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  • |Mortal|Hedge Magic| |requires=Hedge Magic, Rituals 2
    2 KB (328 words) - 12:57, 2 October 2017
  • <includeonly>=='''[[Mortal Rules]]'''== ...rom, and as such mortals are often a protected commodity. In general, as a mortal player you are society.
    11 KB (1,665 words) - 21:46, 23 July 2019
  • |Mortal|Faith| |level = 2
    1 KB (166 words) - 20:52, 5 March 2019
  • |mortal|Hedge Magic| |notes=Rituals 3 and Connection Background provide added benefits
    1 KB (217 words) - 17:06, 3 July 2017
  • |requires = Necromancy, Rituals equal to level of fetish |level = 3
    3 KB (524 words) - 13:27, 11 March 2019
  • * Links to the assorted rituals. https://darkprospects.us/rulesweb/index.php/Category:Rituals</div>
    8 KB (1,251 words) - 12:14, 31 October 2019
  • |Mortal|Hedge Magic| |requires=Hedge Magic, Rituals 5
    3 KB (488 words) - 12:58, 1 June 2017
  • ...oday.. You may still see Fera and Werewolves lumped in together in certain rituals as “Shifters” ...Tribe: Bagheera 8, Balam 6, Bubasti 9, Khan 5, Pumonca 6, Qualmi 8, Simba 5, Swara 8
    49 KB (6,848 words) - 19:22, 3 September 2019
  • ...vel 1 of the same tree. To purchase a level 3 power, you must purchase the level 2 power from the same tree, etc. ...l of the character; you lose access to all Changeling mechanics, revert to Mortal character sheet, and gain "Precluded First Change" as a 0-point flaw.
    22 KB (3,252 words) - 17:48, 31 August 2019
  • ...nd the Wyrm. You may see Fera and Werewolves lumped in together in certain rituals as “Shifters” ...y) based on Auspice: Ragabash 9, Theurge 8, Philodox 7, Galliard 6, Ahroun 5
    37 KB (5,248 words) - 18:59, 3 September 2019
  • ...y long time. They have their own legal system with laws that supersede the mortal legal system amongst them (since it’s a secret society mortals don’t ne * You may be taught any number of levels at once up to Level 5.
    50 KB (7,348 words) - 14:47, 31 August 2019
  • ...ttacked, or taken damage in the last 5 minutes. You become “out of combat” 5 minutes after you have attacked, been attacked, or taken damage. ...Healing Powers, Regeneration, a Philter of Life (Herbalism), or the level 5 Medicine Skill. The Dying state remains active for 10 minutes or until canc
    51 KB (8,835 words) - 19:34, 3 September 2019
  • * No Mortal Healing * No access to Rituals, Talens, Talismans, or Fetishes
    29 KB (4,231 words) - 12:59, 16 September 2019
  • ...healing they can reach called their cap. Damage dealt by firearms caps at 5. Healing and all other sources of damage cap at 4. There are some systemic ...is removed, the Vampire may return to a conscious state at whatever health level they had prior to the staking. Driving a stake through the heart of somethi
    17 KB (2,902 words) - 19:14, 3 September 2019
  • <div class="cover"><center><div style="font-size: 250%;">DARK PROSPECTS MORTAL RULEBOOK</div> Rules for Mortal characters.
    648 bytes (81 words) - 10:10, 19 August 2019
  • Rules for Mortal and Gaian Spirit characters. {{:Mortal Rules}}
    696 bytes (88 words) - 10:12, 19 August 2019
  • Rules for Mortal and Changeling characters. {{:Mortal Rules}}
    690 bytes (85 words) - 10:11, 19 August 2019
  • Rules for Mortal and Wraith characters. {{:Mortal Rules}}
    678 bytes (85 words) - 10:10, 19 August 2019
  • Rules for Mortal and Werewolf characters. {{:Mortal Rules}}
    704 bytes (87 words) - 10:10, 19 August 2019
  • Rules for Mortal and Fera characters. {{:Mortal Rules}}
    692 bytes (87 words) - 10:10, 19 August 2019

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