the sig call: "Displace: They did it" - the target of the original power is affected as though the power or damage came from the second target, even if they might not otherwise be able to sense that a power was used. Any resource or answer is returned to the caster., 1 Gnosis, Other
Rank 3) ResistResist: You may call resist to the power(s) described on the power descriptor line.: Mental, 2 Gnosis, Self, Call resist and then laugh
Rank 4) CounterCounter: When you are struck by the damage type described you may spend energy to call "Resist, counter [resisted call]", where number is the amount of damage you would have been dealt. Your attacker takes that damage instead of you. This damage cannot be modified and can also be countered back.: Packet Attacks, 2 Gnosis, Self, Packet Attacks
Rank 5) Ultimate LogicUltimate Logic: Mental, Persistent. After 10 minutes of conversation with a target, use the sig call: "Ultimate Logic: [10 word statement]" - the target believes this statement is true until end of game, or until significant evidence is presented to them otherwise. This effect can be broken by Clarity., 2 Gnosis, Other, Remainder of Game
Rank 1) TagalongTagalong: Once per game you may temporarily join any Werewolf pack without requiring the ritual to do so. This effect lasts the remainder of the game, and you receive the full benefits of being a member of that pack. You need not have permission from the pack or totem to do this. If asked what you are doing at a pack or caern activity, simply respond: "Tagalong.", No Cost, Self, 1x/game & Remove AggRemove Agg: Use the sig call “Remove Agg” to remove the Aggravated Damage effect from a target., 1 Gnosis, Self
Rank 2) HauntingHaunting: Mental. Use the sig call "Haunting: The Voices Call". For the duration of this power your target must roleplay hearing voices and sounds that aren't there., 1 Gnosis, Other, 10 minutes
Rank 3) UnseenUnseen: While in Cloak, spend the required energy, you may choose to move. If you leave Cloak then this power ends. You may use this power with Mass Cloak with no cost increase., 1 Gnosis, Self
Rank 4) Gauntlet LockGauntlet Lock: Physical. Your target is unable to cross into or out of the Umbra in any way for the duration of this power, even if another power would normally let them do so., 1 Gnosis, Other, 10 minutes
Rank 5) Umbral BodyUmbral Body: Equip a distinctively orange and white striped headband - you may achieve this effect by twisting your white and orange headbands if you do not have another headband available, as long as the striping is clearly visible and discernible. In addition to the headband, you may optionally wear a green glowstick to help indicate this power in dark conditions. A character affected by this power exists in both the Realm and the Umbra at the same time. Characters who are Native Realm: Realm behave as they normally do in the Realm. Characters who are Native Realm: Umbra behave mechanically as if under the effects of Materialize. Being shunted ends this effect and returns you to your native realm., 1 Gnosis, Self

Ratkin Breed - The form you were born in

Ratkin Homid - One of your parents was a Shifter, the other was a Human (kinfolk).

Rank 1) FascinationFascination: Mental, Signaled, Disable. Use the sig call "Fascination: While we converse" or "Fascination: While I entertain". As long as you can maintain your end of a conversation or otherwise provide entertainment the target must keep their attention focused on you and may not attack you. You may not initiate power usage while this power is in use., 1 Gnosis, Other, 10 minutes
Rank 2) FreezeFreeze: Status, Disable. Use the signature call “Freeze” and throw a packet. If successful the target may not move their body for the duration of this power. Characters under this effect may move their head and speak, as well as use mental effects, self powers, and resist powers. Resisted effects will not end this power., 1 Gnosis, Other, 60 seconds
Rank 3) Body WrackBody Wrack: Status, Disable. Throw a packet with the call "Body Wrack". Your target falls to the ground in agony., 1 Gnosis, Other, 60 seconds
Rank 4) Disable ItemDisable Item: Physical. Touch a tagged item on another player and call "Disable Item" - the target may not use that item for 10 minutes., 1 Gnosis, Other, 10 minutes
Rank 5) AugmentAugment: Increase that damage you deal with brawl and melee attacks by 1 unless otherwise specified. You may not increase your damage above 4. This ability stacks with other instances of Augment, but you cannot use the same source of Augment twice (each use must come from a different power tree location.), No Cost, Self, Always On

Ratkin Metis - Both of your parents were Ratkin. You know the most about Ratkin Society, but due to your flaw may have trouble fitting in with either mortal or rat society. FLAW: Metis are required to take the Deformity or Derangement flaw for no cost benefit.

