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  • |Mortal|Hedge Magic| |requires=Hedge Magic, Rituals 3
    2 KB (380 words) - 11:59, 2 October 2017
  • <includeonly>=='''[[Mortal Rules]]'''== ...rom, and as such mortals are often a protected commodity. In general, as a mortal player you are society.
    11 KB (1,665 words) - 21:46, 23 July 2019
  • |Mortal|Faith| |level = 2
    1 KB (166 words) - 20:52, 5 March 2019
  • |Mortal|Hedge Magic| |requires=Hedge Magic, Rituals 3
    1 KB (221 words) - 13:04, 2 October 2017
  • * Links to the assorted rituals. https://darkprospects.us/rulesweb/index.php/Category:Rituals</div>
    8 KB (1,251 words) - 12:14, 31 October 2019
  • |level = 2 |requires = Thaumaturgy, Rituals 2
    1 KB (245 words) - 15:25, 25 May 2017
  • |mortal|Hedge Magic| |notes=Rituals 3 and Connection Background provide added benefits
    1 KB (217 words) - 17:06, 3 July 2017
  • |requires = Necromancy, Rituals equal to level of fetish |level = 3
    3 KB (524 words) - 13:27, 11 March 2019
  • |Mortal|Hedge Magic| |requires=Hedge Magic, Rituals 5
    3 KB (488 words) - 12:58, 1 June 2017
  • |requires=Thaumaturgy, Rituals equal to the level of the fetish you wish to create |level=3
    3 KB (461 words) - 19:29, 23 October 2018
  • ...oday.. You may still see Fera and Werewolves lumped in together in certain rituals as “Shifters” ...our Bastet General. You may only take 1 of each of these types of gift per level at Innate costs.
    49 KB (6,848 words) - 19:22, 3 September 2019
  • * Choose 3 Arts as Innate Arts, no more than one of which may be a Court Art. * Fill in 3 dots of Banality.
    22 KB (3,252 words) - 17:48, 31 August 2019
  • ...nd the Wyrm. You may see Fera and Werewolves lumped in together in certain rituals as “Shifters” ...Rage (Secondary Energy) based on Auspice: Ragabash 1, Theurge 2, Philodox 3, Galliard 4, Ahroun 5
    37 KB (5,248 words) - 18:59, 3 September 2019
  • ...y long time. They have their own legal system with laws that supersede the mortal legal system amongst them (since it’s a secret society mortals don’t ne * You may be taught any number of levels at once up to Level 5.
    50 KB (7,348 words) - 14:47, 31 August 2019
  • ...ealth, Healing Powers, Regeneration, a Philter of Life (Herbalism), or the level 5 Medicine Skill. The Dying state remains active for 10 minutes or until ca ...aling Touch) that normally heals for 1-2 will heal for 1. If they heal for 3-4, they heal for 2. Basic Medicine (the “Bandage” sig call) does not af
    51 KB (8,835 words) - 19:34, 3 September 2019
  • ...ble XP on that Secondary character; ½ if one character in the pair is on a Mortal sheet. Alternate characters are simply other characters you have on the boo ...mary dies, your Secondary becomes a Primary, operating at their current XP level going forward and may have a new Secondary attached to them.
    16 KB (2,765 words) - 19:23, 20 August 2019
  • * No Mortal Healing * No access to Rituals, Talens, Talismans, or Fetishes
    29 KB (4,231 words) - 12:59, 16 September 2019
  • ...d then spent generations breeding the shifting genes out of their kinfolk. 3. The Gurahl and Mokole were also hunted with extreme prejudice. The former ...spirits serve as guides for packs and individual shifters. Spirits at this level are usually classified as Jagglings, and while they are defined by their na
    14 KB (2,420 words) - 11:43, 12 April 2016
  • ...While a number of effects allow you to increase your damage or healing, or level up from their basic amount, of damage or healing, these effects all have a ...is removed, the Vampire may return to a conscious state at whatever health level they had prior to the staking. Driving a stake through the heart of somethi
    17 KB (2,902 words) - 19:14, 3 September 2019
  • <div class="cover"><center><div style="font-size: 250%;">DARK PROSPECTS MORTAL RULEBOOK</div> Rules for Mortal characters.
    648 bytes (81 words) - 10:10, 19 August 2019

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