User contributions
Jump to navigation
Jump to search
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)
- 16:31, 5 June 2017 (diff | hist) (0) Fera Rules
- 16:30, 5 June 2017 (diff | hist) (0) Wraith Rules
- 16:29, 5 June 2017 (diff | hist) (+1) Fera Rules
- 16:29, 5 June 2017 (diff | hist) (+1) Werewolf Rules
- 16:29, 5 June 2017 (diff | hist) (+1) Vampire Rules
- 16:27, 5 June 2017 (diff | hist) (0) Mortal Rules
- 16:26, 5 June 2017 (diff | hist) (+20) Fera Rules
- 16:22, 5 June 2017 (diff | hist) (+1) Mortal Rules
- 16:16, 5 June 2017 (diff | hist) (-2) Dark Prospects Rules:About (current)
- 16:13, 5 June 2017 (diff | hist) (-154) Dark Prospects Gaian Spirit Rulebook
- 16:12, 5 June 2017 (diff | hist) (-154) Dark Prospects Fera Rulebook
- 16:12, 5 June 2017 (diff | hist) (-154) Dark Prospects Werewolf Rulebook
- 16:11, 5 June 2017 (diff | hist) (-154) Dark Prospects Wraith Rulebook
- 16:11, 5 June 2017 (diff | hist) (-154) Dark Prospects Vampire Rulebook
- 16:11, 5 June 2017 (diff | hist) (-31) Dark Prospects Rulebook
- 16:10, 5 June 2017 (diff | hist) (+42) N Template:Toplink (Created page with "<div id="totop">Top of page</div>") (current)
- 16:09, 5 June 2017 (diff | hist) (-154) m Dark Prospects Mortal Rulebook
- 16:06, 5 June 2017 (diff | hist) (-124) Dark Prospects Rulebook
- 16:05, 5 June 2017 (diff | hist) (+184) MediaWiki:Common.css
- 16:04, 5 June 2017 (diff | hist) (+26) MediaWiki:Print.css
- 13:58, 4 June 2017 (diff | hist) (0) Introduction
- 13:55, 4 June 2017 (diff | hist) (+2) Skill:Healing (current)
- 10:46, 4 June 2017 (diff | hist) (+33) Skill:Keen Eye
- 10:46, 4 June 2017 (diff | hist) (+8) Skill:Forensics (current)
- 17:20, 3 June 2017 (diff | hist) (-97) Main Page
- 12:49, 2 June 2017 (diff | hist) (+30) Skill Descriptions
- 12:48, 2 June 2017 (diff | hist) (+303) N Skill:Meditation (Created page with "You may use each of the following effects once per day: Regain the described amount in Willpower (1-5). Reduce all of your taint levels by the described amount. If Mortal, reg...") (current)
- 12:44, 2 June 2017 (diff | hist) (+268) N Skill:You're Sure Acting Funny (Created page with "With a brief study of a target and direct eye contact you may determine if they are under a Mental effect. Maintain eye contact with the target for 10 seconds, then use the si...")
- 12:44, 2 June 2017 (diff | hist) (+307) N Skill:Keen Eye (Created page with "You may ask a target if they are carrying any hidden weapons - use the call: "Detection: are you armed?" - the target must answer if they have any In-Game weapons on them - ta...")
- 12:44, 2 June 2017 (diff | hist) (+424) N Skill:Forensics (Created page with "Upon discovering an unconscious, dying, or dead target you may spend 30 seconds examining a scene, then you may ask the target what happened during the last minute before they...")
- 12:43, 2 June 2017 (diff | hist) (+42) Skill:Type of Damage
- 12:43, 2 June 2017 (diff | hist) (+42) Skill:Conscious Search
- 12:42, 2 June 2017 (diff | hist) (+234) N Skill:Type of Damage (Created page with "Examine a target 10 seconds. You may ask what type of damage caused a target's wounds. Use the sig call: "Detection: What harmed you?" Answers must be vague "Claws" is fine, b...")
- 12:38, 2 June 2017 (diff | hist) (+323) N Skill:Conscious Search (Created page with "Maintain a conversation with another character for 10 minutes. At the end of this period, you may use the sig call "Detection: Where are your tagged items?" - the target must...")
- 12:37, 2 June 2017 (diff | hist) (+302) N Skill Descriptions (Created page with "==Skill Descriptions== {{SkillTemplate|Assess}} {{SkillTemplate|Conscious Search}} {{SkillTemplate|Forensics}} {{SkillTemplate|Healing}} {{SkillTemplate|Keen Eye}} {{Ski...")
- 12:27, 2 June 2017 (diff | hist) (+454) N Skill:Surgery (Created page with "Use the count call "Surgery" to heal the target after a count. The count, amount, and any required props are provided on the power descriptor line. Pantomime the actions of su...") (current)
- 12:27, 2 June 2017 (diff | hist) (+350) N Skill:Stabilize (Created page with "To use Stabilize pantomime life-saving actions on a dying target (please don't actually perform them - that's painful). The target's death timer will freeze as long as you con...") (current)
- 12:26, 2 June 2017 (diff | hist) (0) m Skill:Healing (Brian moved page Skill:Medicine to Skill:Healing without leaving a redirect)
- 12:25, 2 June 2017 (diff | hist) (+389) N Skill:Healing (Created page with "Use the count call "Medicine" to heal the target after a count. The count, amount, and any required props are provided on the power descriptor line. Pantomime treating the cha...")
- 12:25, 2 June 2017 (diff | hist) (+213) N Skill:Assess (Created page with "Perform a 30 second silent count while examining the target. Afterward, use the sig call: "Asses:" you may now ask the target the question provided on the descriptor line.<noi...") (current)
- 09:17, 2 June 2017 (diff | hist) (-113) Equipment Costs
- 09:11, 2 June 2017 (diff | hist) (+559) MediaWiki:Common.css
- 09:08, 2 June 2017 (diff | hist) (+182) N Template:SkillTip (Created page with "<span class="keeptext" style="display: none;">{{{1}}}</span><span class="tipmaster">'''{{{1}}}'''<span class="tip">'''{{{1}}}:''' {{:Skill:{{{1}}}}}</span>...") (current)
- 09:07, 2 June 2017 (diff | hist) (+243) N Template:SkillTemplate (Created page with "<div class="a-skill"><div class="skilltitle" style="font-weight: bold; margin-top: 1em; margin-bottom: 0px; padding-bottom: 0px; border-bottom: 0px;" id="anchor-{{{1}}}">{{{1}...") (current)
- 09:02, 2 June 2017 (diff | hist) (+126) Equipment Costs
- 08:48, 2 June 2017 (diff | hist) (-32) Main Page
- 23:33, 1 June 2017 (diff | hist) (-54) Equipment Costs (→Equipment Costs)
- 23:32, 1 June 2017 (diff | hist) (+54) Equipment Costs (→Equipment Costs)
- 21:12, 1 June 2017 (diff | hist) (+41) Powers
- 21:10, 1 June 2017 (diff | hist) (+243) N Power: Essential Transaction (Created page with "Allows the target to exchange 1 in a pool with an amount from another pool. 1 Willpower and 2 Energy can be exchanged. 1 Energy and 2 health may be exchanged. 1 Willpower and...") (current)
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)