Rank 1) Healing TouchHealing Touch: Touch the target and use the sig call “Healing Touch [x]”. The target of this power is healed for the amount designated on your power descriptor line. If this power levels this amount increases by 1 for every level you purchase in its associated power tree past where it was obtained, to a maximum 4. 2, 1 Gnosis, Other, Levels & Sense ItemSense Item: If you are able to physically read the tag or 3x5 card on an item then you may read and understand its contents. This means that you must be within range to study the item. If you see that an item is tagged and you are standing near the person, you may ask to see the tag. The in-game effect is that the individual sees you staring at their item. A person using this ability is obviously and in-game studying the object in question., No Cost, Self
Rank 2) ElementElement: Physical. Throw a packet with the sig call: “[name of element] [amount of damage]” (Example: Fire 3). If the element is not defined, you may use any of the 4 Western elements (Earth, Air, Fire, Water) or the five Eastern elements (Fire, Earth, Water, Wood, Metal) - you must choose which elemental system you intend to use before ever using this ability and should not switch between them. If this power levels this amount increases by 1 for every level you purchase in its associated power tree past where it was obtained, to a maximum 4. 2: Toxic, 1 Gnosis, Other, Levels
Rank 3) Merciful SleepMerciful Sleep: Mental, Disable. Designate the target and call “Merciful Sleep”. The target falls unconscious for 10 minutes., 1 Gnosis, Other
Rank 4) BreachBreach: You may use the described power Cross-gauntlet. Use the sig call “Breach:” preceding your normal sig call. Unless otherwise specified, you may also use the power without the Breach call to use it in your current realm. If the power you are using over Breach has its own cost, you must also pay the cost of that power., 1 Gnosis, Self, any power that you own which is resisted as a Status or Mental power
Rank 5) CounterCounter: When you are struck by the damage type described you may spend energy to call "Resist, counter [resisted call]", where number is the amount of damage you would have been dealt. Your attacker takes that damage instead of you. This damage cannot be modified and can also be countered back.: Melee or Brawl Damage, 1 Gnosis, Self

Rodens - One of your parents was a Ratkin, the other was an ordinary Rat (kinfolk). You know less about Human society than a Homid Ratkin.

Rank 1) Hanging OnHanging On: Buff. When you are reduced to 0 health, make the call “Hanging On.” For the next 60 seconds, you may only move at a shambling pace and speak. During this time, you are immune to all attacks and cannot enter the dying state. You may not use powers, items, or otherwise attack. You may allow allies to affect you with healing powers and buffs. At the end of the 60 second duration, if you are still at 0 health, you fall unconscious and enter the dying state., No Cost, Self, 60 seconds, 10 minute cooldown
Rank 2) ObedienceObedience: Mental. Lasts 10 minutes or until task is completed, whichever comes first. Use the sig call "Obedience: [command less than 10 words]" in conjunction with the command hand signal. The target must attempt to complete the command as given. This power cannot be used to force a character to do anything that would obviously cause them to suffer damage, change their state of consciousness, or prevent them from defending themselves when attacked., 1 Gnosis, Other, 10 minutes
Rank 3) Elemental WeaponsElemental Weapons: Call “Elemental Weapons: [type]” As described in the power descriptor line. Described damage is dealt as that element and you are immune to damage from that element.: Silver, 1 Gnosis, Self, 60 seconds, brawl dmage
Rank 4) Devour BodyDevour Body: Physical. Touch a Dying target, make an audible 30 count of "Devouring Body". Once you reach the 30 count, the target's body is destroyed. They must go immediately to ST camp. The user of this ability is restored to full health and restores 3 in all Energy pools they possess., 1 Gnosis, Other, Dying Target
Rank 5) GuardianGuardian: Physical. Touch as many as 2 willing targets - they may not take damage as long as you remain in contact with them. They cannot attack, or use Abilities or Powers, but may break contact to do so. If you wish to bring them back to this damage immunity, you must spend another will. The user of this power may still be damaged., 1 Willpower per target, Other, Touch, 10 minutes

Ratkin Aspect - The role you fill

Tunnel Runners - You may not take more than 3 total points in any of the money backgrounds. You may not sleep in the same location two games in a row.

Rank 1) Silent VoiceSilent Voice: Offer a white 3x5 card to a target of your choosing. The target may read the card in its entirety but need not do so immediately upon receiving the card. The card must start with the text: "Phantom Speaker, you hear a voice:" followed by the full text you wish to convey. As 3x5s are not physical objects in the world of our game, the message cannot be intercepted intentionally or otherwise., 1 Gnosis, Other, 1 card
Rank 2) ResistResist: You may call resist to the power(s) described on the power descriptor line.: (Physical,Damage), 1 Gnosis, Self
Rank 3) Ward WalkingWard Walking: For the duration of this power, you may pass through wards that would otherwise affect you as if they did not exist., 1 Gnosis, Self, 10 minutes
Rank 4) Sense WatchersSense Watchers: You may see characters in orange headbands who are either following another individual or are stationary. This allows you to see individuals using Clairvoyance or Possession. If a player is out of costume or obviously not playing a character, this power does not allow you to see them. A player wearing an orange headband who is truly out of game (if you're not sure) may clarify their out of game status by flashing or maintaining a second Out Of Game signal., No Cost, Self, Always On
Rank 5) TeleportTeleport: Physical. Touch the target, call "Teleport: [location]" where the location is defined on the power descriptor line. The target must go out of game, then go to the nearest of that defined location type they know of. If you are within 10 feet of that location and there is another one, then they may choose to go to the next nearest.: Gnosis Node or Bolt Hole, 1 Gnosis, Other Ratkin
Rank 1) VisionsVisions: Send the target to ST camp to obtain a Vision. Instruct them to provide your name and request a Vision., No Cost, Self, 1x/day
Rank 2) Sense First FormSense First Form: Mental, Instant, Sensory. Use the Sig call: "Sense First Form", target must answer "Man", "Metis", "Beast", or if a Gaian Spirit, the thing that they are a spirit of. If they don't have an additional form, they answer with what they appear to be. In most cases, this will be "Man.", 1 Gnosis, Other
Rank 3) Forgetful MindForgetful Mind: Mental, Instant. Use the signature call “Forgetful Mind” - the target forgets the last 10 minutes of in-game activity., 1 Gnosis, Other, 10 previous minutes
Rank 4) Drain PoolDrain Pool: Physical. You may drain the pool described in the power descriptor line. Once the sig call for this power begins, the user may not move from their current position. You may use your natural reach to maintain contact, but you may not lean to increase your reach. The target may move away from the user to disengage from this power, unless another power has immobilized them. Use the sig call: "Tapping 1, Tapping 2, Tapping 3, Draining [type] 1, Draining [type] 2…" If the target does not have that pool, they must respond with "No effect." If you have the named pool then you gain the same amount that you drain all at once after the draining call ends.: Health, 1 Gnosis, Other + Convert HealthConvert Health: You may convert any amount of Health into your innate Energy type at a rate of 2 Health to 1 Energy., 1+ Health, Self
Rank 5) Thieving TalonsThieving Talons: Physical. You may use a power that you know the target has for the next hour for 1 energy plus the target's cost. Touch the target and use the sig call: "Thieving Talons: [power name]". The target should respond with the cost. Convert the resource type to your native type if possible. If you do not have an equivalent resource (mortals borrowing rage powers, etc...), you may not use the power. You may not use this to steal a power you already own, nor may you steal Borrow Power; you may have only one stolen power at a time., 1 Gnosis, Self, 1 hour, touch

