Vampire Moralities

From Dark Prospects Rules
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Vampire Moralities

  • Path of Blood - +1 permanent wyrm taint - Usually taken by the Assamite clan, this path is about honor, obligation, and Caine.
10 Killing a mortal during feeding.
9 Breaking your word of honor to a fellow on the Path.
8 Not teaching others about Haqim and his teachings.
7 Failing to destroy an infidel.
6 Frenzying.
5 Not trying to learn everything you can about an enemy and his tactics.
4 Failing to slay and gain substance from a foe.
3 Refusing to answer the summons of another Path follower.
2 Failing to diablerize an enemy.
1 Acting against another follower of the Path.
  • Path of Bones - +1 permanent wyrm taint - Converts are nearly religious in their behavior, they believe death is something to respect and study, rather than a punishment. They do not seek their own death, but to learn from the deaths of others, and when death comes they must not hide from it.
10 Showing fear of Death.
9 Failing to study an occurence of Death.
8 Accidental killing.
7 Postponing feeding when hungry.
6 Succumbing to frenzy.
5 Refusing to kill when the opportunity sets itself.
4 Making a decision based on emotion rather than logic.
3 Inconveniencing yourself for anothers benefit.
2 Needlessly preventing a Death.
1 Actively preventing a Death.
  • Path of Cathari - +1 permanent wyrm taint - Converts to this path live life to the fullest, ignoring obligation and going to extremes. They operate on instinct and should not behave like normal humans.
10 Exercising restraint.
9 Showing Trust.
8 Failing to pass on the Curse to the passionately wicked or virtuous
7 Failing to ride the wave in Frenzy
6 Acting against another Albigensian
5 Impassioned killing
4 Sacrificing gratifications for someone else's convenience
3 Refraining from indulgence
2 Arbitrary killing
1 Encouraging others to exercise restraint
  • Path of the Feral Heart - +1 permanent wyrm taint - Converts believe you need to work with your Beast rather than against it in order to truly progress as a Vampire. They operate on Instinct and should not behave like normal humans.


  • Path of Honorable Accord - +1 permanent weaver taint - Duty and Honor are major elements in this path.


  • Path of Night - +1 permanent wyrm taint - This path is about being a superior hunter. One must never feel guilty or weak when one is the greatest hunter of all.


  • Path of Paradox - +1 permanent wyrm taint and +1 permanent wyld taint - A path dedicated to serving the self and denying others their realities.


  • Path of Power and the Inner Voice - +1 permanent weaver taint - A path dedicated to gaining and maintaining power as well as respecting order.


  • Path of Typhon - +1 permanent wyrm taint - Usually taken by the Setite clan, this path is dedicated to corrupting others and thus bringing about the resurrection of their Patron, the god Set.