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  • |Mortal|Hedge Magic| |requires=Hedge Magic, Rituals 2
    2 KB (328 words) - 12:57, 2 October 2017
  • |Mortal|Faith| |level = 2
    1 KB (208 words) - 21:04, 6 March 2019
  • |Mortal|Faith| |level = 2
    1 KB (166 words) - 20:52, 5 March 2019
  • <includeonly>=='''[[Mortal Rules]]'''== ...rom, and as such mortals are often a protected commodity. In general, as a mortal player you are society.
    11 KB (1,665 words) - 21:46, 23 July 2019
  • |level = 2 |requires = Thaumaturgy, Rituals 2
    1 KB (245 words) - 15:25, 25 May 2017
  • |Mortal|Hedge Magic| |requires=Hedge Magic, Rituals 1
    847 bytes (137 words) - 13:06, 2 October 2017
  • |level = 4 |requires = Necromancy, Rituals 4
    2 KB (304 words) - 13:37, 2 October 2017
  • * Links to the assorted rituals. https://darkprospects.us/rulesweb/index.php/Category:Rituals</div>
    8 KB (1,251 words) - 12:14, 31 October 2019
  • |Mortal|Hedge Magic| |requires=Hedge Magic, Rituals 3
    1 KB (221 words) - 13:04, 2 October 2017
  • |Mortal|Hedge Magic| |requires=Hedge Magic, Rituals 5
    3 KB (488 words) - 12:58, 1 June 2017
  • ...oday.. You may still see Fera and Werewolves lumped in together in certain rituals as “Shifters” ...agheera 2, Balam 4, Bubasti 1, Khan 5, Pumonca 4, Qualmi 2, Simba 5, Swara 2
    49 KB (6,848 words) - 19:22, 3 September 2019
  • ...of the same tree. To purchase a level 3 power, you must purchase the level 2 power from the same tree, etc. ...l of the character; you lose access to all Changeling mechanics, revert to Mortal character sheet, and gain "Precluded First Change" as a 0-point flaw.
    22 KB (3,252 words) - 17:48, 31 August 2019
  • ...nd the Wyrm. You may see Fera and Werewolves lumped in together in certain rituals as “Shifters” * Fill in Rage (Secondary Energy) based on Auspice: Ragabash 1, Theurge 2, Philodox 3, Galliard 4, Ahroun 5
    37 KB (5,248 words) - 18:59, 3 September 2019
  • ...y long time. They have their own legal system with laws that supersede the mortal legal system amongst them (since it’s a secret society mortals don’t ne * You may be taught any number of levels at once up to Level 5.
    50 KB (7,348 words) - 14:47, 31 August 2019
  • ...ags, and in some cases must have multiple tags. No item may have more than 2 tags, only one of those may be a weapon, firearm, or bow tag. No item may h There are 2 types of tags currently in game. White and Green tags.
    51 KB (8,835 words) - 19:34, 3 September 2019
  • ...While a number of effects allow you to increase your damage or healing, or level up from their basic amount, of damage or healing, these effects all have a ...is removed, the Vampire may return to a conscious state at whatever health level they had prior to the staking. Driving a stake through the heart of somethi
    17 KB (2,902 words) - 19:14, 3 September 2019
  • * No Mortal Healing * No access to Rituals, Talens, Talismans, or Fetishes
    29 KB (4,231 words) - 12:59, 16 September 2019
  • ...y Gaia and the Spirits, and they refused to give those gifts to the Garou. 2. The Garou hunted down and killed every full blooded shifter from the Grond ...spirits serve as guides for packs and individual shifters. Spirits at this level are usually classified as Jagglings, and while they are defined by their na
    14 KB (2,420 words) - 11:43, 12 April 2016
  • <div class="cover"><center><div style="font-size: 250%;">DARK PROSPECTS MORTAL RULEBOOK</div> Rules for Mortal characters.
    648 bytes (81 words) - 10:10, 19 August 2019
  • Rules for Mortal and Gaian Spirit characters. {{:Mortal Rules}}
    696 bytes (88 words) - 10:12, 19 August 2019

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