Shadow Seers - When a fight or other major activity is happening in the Umbra, you must stop whatever you’re doing and watch, even if you cannot see (with Gauntlet Sight) - you may find a place to Traverse Gauntlet and come back to the action.

Rank 1) Sense TaintSense Taint: Mental, Instant, Sensory. Sig call: "Sense Taint: [type]", where the type is listed on the Power Descriptor Line. If the target is affected by that type of taint then they must answer with what level. If "any" is listed in the power description, you must choose one type each time you use the power.: Wyrm, 1 Gnosis, Self, 10 minutes
Rank 2) EchoEcho: For the duration of this ability you may communicate Cross-gauntlet with the Sig Call: "Echo:" followed by the words you wish to send across the Gauntlet. This power does not let you use other powers cross gauntlet., 1 Gnosis, Self, 1 hour
Rank 3) Sense PoolSense Pool: Mental, Instant, Sensory. Use sig call: "Sense:" followed by the name of the pool, as described on the power descriptor line, the target should reply with their current Pool level or “Resist”, or "No Effect" if they don't have that pool.: Gnosis, 1 Gnosis, Other
Rank 4) Devour BodyDevour Body: Physical. Touch a Dying target, make an audible 30 count of "Devouring Body". Once you reach the 30 count, the target's body is destroyed. They must go immediately to ST camp. The user of this ability is restored to full health and restores 3 in all Energy pools they possess., 3 Gnosis, Other, Dying Target
Rank 5) Umbral BodyUmbral Body: Equip a distinctively orange and white striped headband - you may achieve this effect by twisting your white and orange headbands if you do not have another headband available, as long as the striping is clearly visible and discernible. In addition to the headband, you may optionally wear a green glowstick to help indicate this power in dark conditions. A character affected by this power exists in both the Realm and the Umbra at the same time. Characters who are Native Realm: Realm behave as they normally do in the Realm. Characters who are Native Realm: Umbra behave mechanically as if under the effects of Materialize. Being shunted ends this effect and returns you to your native realm., 1 Gnosis, Self
Rank 1) Sense TaintSense Taint: Mental, Instant, Sensory. Sig call: "Sense Taint: [type]", where the type is listed on the Power Descriptor Line. If the target is affected by that type of taint then they must answer with what level. If "any" is listed in the power description, you must choose one type each time you use the power.: Weaver, 1 Gnosis, Self, 10 minutes
Rank 2) ConcealConceal: You may wrap a number of tagged items described in your power descriptor line with an orange band, making them out of game. If the power does not describe a number, then you may do this with a single item. If someone searches you for tagged items you do not need to turn these items over. If you do this with a weapon and a concealed weapon check is used on you, you may answer “no” regarding that weapon. If you have other weapons on you, you must still answer “yes”. In order to use an item that was previously Concealed, you must first remove the orange band., No Cost, Self, 1 item & Gauntlet SightGauntlet Sight: Buff, Sight. You can perceive across the gauntlet, into both realms at once. You are aware which side the gauntlet someone is on, or if they're in both. You may not target cross-gauntlet (including sensory powers) without Breach or similar., No Cost, Always On
Rank 3) DreamshapeDreamshape: Mental, Irresistible. Place a 3x5 card on a sleeping target. The first line on both sides should be the word: “Dreamshape” - this does not count as a word for determining word counts. On one side, describe a dream that character would have. On the other, give a 10 word command. For the duration, the target should attempt to follow that command as long as it does not directly counter their nature. Someone is not likely to attack individuals they consider trusted allies, but they might be unable to attack when they would otherwise be aggressive. As the target is asleep, they may not resist this ability., 1 Gnosis, Other, 24 hours
Rank 4) Drain PoolDrain Pool: Physical. You may drain the pool described in the power descriptor line. Once the sig call for this power begins, the user may not move from their current position. You may use your natural reach to maintain contact, but you may not lean to increase your reach. The target may move away from the user to disengage from this power, unless another power has immobilized them. Use the sig call: "Tapping 1, Tapping 2, Tapping 3, Draining [type] 1, Draining [type] 2…" If the target does not have that pool, they must respond with "No effect." If you have the named pool then you gain the same amount that you drain all at once after the draining call ends.: Gnosis, No Cost, Other
Rank 5) RiotRiot: Mental. Call "Mass Riot" Those within 10 feet should immediately turn on their nearest target and start arguing and/or fighting., 3 Gnosis, Others, 10 minutes

Knife Skulkers - You may not openly carry any weapons.

