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- |mortal|Hedge Magic| |notes=Rituals 3 and Connection Background provide added benefits1 KB (217 words) - 17:06, 3 July 2017
- <includeonly>=='''[[Mortal Rules]]'''== ...rom, and as such mortals are often a protected commodity. In general, as a mortal player you are society.11 KB (1,665 words) - 21:46, 23 July 2019
- * Links to the assorted rituals. https://darkprospects.us/rulesweb/index.php/Category:Rituals</div>8 KB (1,251 words) - 12:14, 31 October 2019
- |requires=Thaumaturgy, Rituals equal to the level of the fetish you wish to create |level=33 KB (461 words) - 19:29, 23 October 2018
- ...vel 1 of the same tree. To purchase a level 3 power, you must purchase the level 2 power from the same tree, etc. ...increases any time you are hit for Cold Iron damage or whenever you reach 0 Glamour. At start of each game, your Disbelief is reset to zero.22 KB (3,252 words) - 17:48, 31 August 2019
- ...oday.. You may still see Fera and Werewolves lumped in together in certain rituals as “Shifters” ...our Bastet General. You may only take 1 of each of these types of gift per level at Innate costs.49 KB (6,848 words) - 19:22, 3 September 2019
- ...While a number of effects allow you to increase your damage or healing, or level up from their basic amount, of damage or healing, these effects all have a ...may normally deliver a damage effect. The target is immediately reduced to 0 health and enters the Dying state. The normal cost of that method applies.17 KB (2,902 words) - 19:14, 3 September 2019
- ...nd the Wyrm. You may see Fera and Werewolves lumped in together in certain rituals as “Shifters” ...our chosen Auspice. You may only take 1 of each of these types of gift per level at Innate costs.37 KB (5,248 words) - 18:59, 3 September 2019
- ...ealth, Healing Powers, Regeneration, a Philter of Life (Herbalism), or the level 5 Medicine Skill. The Dying state remains active for 10 minutes or until ca ...y 10 seconds after the first damage is taken. After a target is reduced to 0 health, continued exposure for an additional 60 seconds will cause the affe51 KB (8,835 words) - 19:34, 3 September 2019
- ...y long time. They have their own legal system with laws that supersede the mortal legal system amongst them (since it’s a secret society mortals don’t ne * You may be taught any number of levels at once up to Level 5.50 KB (7,348 words) - 14:47, 31 August 2019
- * No Mortal Healing * No access to Rituals, Talens, Talismans, or Fetishes29 KB (4,231 words) - 12:59, 16 September 2019
- <div class="cover"><center><div style="font-size: 250%;">DARK PROSPECTS MORTAL RULEBOOK</div> Rules for Mortal characters.648 bytes (81 words) - 10:10, 19 August 2019
- Rules for Mortal and Gaian Spirit characters. {{:Mortal Rules}}696 bytes (88 words) - 10:12, 19 August 2019
- Rules for Mortal and Changeling characters. {{:Mortal Rules}}690 bytes (85 words) - 10:11, 19 August 2019
- Rules for Mortal and Wraith characters. {{:Mortal Rules}}678 bytes (85 words) - 10:10, 19 August 2019
- Rules for Mortal and Werewolf characters. {{:Mortal Rules}}704 bytes (87 words) - 10:10, 19 August 2019
- Rules for Mortal and Fera characters. {{:Mortal Rules}}692 bytes (87 words) - 10:10, 19 August 2019
- Rules for Mortal and Vampire characters. {{:Mortal Rules}}699 bytes (87 words) - 10:10, 19 August 2019