Skill Descriptions

From Dark Prospects Rules
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Assess
Perform a 30 second silent count while examining the target. Afterward, use the sig call: "Asses:" you may now ask the target the question provided on the descriptor line.
Maintain a conversation with another character. At the end of this period, you may use the sig call "Detection: Where are your tagged items?" - the target must tell you how many tagged items are on their person, including those in containers, and clearly point to the locations where these items are located.
Craft
Allows a character to craft the described item during downtime between games. Instead of paying the purchase cost for an item, you pay the craft cost to obtain the tag.
Disarm Trap
(COMING SOON!) Allows you to disarm any trap at or below your level of Trapping. Spend 1 minute miming working on the trap per level of trap you are planning to disarm. Upon completion, ignore the trap's effect and destroy the tag.
Forensics
Upon discovering an unconscious, dying, or dead target you may spend the described time examining a scene, then you may ask the target what happened during the last minute before they fell. Use the sig: "Detection: Tell me what happened" - the answers should not be exact - "Bob stabbed me" isn't okay, but "I was walking, I stopped to talk to someone and was stabbed in the chest" is fine.
Healing
Use the count call "Medicine" to heal the target after a count. The count, amount, and any required props are provided on the power descriptor line. Pantomime treating the character with the prop while you count. This skill can never heal the target to more than 2 below their maximum health or bring a character at 0 health back from Dying or Dead.
Keen Eye
Examine a target. You may ask a target if they are carrying any hidden weapons - use the call: "Detection: are you armed?" - the target must answer if they have any In-Game weapons on them - tagged or otherwise. Please note that thrown weapons and ammunition will cause a yes answer.
Meditation
You may use each of the following effects once per day: Regain the described amount in Willpower (1-5). Reduce all of your taint levels by the described amount. If Mortal, regain 2 times the described amount in Essence. To use any of these effects, find a place to meditate for 10 minutes uninterrupted.
Set Trap
(COMING SOON!) Allows you to set any trap you can craft.
Stabilize
To use Stabilize pantomime life-saving actions on a dying target (please don't actually perform them - that's painful). The target's death timer will freeze as long as you continue to pantomime these actions. Maximum of 10 minutes. Use the count call "Stabilize" and maintain a count as long as you continue.
Surgery
Use the count call "Surgery" to heal the target after a count. The count, amount, and any required props are provided on the power descriptor line. Pantomime the actions of surgery while you count. If the target's death timer has not expired at the end of this time you may restore 2 health to them, removing them from the Dying state. Surgery can never heal the target to more than 2 below their maximum health.
Type of Damage
Examine a target. You may ask what type of damage caused a target's wounds. Use the sig call: "Detection: What harmed you?" Answers must be vague "Claws" is fine, but "Werewolf claws" is not. This can be used on any target.
You're Sure Acting Funny
With a brief study of a target and direct eye contact you may determine if they are under a Mental effect. Maintain eye contact with the target, then use the sig call: "Detection: are you under a Mental effect?"