Rank 1) ImmunityImmunity: You are immune to the effect in the title. Immunity effects with durations are exclusive.: Disarm, No Cost, Always On
Rank 2) BypassBypass: You may open Locks of the Class defined on your power descriptor line (or Class 1, if not defined). If a door, you alone may enter, closing the door behind you. If this power levels this amount increases by 1 for every second level you purchase in its associated power tree past where it was obtained, maximum 3. 2, No Cost, Self, Levels & Gauntlet GraspGauntlet Grasp: You may pick up an item from the other side of the Gauntlet, or may attempt to open a closed door while in the Umbra. Locked doors are still locked in the Umbra. Opening doors does not cost Energy., 1 Gnosis, Self
Rank 3) Bind FootBind Foot: Status. Throw a packet with the call "Bind Foot". The affected target may not move from their current location., 1 Gnosis, Other, 60 seconds
Rank 4) ParalyzeParalyze: Mental, Disable. Use the sig call "Paralyze" and designate a target. For the duration the target may not move their body. Characters under this effect may move their head and speak, as well as use mental effects, self powers, and resist powers. Resisted effects will not end this power., 1 Gnosis, Other, 10 minutes
Rank 5) Instill GoalInstill Goal: Mental. In 10 words or fewer give the target a purpose to achieve. They need not act overtly, but must do everything in their power to complete it before the duration runs out. The purpose may not directly kill the target. If the duration is 'persistent', you may simplify the sig call to 'Persistent: Goal'., 1 Gnosis, Other, 24 hours
Rank 1) HonestyHonesty: Mental. You may ask the target a number of questions as defined on the Power Descriptor Line. They must answer honestly. Use the sig call "Give me Honesty:" before each question. Targets need not reveal character sheet information, such as supernatural type, powers, etc., 1 Gnosis, Other, 1 question
Rank 2) Fill PoolFill Pool: Fill the pool listed on the power descriptor line.: Rage, 1 Willpower, Self, 1x/day
Rank 3) AugmentAugment: Increase that damage you deal with brawl and melee attacks by 1 unless otherwise specified. You may not increase your damage above 4. This ability stacks with other instances of Augment, but you cannot use the same source of Augment twice (each use must come from a different power tree location.), 1 Gnosis, Self, 10 minutes
Rank 4) ShatterShatter: Physical. Destroy a tagged item by touching it with a physical attack. Use the sig call "Shatter.", 3 Gnosis, Any Tagged Item
Rank 5) ReminisceReminisce: Mental. Use the sig call "Reminisce: I am an old friend" - the target believes they have known you for a long time but does not know any details they may not already have known - they simply have vague memories of knowing you for a long time., 1 Gnosis, Other, 10 minutes

Warriors - When the Enrage power is used on you, you must spend twice as much of your appropriate Pool to resist it.

Rank 1) ImmunityImmunity: You are immune to the effect in the title. Immunity effects with durations are exclusive.: Disarm, No Cost, Self, Always On
Rank 2) ResistResist: You may call resist to the power(s) described on the power descriptor line.: (Physical,Damage), 1 Gnosis, Self
Rank 3) AugmentAugment: Increase that damage you deal with brawl and melee attacks by 1 unless otherwise specified. You may not increase your damage above 4. This ability stacks with other instances of Augment, but you cannot use the same source of Augment twice (each use must come from a different power tree location.), 1 Gnosis, Self, 10 minutes
Rank 4) ForceForce: Physical, Subtle. Throw a packet to deal up to 3 melee damage at range. Use sig call “Subtle Force [number]” where number is the number of damage you wish to cause. The target is aware they have taken damage, but not the source. This ability cannot receive a benefit from augment. 3, 1 Gnosis, Other
Rank 5) TeleportTeleport: Physical. Touch the target, call "Teleport: [location]" where the location is defined on the power descriptor line. The target must go out of game, then go to the nearest of that defined location type they know of. If you are within 10 feet of that location and there is another one, then they may choose to go to the next nearest.: Gnosis Node or Bolt Hole, 1 Gnosis, Self
Rank 1) Trash is TreasureTrash is Treasure: Target may use any single untagged weapon as if it were a basic tagged version of the same item. If another player asks to see or use the item they should note that it lacks a tag and is thus unusable. Gaian Spirits may use any item they bring back with Trash is Treasure in any realm. Firearms still do not work in the Umbra. You may only use any given untagged item once per weekend this way, though it can be used by another person when you’re done. We won’t hold it against you if you accidentally use the same weapon twice because someone hands you something you already used but didn’t realize. Just try to keep it in mind. You may extend the duration of this power to 6 hours with the expenditure of 1 Willpower., 1 Gnosis, Self, 1 hour
Rank 2) Combat HealingCombat Healing: Make the call “Combat Healing”. For the duration of this power and while you are conscious you may spend 1 energy and call “Healing Touch 3” to restore 3 Health to yourself. You may do this as many times as you like for the duration of the power. After this power ends you lose as much health as you gained this way. If this reduces you to 0 or fewer health then you will enter the Dying state at 0 health., 1 Gnosis, Self, 10 minutes & Aggravated DamageAggravated Damage: Physical. You may call the described damage as Aggravated. Use the sig call “[number] Agg”. If a duration is not specified, this power lasts for a single attack., 1 Gnosis, Other, “1 agg” brawl or melee
Rank 3) Hasty EscapeHasty Escape: Cross your arms over your chest in an “X”. As long as you take no action other than moving away from enemy targets as quickly as you safely can you will take no damage. This power has a 1 minute cooldown., 1 Gnosis, Self, 10 minutes
Rank 4) Stone BodyStone Body: Equip a red mantle. While in this state, you reduce all incoming damage to 1. You may not move faster than a walking pace, but you may otherwise attack and act as normal. While in Stone Body no damage is considered aggravated., 1 Gnosis, Self, 10 minutes
Rank 5) CounterCounter: When you are struck by the damage type described you may spend energy to call "Resist, counter [resisted call]", where number is the amount of damage you would have been dealt. Your attacker takes that damage instead of you. This damage cannot be modified and can also be countered back.: Melee or Brawl Damage, 1 Gnosis, Self

