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- |Thaumaturgy|Vampire|Ghoul| |level = 41 KB (227 words) - 09:54, 9 June 2017
- |Thaumaturgy|Vampire|Ghoul| |level = 12 KB (292 words) - 13:14, 2 October 2017
- |Thaumaturgy|Vampire|Ghoul| |level = 21,016 bytes (157 words) - 13:11, 8 December 2017
- |Thaumaturgy|Vampire|Ghoul| |level = 42 KB (298 words) - 07:33, 6 June 2017
- |Thaumaturgy|Vampire|Ghoul| |level = 42 KB (251 words) - 07:46, 6 June 2017
- |Vampire|Necromancy|Ghoul| |level = 41 KB (168 words) - 12:39, 2 October 2017
- |Thaumaturgy|Vampire|Ghoul| |requires = Thaumaturgy, Rituals 42 KB (277 words) - 12:26, 26 May 2017
- |Vampire|Necromancy|Ghoul| |level = 42 KB (304 words) - 12:37, 2 October 2017
- |Vampire|Necromancy|Ghoul| |level = 2973 bytes (150 words) - 12:47, 2 October 2017
- * Links to the assorted rituals. https://darkprospects.us/rulesweb/index.php/Category:Rituals</div>8 KB (1,251 words) - 11:14, 31 October 2019
- |Vampire|Necromancy|Ghoul| |level = 21 KB (173 words) - 14:43, 11 January 2018
- |Vampire|Necromancy|Ghoul| |level = 31 KB (192 words) - 14:17, 9 May 2018
- |Vampire|Necromancy|Ghoul| |level = 21 KB (215 words) - 12:50, 2 October 2017
- |Thaumaturgy|Vampire|Ghoul| |requires = Thaumaturgy, Rituals 52 KB (316 words) - 12:56, 26 May 2017
- |Thaumaturgy|Vampire|Ghoul| |level = 32 KB (296 words) - 12:54, 13 June 2017
- |Thaumaturgy|Vampire|Ghoul| |level = 32 KB (286 words) - 13:17, 8 December 2017
- |Thaumaturgy|Vampire|Ghoul| |requires = Thaumaturgy, Rituals 5, Target must be a close and trusted friend.2 KB (329 words) - 10:52, 25 June 2017
- ...in 1 non-innate; you must have at least 2 levels of 1 non-innate to buy 1 level of a second non-innate. : <span class="treepower">Level 1) {{PowerTip|Enhance}}, 1 energy, Self, 10 sec, with arrow</span>11 KB (1,636 words) - 15:23, 19 September 2024
- ...ealt by firearms caps at 5. Healing and all other sources of damage cap at 4. There are some systemic exceptions, such as the Imprint power, which allow ...the staking. Driving a stake through the heart of something that *isn’t* a Vampire reduces the target to 0 health, forcing it into the Dying state if it was n17 KB (2,902 words) - 18:14, 3 September 2019
- ...ealth, Healing Powers, Regeneration, a Philter of Life (Herbalism), or the level 5 Medicine Skill. The Dying state remains active for 10 minutes or until ca ...ing Touch) that normally heals for 1-2 will heal for 1. If they heal for 3-4, they heal for 2. Basic Medicine (the “Bandage” sig call) does not affe53 KB (9,225 words) - 15:07, 26 October 2024