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  • |Vampire|Necromancy|Ghoul| |level = 1
    1 KB (187 words) - 14:02, 2 October 2017
  • |Vampire|Necromancy|Ghoul| |level = 2
    1 KB (209 words) - 13:53, 2 October 2017
  • |Vampire|Necromancy|Ghoul| |level = 3
    1 KB (192 words) - 15:17, 9 May 2018
  • |Thaumaturgy|Vampire|Ghoul| |level = 4
    2 KB (251 words) - 08:46, 6 June 2017
  • |Thaumaturgy|Vampire|Ghoul| |requires = Thaumaturgy, Rituals 4
    2 KB (277 words) - 13:26, 26 May 2017
  • |Thaumaturgy|Vampire|Ghoul| |requires = Tremere, Thaumaturgy, Rituals 3
    1 KB (249 words) - 14:14, 8 December 2017
  • |Vampire|Necromancy|Ghoul| |requires = Necromancy, Rituals equal to level of fetish
    3 KB (524 words) - 13:27, 11 March 2019
  • |Thaumaturgy|Vampire|Ghoul| |requires = Thaumaturgy, Rituals 5, two other Tremere
    5 KB (957 words) - 13:15, 25 October 2017
  • <includeonly>=='''[[Vampire Rules]]'''== Advantages to playing a vampire:
    50 KB (7,348 words) - 14:47, 31 August 2019
  • ...nd the Wyrm. You may see Fera and Werewolves lumped in together in certain rituals as “Shifters” ...y) based on Auspice: Ragabash 9, Theurge 8, Philodox 7, Galliard 6, Ahroun 5
    37 KB (5,248 words) - 18:59, 3 September 2019
  • ...oday.. You may still see Fera and Werewolves lumped in together in certain rituals as “Shifters” ...Tribe: Bagheera 8, Balam 6, Bubasti 9, Khan 5, Pumonca 6, Qualmi 8, Simba 5, Swara 8
    49 KB (6,848 words) - 19:22, 3 September 2019
  • ...vel 1 of the same tree. To purchase a level 3 power, you must purchase the level 2 power from the same tree, etc. All Changelings have access to the Rituals background. Only Nockers may craft Fetishes; any Changeling may use Glamour
    22 KB (3,252 words) - 17:48, 31 August 2019
  • ...healing they can reach called their cap. Damage dealt by firearms caps at 5. Healing and all other sources of damage cap at 4. There are some systemic ...the staking. Driving a stake through the heart of something that *isn’t* a Vampire reduces the target to 0 health, forcing it into the Dying state if it was n
    17 KB (2,902 words) - 19:14, 3 September 2019
  • ...ttacked, or taken damage in the last 5 minutes. You become “out of combat” 5 minutes after you have attacked, been attacked, or taken damage. ...Healing Powers, Regeneration, a Philter of Life (Herbalism), or the level 5 Medicine Skill. The Dying state remains active for 10 minutes or until canc
    51 KB (8,835 words) - 19:34, 3 September 2019
  • * No access to Rituals, Talens, Talismans, or Fetishes ...no teacher for non-innate costs. Additional Trees require teachers at each level.
    29 KB (4,231 words) - 12:59, 16 September 2019
  • 648 bytes (81 words) - 10:10, 19 August 2019
  • 696 bytes (88 words) - 10:12, 19 August 2019
  • <div class="cover"><center><div style="font-size: 250%;">DARK PROSPECTS VAMPIRE RULEBOOK</div> Rules for Mortal and Vampire characters.
    699 bytes (87 words) - 10:10, 19 August 2019
  • 678 bytes (85 words) - 10:10, 19 August 2019
  • 690 bytes (85 words) - 10:11, 19 August 2019

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