Engineers - Must take a Derangement for no XP benefit. This Derangement can never be bought off. If you are also Metis, this cannot be the same as your Metis Flaw.

Rank 1) BypassBypass: You may open Locks of the Class defined on your power descriptor line (or Class 1, if not defined). If a door, you alone may enter, closing the door behind you. If this power levels this amount increases by 1 for every second level you purchase in its associated power tree past where it was obtained, maximum 3. 1, No Cost, Self, Always On, Levels & Gauntlet GraspGauntlet Grasp: You may pick up an item from the other side of the Gauntlet, or may attempt to open a closed door while in the Umbra. Locked doors are still locked in the Umbra. Opening doors does not cost Energy., 1 Gnosis, Any Item
Rank 2) ConfusionConfusion: Mental. Use the sig call: “Confusion” For the next 10 minutes the target cannot fathom what's happening around them - it is as if they are a child learning about the world for the first time. When this period ends the target returns to normal, forgetting the time they were under the Confusion effect., 1 Gnosis, Other, 10 minutes
Rank 3) ElementElement: Physical. Throw a packet with the sig call: “[name of element] [amount of damage]” (Example: Fire 3). If the element is not defined, you may use any of the 4 Western elements (Earth, Air, Fire, Water) or the five Eastern elements (Fire, Earth, Water, Wood, Metal) - you must choose which elemental system you intend to use before ever using this ability and should not switch between them. If this power levels this amount increases by 1 for every level you purchase in its associated power tree past where it was obtained, to a maximum 4. 3: Lightning, 1 Gnosis, Other, Levels
Rank 4) Shared StrengthShared Strength: Grant the allowed power(s) to another target for up to 1 hour unless otherwise specified on the power descriptor line. Shared Strength may only be used to grant one power per use. The cost listed is to use the Shared Strength power itself. You must also pay the cost of the power described. In the ItemMaker, this means the cost of the unmodified item. In a power tree, this is the cost of the power in that tree. If the power is not located in that tree, there is no additional cost. If the power can be used multiple times during that hour, you must spend energy per use you wish to give. Notify the player with sig call: “Shared Strength: [power name] [number] uses [time]”. The target does not *need* to use the power if they do not wish to. You may not give Shared Strength as a power. Shared Strength is freely resistible.: Augment, 1 Gnosis, Self/Other, 10 minutes
Rank 5) Death RayDeath Ray: Damage. For the duration of this power, you may call any bullet fired from a gun as Element 4., 3 Gnosis, Self, 60 seconds
Rank 1) Cure AilmentCure Ailment: Remove a single disease or poison effect from the target. If curing a disease effect, the target may destroy any disease cards they have on them. Touching a target while using this power to cure a disease prevents the remaining disease cards from being handed to you., 1 Gnosis, Other & ScroungeScrounge: Visit ST camp. Spend the described amount and notify the storytellers that you are using Scrounge. Receive a single-use item from ST camp. While at ST camp for the use of this power, you may not gain energy via any means., 1 Gnosis, Self
Rank 2) DisarmDisarm: Physical. Use the sig call: "Disarm, drop your gear", while attacking. You must make a successful attack with this sig call to cause the Disarm. Targets struck with Disarm drop one weapon that is held in hand. If they have a second weapon and are struck with a second Disarm, they drop the second weapon. The same holds true for shields or magical weapons. If specified on the command line, you may call "Disarm, give me your weapon", instead of dropping, the target should pass their weapon to you., 2 Gnosis, Other
Rank 3) Remove VulnerabilityRemove Vulnerability: The damage type on the Power Descriptor Line may deal no more than 1 damage to you, and no longer applies the Aggravated Damage effect.: Fire, 1 Gnosis, Self, 1 hour
Rank 4) Stone BodyStone Body: Equip a red mantle. While in this state, you reduce all incoming damage to 1. You may not move faster than a walking pace, but you may otherwise attack and act as normal. While in Stone Body no damage is considered aggravated., 1 Gnosis, Self, 10 minutes
Rank 5) Rebuild ItemRebuild Item: Take a magic Item that has had its tag destroyed to ST camp, replace the tag with a new one., 3 Gnosis, Any previously tagged Item and its torn tag

Plague Lords - You are disfigured by disease and must represent this through makeup. This is a costume requirement and can thus be overcome with Visage.

