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The following pages do not link to other pages in Dark Prospects Rules.
Showing below up to 50 results in range #1 to #50.
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- Abilities
- Backgrounds
- Check-In Cheat Sheet
- Current Revision
- Dark Prospects Players Guide
- Equipment
- Equipment Costs
- Hunger Frenzy
- Magic Susceptibility
- Making Boffers
- Melee and Natural Weapon Specifications
- Modifier: Enforced
- Okay Check-In
- Power:Induce Mistrust
- Power: Absorption
- Power: Aegis
- Power: Aggravated Damage
- Power: Amplify Emotion
- Power: Animal Form
- Power: Apparition
- Power: Appear
- Power: Apply Taint
- Power: Armor
- Power: Astral Projection
- Power: Augment
- Power: Avert
- Power: Beast Form
- Power: Bestow Patron
- Power: Bind Fetter
- Power: Bind Foot
- Power: Blindness
- Power: Blood Bond
- Power: Blood Feeding
- Power: Blood Healing
- Power: Blood Sense
- Power: Blood of Potency
- Power: Body Wrack
- Power: Boiling Blood
- Power: Borrow Power
- Power: Breach
- Power: Break Bonds
- Power: Break Catharsis
- Power: Bypass
- Power: Channeling
- Power: Charm
- Power: Chimerical Creation
- Power: Claim Item
- Power: Clairvoyance
- Power: Clarity
- Power: Claws