Difference between revisions of "Power: Touch of Rage"

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m (clarified that the target with rage gets powers, not the vamp who drinks them)
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You may give 1 Rage to the target, even if they do not normally have a Rage pool. This Rage will last until the end of the current game or until used. A target cannot have its rage pool brought above its normal maximum of 10 through use of this power. A target which normally does not possess Rage may not be given more than 5 total rage through use of this power. If giving Rage to a target that normally does not have Rage, the target gains a frenzy mechanic, and their health feeds vampires blood at double rate and incites frenzy. Additionally, a target given Rage gains each of the following powers:
 
You may give 1 Rage to the target, even if they do not normally have a Rage pool. This Rage will last until the end of the current game or until used. A target cannot have its rage pool brought above its normal maximum of 10 through use of this power. A target which normally does not possess Rage may not be given more than 5 total rage through use of this power. If giving Rage to a target that normally does not have Rage, the target gains a frenzy mechanic, and their health feeds vampires blood at double rate and incites frenzy. Additionally, a target given Rage gains each of the following powers:
<br>Enrage, 3 Rage, Self, 60 seconds, when this effect ends, your rage pool is set to 0.
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* Enrage, 3 Rage, Self, 60 seconds, when this effect ends, your rage pool is set to 0.
<br>Augment 1, 1 Rage, Self, 60 seconds.
+
* Augment 1, 1 Rage, Self, 60 seconds.
<br>Healing Touch 1 (does not increase), 1 Rage, Self.
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* Healing Touch 1 (does not increase), 1 Rage, Self.
<br>After 10 minutes in the Dying state you may spend 1 Rage to regain 1 Health.
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* After 10 minutes in the Dying state you may spend 1 Rage to regain 1 Health.
<br>Hanging On, 1 Rage, Self, 60 seconds.
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* Hanging On, 1 Rage, Self, 60 seconds.

Revision as of 22:18, 17 May 2017

You may give 1 Rage to the target, even if they do not normally have a Rage pool. This Rage will last until the end of the current game or until used. A target cannot have its rage pool brought above its normal maximum of 10 through use of this power. A target which normally does not possess Rage may not be given more than 5 total rage through use of this power. If giving Rage to a target that normally does not have Rage, the target gains a frenzy mechanic, and their health feeds vampires blood at double rate and incites frenzy. Additionally, a target given Rage gains each of the following powers:

  • Enrage, 3 Rage, Self, 60 seconds, when this effect ends, your rage pool is set to 0.
  • Augment 1, 1 Rage, Self, 60 seconds.
  • Healing Touch 1 (does not increase), 1 Rage, Self.
  • After 10 minutes in the Dying state you may spend 1 Rage to regain 1 Health.
  • Hanging On, 1 Rage, Self, 60 seconds.