Rank 1) SnarlSnarl: Mental, Signaled, Disable. Hold your arm straight toward a target with your index finger pointed straight down and use the sig call "Snarl: Kneel before me." The target must kneel in place, is unable to attack in any way, and cannot speak louder than a quiet voice unless prompted by the power user. This power additionally ends if the user steps away., 1 Gnosis, Other, 10 minutes
Rank 2) BlindnessBlindness: Status, Disable. Throw a packet at the target and call "Blindness" - the target cannot see anything while this effect is active. The player is expected to keep their eyes open for safety reasons, but cannot use any power that would normally require sight. That is, they cannot throw packets, attack, or use any non-touch power., 1 Gnosis, Other, 60 seconds
Rank 3) Body WrackBody Wrack: Status, Disable. Throw a packet with the call "Body Wrack". Your target falls to the ground in agony., 1 Gnosis, Other, 60 seconds
Rank 4) Wither LimbWither Limb: Status. Your target loses the ability to use one of their limbs. If holding weapons in both hands or a weapon and shield they must drop one of them. If holding a 2-handed weapon, you may not use that weapon. If holding only one weapon or shield, drop that piece of equipment. Being struck a second time by this power affects the opposite limb, but the original limb returns to a functional state., 1 Gnosis, Other, 60 seconds
Rank 5) PathogenPathogen: This ability cannot be resisted, but cannot be used in combat. Call "Subtle Pathogen", then hand your target 10 cards with the following text: "Subtle Pathogen, Disease: Your maximum health is immediately reduced by 2. For the remainder of game you cannot regenerate your own health without energy expenditure, and the Medicine skill will not have an effect. If you have more than one of these cards, hand approximately half of them to the next person who touches you or who you touch. Keep at least 1 card.” The caster of Pathogen is Immune to the Pathogen power for 10 minutes after use and may return any Pathogen cards handed to them during this time., 5 Gnosis, Other, Touch, 10 cards
Rank 1) HealerHealer: You receive the first 3 levels of the Medicine skill at no cost when you purchase this power. (Bandage, Assess, Stabilize), No Cost, Self, Always On
Rank 2) WeakenWeaken: Status. Throw a packet with the sig call “Weaken”. If it connects your target receives no benefit from Augment effects for 60 seconds., 1 Gnosis, Other, 60 seconds
Rank 3) ArmorArmor: Place your hands on an in-game shirt, worn or unworn (if worn, get permission from the player) - this item must not be tagged Armor. Make a 3 count of "Creating Armor", then spend the described amount for every 2 armor pool you wish to infuse the item with. This armor lasts up to 24 hours.. This armor, once lost, cannot be repaired. Attach a 3x5 to the shirt with: “Armor: [your name], [your character's name], [the start time], [the end time], and [the total amount of armor provided]”. No target may have more than 10 armor pool added this way., 1 Gnosis/2 Armor, Garb
Rank 4) Spirit MagnetSpirit Magnet: Mental, Instant. Call “Wraith Magnet: Wraiths come to me!” all Wraiths in the room or within 10 feet must come to you. They need not be friendly once they arrive., 1 Gnosis, Nearby Umbral Targets, 10 minutes & ChannelingChanneling: Other. Raise your right hand into the air with a closed fist, look down. Any Umbral target may approach you and possess your body even if they do not have the Possession power., No Cost, Self, 10 minutes
Rank 5) ZombieZombie: Use the sig call "Zombie, do my bidding" against single dying target, this immediately freezes their death timer for the duration of the power, a command (such as "Defend me") must be given when the target is placed in the zombie state. A zombied character has 10 health and cannot use powers. Zombies are immune to mentals while active. Reducing the target zombie to 0 health removes the Zombie effect., 1 Gnosis, Other, 10 minutes, Unconscious/Dead/Dying target

Munchmausen - You are delusional - choose or create a conspiracy theory or some insane belief. You must espouse this belief whenever the opportunity arises.

Rank 1) MeritMerit: For no additional cost, you receive the merit from the Power Descriptor Line.: Spirit Rapport, No Cost, Self, Always On
Rank 2) ResistResist: You may call resist to the power(s) described on the power descriptor line.: (Physical,Damage), 1 Gnosis, Self
Rank 3) DerangeDerange: Mental. Give a target an active Derangement for the next 10 minutes. You may choose the Derangement., 1 Gnosis, Other, 10 minutes
Rank 4) DaydreamDaydream: Mental. Hand the target a 3x5 card. The first line on both sides should be the word: “Daydream” - this does not count as a word for determining word counts. On one side, describe a dream that character would have. On the other, give a 10 word command. For the duration, the target should attempt to follow that command as long as it does not directly counter their nature. Someone is not likely to attack individuals they consider trusted allies, but they might be unable to attack when they would otherwise be aggressive. If the target is asleep, they may not resist this ability., 1 Gnosis, Other, 24 hours
Rank 5) Elemental ImmunityElemental Immunity: Call out: "Elemental Immunity!" You are immune to any damage from any of the 4 Western or 5 Eastern elements for the duration of this power., 3 Gnosis, Self, 60 seconds
Rank 1) ResistResist: You may call resist to the power(s) described on the power descriptor line.: Breach powers, 2 Gnosis, Self
Rank 2) ConcealConceal: You may wrap a number of tagged items described in your power descriptor line with an orange band, making them out of game. If the power does not describe a number, then you may do this with a single item. If someone searches you for tagged items you do not need to turn these items over. If you do this with a weapon and a concealed weapon check is used on you, you may answer “no” regarding that weapon. If you have other weapons on you, you must still answer “yes”. In order to use an item that was previously Concealed, you must first remove the orange band., No Cost, Self, 1 item & Gauntlet SightGauntlet Sight: Buff, Sight. You can perceive across the gauntlet, into both realms at once. You are aware which side the gauntlet someone is on, or if they're in both. You may not target cross-gauntlet (including sensory powers) without Breach or similar., No Cost, Self, Always On
Rank 3) MonstersMonsters: Mental. Call out "Monsters". The target believes they are surrounded by monsters. They may choose to react by attacking or hiding from them, but will do so indiscriminately., 1 Gnosis, Other, 10 minutes
Rank 4) Mass PowerMass Power: Use the described power(s) as mass powers. Targets should be described on the power descriptor line.: Fascination, 1 Gnosis, All nearby, 10 minutes
Rank 5) Ultimate LogicUltimate Logic: Mental, Persistent. After 10 minutes of conversation with a target, use the sig call: "Ultimate Logic: [10 word statement]" - the target believes this statement is true until end of game, or until significant evidence is presented to them otherwise. This effect can be broken by Clarity., 2 Gnosis, Other, Remainder of game

Twitchers - You are weaver-crazed. If you encounter something that is weaver tainted, you must attack it immediately without considering consequences.

Rank 1) Sense TaintSense Taint: Mental, Instant, Sensory. Sig call: "Sense Taint: [type]", where the type is listed on the Power Descriptor Line. If the target is affected by that type of taint then they must answer with what level. If "any" is listed in the power description, you must choose one type each time you use the power.: Weaver, 1 Gnosis, Self, 10 minutes
Rank 2) ResistResist: You may call resist to the power(s) described on the power descriptor line.: Ranged Damage, 1 Gnosis, Self
Rank 3) Body WrackBody Wrack: Status, Disable. Throw a packet with the call "Body Wrack". Your target falls to the ground in agony., 1 Gnosis, Other, 60 seconds
Rank 4) Force DeliriumForce Delirium: Mental. Use the Sig call: "Force Delirium". The target is afflicted by the Delirium even if normally immune., 1 Gnosis, Other
Rank 5) Mass PowerMass Power: Use the described power(s) as mass powers. Targets should be described on the power descriptor line.: TerrorTerror: Mental. Use the sig call "Terror: Run from me." The target must flee from you and must attempt to remain away from your presence for the duration., 3 Gnosis, Others (Mass), “All who hear me: Terror”
Rank 1) ElementElement: Physical. Throw a packet with the sig call: “[name of element] [amount of damage]” (Example: Fire 3). If the element is not defined, you may use any of the 4 Western elements (Earth, Air, Fire, Water) or the five Eastern elements (Fire, Earth, Water, Wood, Metal) - you must choose which elemental system you intend to use before ever using this ability and should not switch between them. If this power levels this amount increases by 1 for every level you purchase in its associated power tree past where it was obtained, to a maximum 4. 1: Fire, 1 Gnosis, Other
Rank 2) ConcealConceal: You may wrap a number of tagged items described in your power descriptor line with an orange band, making them out of game. If the power does not describe a number, then you may do this with a single item. If someone searches you for tagged items you do not need to turn these items over. If you do this with a weapon and a concealed weapon check is used on you, you may answer “no” regarding that weapon. If you have other weapons on you, you must still answer “yes”. In order to use an item that was previously Concealed, you must first remove the orange band., No Cost, Self, 1 item & Gauntlet SightGauntlet Sight: Buff, Sight. You can perceive across the gauntlet, into both realms at once. You are aware which side the gauntlet someone is on, or if they're in both. You may not target cross-gauntlet (including sensory powers) without Breach or similar., No Cost, Self, Always On
Rank 3) Steel Fur BodySteel Fur Body: While in Beast Form equip a silvery mantle. For the duration of this power reduce all physical ranged damage (bullets, arrows, Force) to a maximum of 1., 1 Gnosis, Self, 10 minutes
Rank 4) Mass PowerMass Power: Use the described power(s) as mass powers. Targets should be described on the power descriptor line.: EnrageEnrage: Mental, Instant. If the target is capable of Rage Frenzy, causes the target to enter Rage Frenzy - you will be the first target of their Beast’s onslaught., 5 Gnosis, Others (Mass), “All who hear me: Enrage!”
Rank 5) Elemental FormElemental Form: Form. Equip a mask that clearly represents the element you are going to be using. You become immune to all damaging effects for the specified duration and may throw Element 4 for that element at no cost during that time. Call “Immune” when an effect you are immune to is used on you.: Fire, 1 willpower, Self, 60 seconds, 1x/10 minutes

Ratkin General - A group of shared Ratkin Gifts

Ratkin General

Rank 1) CloakCloak: Buff. Use the cloak hand sign: place your hand in front of your face, palm inward, fingers spread. You are considered invisible except to the power Cloak Sight. You cannot be targeted by a character who cannot see you, but you are affected by mass powers.You may not move your feet, speak, use any power which requires your character to speak, or take any aggressive action aside from Mental powers while using this power. This power has a 1 minute cooldown., No Cost, Self
Rank 2) TerrorTerror: Mental. Use the sig call "Terror: Run from me." The target must flee from you and must attempt to remain away from your presence for the duration., 1 Gnosis, Other
Rank 3) Hasty EscapeHasty Escape: Cross your arms over your chest in an “X”. As long as you take no action other than moving away from enemy targets as quickly as you safely can you will take no damage. This power has a 1 minute cooldown., 1 Gnosis, Self, 10 minutes
Rank 4) Confess GuiltConfess Guilt: Mental, Instant. Use the sig call: “Confess Guilt”. The target must tell you what their character feels the greatest guilt over in-game., 1 Gnosis, Other
Rank 5) PathogenPathogen: This ability cannot be resisted, but cannot be used in combat. Call "Subtle Pathogen", then hand your target 10 cards with the following text: "Subtle Pathogen, Disease: Your maximum health is immediately reduced by 2. For the remainder of game you cannot regenerate your own health without energy expenditure, and the Medicine skill will not have an effect. If you have more than one of these cards, hand approximately half of them to the next person who touches you or who you touch. Keep at least 1 card.” The caster of Pathogen is Immune to the Pathogen power for 10 minutes after use and may return any Pathogen cards handed to them during this time., 5 Gnosis, Other, Touch, 10 cards
Rank 1) ImmunityImmunity: You are immune to the effect in the title. Immunity effects with durations are exclusive.: Delirium, 1 Gnosis, Other, 10 minutes
Rank 2) BypassBypass: You may open Locks of the Class defined on your power descriptor line (or Class 1, if not defined). If a door, you alone may enter, closing the door behind you. If this power levels this amount increases by 1 for every second level you purchase in its associated power tree past where it was obtained, maximum 3. 2, No Cost, Self, Always On & Gauntlet GraspGauntlet Grasp: You may pick up an item from the other side of the Gauntlet, or may attempt to open a closed door while in the Umbra. Locked doors are still locked in the Umbra. Opening doors does not cost Energy., 1 Gnosis, Any Object
Rank 3) Cloak SightCloak Sight: Buff, Sight. You may see any individual with the cloak hand sign up who is in a realm you can see; you are are aware they are cloaked, and can target them normally., No Cost, Self, Always On
Rank 4) Trust MeTrust Me: Mental, Persistent. Tell the target a story, end the story with sig call "Trust Me: You believe this." All who heard the story will believe that your story was true until the end of the current game session., 1 Gnosis, Other, 1x/game, Until end of game
Rank 5) ImmunityImmunity: You are immune to the effect in the title. Immunity effects with durations are exclusive.: (Poison + Disease + Drugs + Alcohol), No Cost, Self, Always On
Rank 1) Resist ToxinResist Toxin: Target reduces all poison and toxic damage taken by 1. Target may ignore the side effects of Drugs and may not be affected by Alcohol. If under the effects of a Drug or Alcohol when this ability is activated then the target must immediately remove both the beneficial and detrimental effects, however, the 4 hour minimum limit between effective doses of Cocaine or Opium remains., 2 Gnosis, Self, 10 minutes
Rank 2) ProjectileProjectile: Thrown weapons receive all Augment and Enhance bonuses. You must have a thrown weapon or projectile dart/arrow to use this ability. As with both Augment and Enhance, you may not deal more than 4 damage in a single attack., 1 Gnosis, Self, 10 minutes
Rank 3) VanishVanish: Target must go Out of Game for no more than the duration and no less than 1 second under the duration. This does not break Mental or movement impairing effects, otherwise the target may move as normal during the time they are OOG., 1 Gnosis, Self, 6 seconds
Rank 4) PoisonPoison: Physical. Use the sig call: "Poison [damage]", touch your target - they receive the described amount of damage every minute for the next hour. 1, 1 Gnosis, Other, 1 hour, Does Not Level
Rank 5) RiotRiot: Mental. Call "Mass Riot" Those within 10 feet should immediately turn on their nearest target and start arguing and/or fighting., 3 Gnosis, Others, 10 minutes

Fera Merits and Flaws

You may take any of the Werewolf Merits and Flaws except Pack Mentality.

Gural Merit

Auspicious - 8 point Merit - Choose an additional Auspice. You may purchase that Auspice’s Gifts as Innate. You may bypass this Auspice when changing Auspices.

Ratkin Flaw

Non-toxic - 1 point Flaw - you do not have the Ratkin’s built-in Toxicity power.

Category:Chapters